Edmond S. L. Ho Coauthor index DBLP Vis pubzone.org

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DBLP keys2009
7Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLEdmond S. L. Ho, Taku Komura: Real-Time Character Control for Wrestling Games. MIG 2009: 128-137
6Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLEdmond S. L. Ho, Taku Komura: Character Motion Synthesis by Topology Coordinates. Comput. Graph. Forum 28(2): 299-308 (2009)
5Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLEdmond S. L. Ho, Taku Komura: Indexing and Retrieving Motions of Characters in Close Contact. IEEE Trans. Vis. Comput. Graph. 15(3): 481-492 (2009)
2008
4Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLTaku Komura, Hubert P. H. Shum, Edmond S. L. Ho: Simulating Interactions of Characters. MIG 2008: 94-103
2007
3Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLEdmond S. L. Ho, Taku Komura: Wrestle Alone : Creating Tangled Motions of Multiple Avatars from Individually Captured Motions. Pacific Conference on Computer Graphics and Applications 2007: 427-430
2005
2Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLEdmond S. L. Ho, Taku Komura, Rynson W. H. Lau: Computing inverse kinematics with linear programming. VRST 2005: 163-166
1Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLTaku Komura, Edmond S. L. Ho, Rynson W. H. Lau: Animating reactive motion using momentum-based inverse kinematics. Journal of Visualization and Computer Animation 16(3-4): 213-223 (2005)

Coauthor Index

1Taku Komura [1] [2] [3] [4] [5] [6] [7]
2Rynson W. H. Lau [1] [2]
3Hubert P. H. Shum [4]

Copyright © Fri Dec 4 16:04:45 2009 by Michael Ley (ley@uni-trier.de)