| 1991 | ||
|---|---|---|
| 3 | Anders Kierulf, Ralph Gasser, Peter M. Geiser, Martin Müller, Jürg Nievergelt, Christoph Wirth: Every Interactive System Evolves into Hyperspace: The Case of the Smart Game Board. Hypertext/Hypermedia 1991: 174-180 | |
| 1990 | ||
| 2 | Anders Kierulf, Ken Chen, Jürg Nievergelt: Smart Game Board and Go Explorer: A Study in Software and Knowledge Engineering. Commun. ACM 33(2): 152-166 (1990) | |
| 1987 | ||
| 1 | Anders Kierulf: Human-Computer Interaction in the Game of Go. ISMIS 1987: 481-487 | |
| 1 | Ken Chen | [2] |
| 2 | Ralph Gasser | [3] |
| 3 | Peter M. Geiser | [3] |
| 4 | Martin Müller | [3] |
| 5 | Jürg Nievergelt | [2] [3] |
| 6 | Christoph Wirth | [3] |