| 2009 | ||
|---|---|---|
| 44 | Min H. Kim, Tim Weyrich, Jan Kautz: Modeling human color perception under extended luminance levels. ACM Trans. Graph. 28(3): (2009) | |
| 43 | Umar Mohammed, Simon J. D. Prince, Jan Kautz: Visio-lization: generating novel facial images. ACM Trans. Graph. 28(3): (2009) | |
| 42 | Tom Mertens, Jan Kautz, Frank Van Reeth: Exposure Fusion: A Simple and Practical Alternative to High Dynamic Range Photography. Comput. Graph. Forum 28(1): 161-171 (2009) | |
| 41 | Insu Yu, Andrew Cox, Min H. Kim, Tobias Ritschel, Thorsten Grosch, Carsten Dachsbacher, Jan Kautz: Perceptual influence of approximate visibility in indirect illumination. TAP 6(4): (2009) | |
| 2008 | ||
| 40 | Thomas Annen, Tom Mertens, Hans-Peter Seidel, Eddy Flerackers, Jan Kautz: Exponential shadow maps. Graphics Interface 2008: 155-161 | |
| 39 | Tobias Ritschel, Thorsten Grosch, Jan Kautz, Hans-Peter Seidel: Interactive global illumination based on coherent surface shadow maps. Graphics Interface 2008: 185-192 | |
| 38 | Thomas Annen, Zhao Dong, Tom Mertens, Philippe Bekaert, Hans-Peter Seidel, Jan Kautz: Real-time, all-frequency shadows in dynamic scenes. ACM Trans. Graph. 27(3): (2008) | |
| 37 | Tobias Ritschel, Thorsten Grosch, Min H. Kim, Hans-Peter Seidel, Carsten Dachsbacher, Jan Kautz: Imperfect shadow maps for efficient computation of indirect illumination. ACM Trans. Graph. 27(5): 129 (2008) | |
| 36 | Min H. Kim, Jan Kautz: Characterization for High Dynamic Range Imaging. Comput. Graph. Forum 27(2): 691-697 (2008) | |
| 2007 | ||
| 35 | Oscar Kozlowski, Jan Kautz: Is accurate occlusion of glossy reflections necessary? APGV 2007: 91-98 | |
| 34 | Solomon Boulos, David Edwards, J. Dylan Lacewell, Joe Kniss, Jan Kautz, Peter Shirley, Ingo Wald: Packet-based whitted and distribution ray tracing. Graphics Interface 2007: 177-184 | |
| 33 | Tom Mertens, Jan Kautz, Frank Van Reeth: Exposure Fusion. Pacific Conference on Computer Graphics and Applications 2007: 382-390 | |
| 32 | Zhao Dong, Jan Kautz, Christian Theobalt, Hans-Peter Seidel: Interactive Global Illumination Using Implicit Visibility. Pacific Conference on Computer Graphics and Applications 2007: 77-86 | |
| 31 | Jan Kautz, Solomon Boulos, Frédo Durand: Interactive editing and modeling of bidirectional texture functions. ACM Trans. Graph. 26(3): 53 (2007) | |
| 30 | Paul Green, Jan Kautz, Frédo Durand: Efficient Reflectance and Visibility Approximations for Environment Map Rendering. Comput. Graph. Forum 26(3): 495-502 (2007) | |
| 2006 | ||
| 29 | Paul Green, Jan Kautz, Wojciech Matusik, Frédo Durand: View-dependent precomputed light transport using nonlinear Gaussian function approximations. SI3D 2006: 7-14 | |
| 2005 | ||
| 28 | Tom Mertens, Jan Kautz, Philippe Bekaert, Frank Van Reeth, Hans-Peter Seidel: Efficient Rendering of Local Subsurface Scattering. Comput. Graph. Forum 24(1): 41-49 (2005) | |
| 2004 | ||
| 27 | Jan Kautz, Mirko Sattler, Ralf Sarlette, Reinhard Klein, Hans-Peter Seidel: Decoupling BRDFs from Surface Mesostructures. Graphics Interface 2004: 177-184 | |
| 26 | Tom Mertens, Jan Kautz, Philippe Bekaert, Frank Van Reeth: A Self-Shadow Algorithm for Dynamic Hair using Density Clustering. Rendering Techniques 2004: 173-178 | |
| 25 | Jan Kautz, Jaakko Lehtinen, Timo Aila: Hemispherical Rasterization for Self-Shadowing of Dynamic Objects. Rendering Techniques 2004: 179-184 | |
| 24 | Thomas Annen, Jan Kautz, Frédo Durand, Hans-Peter Seidel: Spherical harmonic Gradients for Mid-Range Illumination. Rendering Techniques 2004: 331-336 | |
| 23 | Martin Sunkel, Jan Kautz, Hans-Peter Seidel: Rendering and Simulation of Liquid Foams. VMV 2004: 263-269 | |
