 | 2008 |
| 26 |  | Doyub Kim,
Oh-Young Song,
Hyeong-Seok Ko:
A Semi-Lagrangian CIP Fluid Solver without Dimensional Splitting.
Comput. Graph. Forum 27(2): 467-475 (2008) |
| 2007 |
| 25 |  | Ig-Jae Kim,
Hyeong-Seok Ko:
Intuitive quasi-eigen faces.
GRAPHITE 2007: 33-38 |
| 24 |  | Ig-Jae Kim,
Hyeong-Seok Ko:
3D Lip-Synch Generation with Data-Faithful Machine Learning.
Comput. Graph. Forum 26(3): 295-301 (2007) |
| 23 |  | Min Gyu Choi,
Seung Yong Woo,
Hyeong-Seok Ko:
Real-Time Simulation of Thin Shells.
Comput. Graph. Forum 26(3): 349-354 (2007) |
| 22 |  | Oh-Young Song,
Doyub Kim,
Hyeong-Seok Ko:
Derivative Particles for Simulating Detailed Movements of Fluids.
IEEE Trans. Vis. Comput. Graph. 13(4): 711-719 (2007) |
| 2006 |
| 21 |  | Hyeong-Seok Ko,
Daniel Cohen-Or,
Demetri Terzopoulos,
Joe D. Warren:
Special Issue: PG2004.
Graphical Models 68(4): 323 (2006) |
| 2005 |
| 20 |  | Oh-Young Song,
Hyuncheol Shin,
Hyeong-Seok Ko:
Stable but nondissipative water.
ACM Trans. Graph. 24(1): 81-97 (2005) |
| 19 |  | Seyoon Tak,
Hyeong-Seok Ko:
A physically-based motion retargeting filter.
ACM Trans. Graph. 24(1): 98-117 (2005) |
| 18 |  | Kwang-Jin Choi,
Hyeong-Seok Ko:
Research problems in clothing simulation.
Computer-Aided Design 37(6): 585-592 (2005) |
| 17 |  | Min Gyu Choi,
Hyeong-Seok Ko:
Modal Warping: Real-Time Simulation of Large Rotational Deformation and Manipulation.
IEEE Trans. Vis. Comput. Graph. 11(1): 91-101 (2005) |
| 16 |  | Byoungwon Choe,
Hyeong-Seok Ko:
A Statistical Wisp Model and Pseudophysical Approaches for InteractiveHairstyle Generation.
IEEE Trans. Vis. Comput. Graph. 11(2): 160-170 (2005) |
| 2002 |
| 15 |  | Seyoon Tak,
Oh-Young Song,
Hyeong-Seok Ko:
Spacetime Sweeping: An Interactive Dynamic Constraints Solver.
CA 2002: 261-270 |
| 14 |  | Kwang-Jin Choi,
Hyeong-Seok Ko:
Stable but responsive cloth.
SIGGRAPH 2002: 604-611 |
| 13 |  | Kwang-Jin Choi,
Hyeong-Seok Ko:
Stable but responsive cloth.
ACM Trans. Graph. 21(3): 604-611 (2002) |
| 12 |  | Hyeong-Seok Ko:
Editorial.
Journal of Visualization and Computer Animation 13(2): (2002) |
| 2001 |
| 11 |  | Hyeong-Seok Ko,
Norman I. Badler:
The International Workshop on Human Modeling and Animation in Graphical Models.
Graphical Models 63(2): 65 (2001) |
| 10 |  | Doo-Won Lee,
Hyeong-Seok Ko:
Natural Hairstyle Modeling and Animation.
Graphical Models 63(2): 67-85 (2001) |
| 9 |  | Byoungwon Choe,
Hanook Lee,
Hyeong-Seok Ko:
Performance-driven muscle-based facial animation.
Journal of Visualization and Computer Animation 12(2): 67-79 (2001) |
| 2000 |
| 8 |  | Eung-Seok Lee,
Hyeong-Seok Ko:
Vertex Data Compression for Triangular Meshes.
Pacific Conference on Computer Graphics and Applications 2000: 225-234 |
| 7 |  | Seyoon Tak,
Oh-Young Song,
Hyeong-Seok Ko:
Motion Balance Filtering.
Comput. Graph. Forum 19(3): (2000) |
| 6 |  | Kwang-Jin Choi,
Hyeong-Seok Ko:
Online motion retargetting.
Journal of Visualization and Computer Animation 11(5): 223-235 (2000) |
| 1999 |
| 5 |  | Kwang-Jin Choi,
Hyeong-Seok Ko:
On-line Motion Retargetting.
Pacific Conference on Computer Graphics and Applications 1999: 32-42 |
| 4 |  | Kwang-Jin Choi,
Sang-Hyun Park,
Hyeong-Seok Ko:
Processing Motion Capture Data to Achieve Positional Accuracy.
Graphical Models and Image Processing 61(5): 260-273 (1999) |
| 3 |  | Dongryeol Kim,
Jinsoo Kim,
Hyeong-Seok Ko:
Unification of Distance and Volume Optimization in Surface Simplification.
Graphical Models and Image Processing 61(6): 363-367 (1999) |
| 1996 |
| 2 |  | James F. Cremer,
Joseph K. Kearney,
Hyeong-Seok Ko:
Simulation and scenario support for virtual environments.
Computers & Graphics 20(2): 199-206 (1996) |
| 1 |  | Hyeong-Seok Ko,
James F. Cremer:
VRLOCO: Real-Time Human Locomotion from Positional Input Streams.
Presence 5(4): 367-380 (1996) |