 | 2009 |
| 8 |  | Almudena Ruiz-Iniesta,
Guillermo Jiménez-Díaz,
Mercedes Gómez-Albarrán:
User-Adaptive Recommendation Techniques in Repositories of Learning Objects: Combining Long-Term and Short-Term Learning Goals.
EC-TEL 2009: 645-650 |
| 7 |  | Almudena Ruiz-Iniesta,
Guillermo Jiménez-Díaz,
Mercedes Gómez-Albarrán:
Recommendation in Repositories of Learning Objects: A Proactive Approach that Exploits Diversity and Navigation-by-Proposing.
ICALT 2009: 543-545 |
| 6 |  | Marco Antonio Gómez-Martín,
Guillermo Jiménez-Díaz,
Javier Arroyo:
Teaching design patterns using a family of games.
ITiCSE 2009: 268-272 |
| 2008 |
| 5 |  | Guillermo Jiménez-Díaz,
Mercedes Gómez-Albarrán,
Pedro A. González-Calero:
Sandra Jhean Role-Play Virtual Environments: Recreational Learning of Software Design.
EC-TEL 2008: 27-32 |
| 4 |  | Belén Díaz-Agudo,
Guillermo Jiménez-Díaz,
Juan A. Recio-García:
How to teach semantic web?: a project-based approach.
ITiCSE 2008: 98-102 |
| 2007 |
| 3 |  | Guillermo Jiménez-Díaz,
Mercedes Gómez-Albarrán,
Pedro A. González-Calero:
Pass the Ball: Game-Based Learning of Software Design.
ICEC 2007: 49-54 |
| 2005 |
| 2 |  | Guillermo Jiménez-Díaz,
Mercedes Gómez-Albarrán,
Marco Antonio Gómez-Martín,
Pedro A. González-Calero:
Understanding Object-Oriented Software through Virtual Role-Play.
ICALT 2005: 875-877 |
| 1 |  | Guillermo Jiménez-Díaz,
Mercedes Gómez-Albarrán,
Marco Antonio Gómez-Martín,
Pedro A. González-Calero:
Software behaviour understanding Supported by dynamic visualization and role-play.
ITiCSE 2005: 54-58 |