| 2001 | ||
|---|---|---|
| 7 | Michael P. Craven, Ian Taylor, Adam Drozd, Jim Purbrick, Chris Greenhalgh, Steve Benford, Mike Fraser, John Bowers, Kai-Mikael Jää-Aro, Bernd Lintermann, Michael Hoch: Exploiting interactivity, influence, space and time to explore non-linear drama in virtual worlds. CHI 2001: 30-37 | |
| 6 | Richter A. Rafey, Simon Gibbs, Michael Hoch, Hubert Lê Van Gông, Sidney W. Wang: Enabling custom enhancements in digital sports broadcasts. Web3D 2001: 101-107 | |
| 2000 | ||
| 5 | Michael Hoch, Sven Mann: Fuzzy-Based Person Tracking in Real-Time. Computer Graphics International 2000: 201-208 | |
| 1999 | ||
| 4 | Michael Hoch, Daniel Schwabe: Group Interaction in a Surround Screen Environment. CA 1999: 92-98 | |
| 1998 | ||
| 3 | Michael Hoch: A Prototype System for Intuitive Film Planning. FG 1998: 504-509 | |
| 2 | Michael Hoch: Interaktion, Körper und Realraum. GI Jahrestagung 1998: 245-254 | |
| 1996 | ||
| 1 | Michael Hoch, Peter Litwinowicz: A semi-automatic system for edge tracking with snakes. The Visual Computer 12(2): 75-83 (1996) | |