| 2009 | ||
|---|---|---|
| 5 | Charlotte Wiberg, Kalle Jegers, Heather Desurvire: How Applicable is Your Evaluation Methods - Really? Analysis and Re-design of Evaluation Methods for Fun and Entertainment. ACHI 2009: 324-328 | |
| 2008 | ||
| 4 | Kalle Jegers: Investigating the Applicability of Usability and Playability Heuristics for Evaluation of Pervasive Games. ICIW 2008: 656-661 | |
| 2007 | ||
| 3 | Johan Boden, Kalle Jegers, Mattias Lidstrom, Charlotte Wiberg, Mikael Wiberg: Point or Click? Evaluation of Two Input Modalities for Mobile Entertainment. ICIW 2007: 65 | |
| 2 | Kalle Jegers: Pervasive game flow: understanding player enjoyment in pervasive gaming. Computers in Entertainment 5(1): (2007) | |
| 2006 | ||
| 1 | Kalle Jegers, Mikael Wiberg: Pervasive Gaming in the Everyday World. IEEE Pervasive Computing 5(1): 78-85 (2006) | |
| 1 | Johan Boden | [3] |
| 2 | Heather Desurvire | [5] |
| 3 | Mattias Lidstrom | [3] |
| 4 | Charlotte Wiberg | [3] [5] |
| 5 | Mikael Wiberg | [1] [3] |