| 22 | Jan Kautz: Hardware Lighting and Shading: a Survey. Comput. Graph. Forum 23(1): 85-112 (2004) | |
| 21 | Jan Kautz, Katja Daubert, Hans-Peter Seidel: Advanced environment mapping in VR applications. Computers & Graphics 28(1): 99-104 (2004) | |
| 2003 | ||
| 20 | Hendrik P. A. Lensch, Jan Kautz, Michael Goesele, Jochen Lang, Hans-Peter Seidel: Virtualizing Real-World Objects. Computer Graphics International 2003: 134-143 | |
| 19 | Jan Kautz, Hendrik P. A. Lensch, Michael Goesele, Jochen Lang, Hans-Peter Seidel: Modeling the world: the virtualization pipeline. ICIAP 2003: 166-174 | |
| 18 | Tom Mertens, Jan Kautz, Philippe Bekaert, Frank Van Reeth, Hans-Peter Seidel: Efficient Rendering of Local Subsurface Scattering. Pacific Conference on Computer Graphics and Applications 2003: 51-58 | |
| 17 | Tom Mertens, Jan Kautz, Philippe Bekaert, Hans-Peter Seidel, Frank Van Reeth: Interactive Rendering of Translucent Deformable Objects. Rendering Techniques 2003: 130-140 | |
| 16 | Jaakko Lehtinen, Jan Kautz: Matrix radiance transfer. SI3D 2003: 59-64 | |
| 15 | Tom Mertens, Jan Kautz, Philippe Bekaert, Hans-Peter Seidel, Frank Van Reeth: Interactive rendering of translucent deformable objects. SIGGRAPH 2003 | |
| 14 | Hendrik P. A. Lensch, Jan Kautz, Michael Goesele, Wolfgang Heidrich, Hans-Peter Seidel: Image-based reconstruction of spatial appearance and geometric detail. ACM Trans. Graph. 22(2): 234-257 (2003) | |
| 13 | Hendrik P. A. Lensch, Michael Goesele, Philippe Bekaert, Jan Kautz, Marcus A. Magnor, Jochen Lang, Hans-Peter Seidel: Interactive Rendering of Translucent Objects. Comput. Graph. Forum 22(2): 195-206 (2003) | |
| 12 | Katja Daubert, Jan Kautz, Hans-Peter Seidel, Wolfgang Heidrich, Jean-Michel Dischler: Efficient Light Transport Using Precomputed Visibility. IEEE Computer Graphics and Applications 23(3): 28-37 (2003) | |
| 2002 | ||
| 11 | Hendrik P. A. Lensch, Michael Goesele, Philippe Bekaert, Jan Kautz, Marcus A. Magnor, Jochen Lang, Hans-Peter Seidel: Interactive Rendering of Translucent Objects. Pacific Conference on Computer Graphics and Applications 2002: 214-224 | |
| 10 | Jan Kautz, John Snyder, Peter-Pike J. Sloan: Fast Arbitrary BRDF Shading for Low-Frequency Lighting Using Spherical Harmonics. Rendering Techniques 2002: 291-296 | |
| 9 | Peter-Pike J. Sloan, Jan Kautz, John Snyder: Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments. SIGGRAPH 2002: 527-536 | |
| 8 | Peter-Pike J. Sloan, Jan Kautz, John Snyder: Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments. ACM Trans. Graph. 21(3): 527-536 (2002) | |
| 2001 | ||
| 7 | Jan Kautz, Hans-Peter Seidel: Hardware Accelerated Displacement Mapping for Image Based Rendering. Graphics Interface 2001: 61-70 | |
| 6 | Hendrik P. A. Lensch, Michael Goesele, Jan Kautz, Wolfgang Heidrich, Hans-Peter Seidel: Image-Based Reconstruction of Spatially Varying Materials. Rendering Techniques 2001: 103-114 | |
| 2000 | ||
| 5 | Jan Kautz, Michael D. McCool: Approximation of Glossy Reflection with Prefiltered Environment Maps. Graphics Interface 2000: 119-126 | |
| 4 | Jan Kautz, Pere-Pau Vázquez, Wolfgang Heidrich, Hans-Peter Seidel: Unified Approach to Prefiltered Environment Maps. Rendering Techniques 2000: 185-196 | |
| 3 | Wolfgang Heidrich, Katja Daubert, Jan Kautz, Hans-Peter Seidel: Illuminating micro geometry based on precomputed visibility. SIGGRAPH 2000: 455-464 | |
| 1999 | ||
| 2 | Jan Kautz, Michael D. McCool: Interactive Rendering with Arbitrary BRDFs using Separable Approximations. Rendering Techniques 1999: 247-260 | |
| 1998 | ||
| 1 | Wolfgang Heidrich, Jan Kautz, Philipp Slusallek, Hans-Peter Seidel: Canned Lightsources. Rendering Techniques 1998: 293-300 | |