| 2008 | ||
|---|---|---|
| 7 | Jorge J. Villalón, Paul Kearney, Rafael A. Calvo, Peter Reimann: Glosser: Enhanced Feedback for Student Writing Tasks. ICALT 2008: 454-458 | |
| 2007 | ||
| 6 | Maja Pivec, Paul Kearney: Games for Learning and Learning from Games. Informatica (Slovenia) 31(4): 419-423 (2007) | |
| 2006 | ||
| 5 | Emily W. Xu, Paul Kearney, Daniel G. Brown: The Use of Functional Domains to Improve Transmembrane Protein Topology Prediction. J. Bioinformatics and Computational Biology 4(1): 109-124 (2006) | |
| 2005 | ||
| 4 | Emily W. Xu, Daniel G. Brown, Paul Kearney: The use of functional domains to improve transmembrane protein topology prediction. APBC 2005: 105-116 | |
| 3 | Paul Kearney: Cognitive Callisthenics: Do FPS computer games enhance the player's cognitive abilities?. DIGRA Conf. 2005 | |
| 2 | Paul Kearney: Playing in the Sandbox: Developing games for children with disabilities.. DIGRA Conf. 2005 | |
| 2002 | ||
| 1 | María Dolores Rodríguez-Moreno, Paul Kearney: Integrating AI planning techniques with workflow management system. Knowl.-Based Syst. 15(5-6): 285-291 (2002) | |
| 1 | Daniel G. Brown | [4] [5] |
| 2 | Rafael A. Calvo | [7] |
| 3 | Maja Pivec | [6] |
| 4 | Peter Reimann | [7] |
| 5 | María Dolores Rodríguez-Moreno | [1] |
| 6 | Jorge J. Villalón | [7] |
| 7 | Emily W. Xu | [4] [5] |