| 2009 | ||
|---|---|---|
| 35 | Akiko Deguchi, Shigenori Inagaki, Fusako Kusunoki, Etsuji Yamaguchi, Yoshiaki Takeda, Masanori Sugimoto: Development and Evaluation of a Digital Vegetation Interaction Game for Children. ICEC 2009: 288-289 | |
| 34 | Toru Takahashi, Miki Namatame, Fusako Kusunoki, Isao Ono, Takao Terano: A Handy Laser Show System for Open Space Entertainment. ICEC 2009: 311-312 | |
| 33 | Toru Takahashi, Miki Namatame, Fusako Kusunoki, Takao Terano: Big Fat Wand: A Pointing Device for Open Space Edutainment. INTETAIN 2009: 240-245 | |
| 32 | Etsuji Yamaguchi, Shigenori Inagaki, Masanori Sugimoto, Fusako Kusunoki, Akiko Deguchi, Yuichiro Takeuchi, Takao Seki, Sanae Tachibana, Tomokazu Yamamoto: Fostering Students' Participation in Face-to-Face Interactions and Deepening Their Understanding by Integrating Personal and Shared Spaces. T. Edutainment 2: 228-245 (2009) | |
| 31 | Hiroyuki Tarumi, Keitaro Yamada, Takafumi Daikoku, Fusako Kusunoki, Shigenori Inagaki, Makiko Takenaka, Toshihiro Hayashi, Masahiko Yano: KEI-Time Traveler: A Virtual Time Machine with Mobile Phones for Learning Local History. T. Edutainment 2: 258-281 (2009) | |
| 2008 | ||
| 30 | Hiroyuki Tarumi, Keitaro Yamada, Takafumi Daikoku, Fusako Kusunoki, Shigenori Inagaki, Makiko Takenaka: Design and evaluation of a virtual mobile time machine in education. Advances in Computer Entertainment Technology 2008: 334-337 | |
| 29 | Toru Takahashi, Miki Namatame, Fusako Kusunoki, Isao Ono, Takao Terano: A Laser Show Device Works in an Open Space for Hearing-Impaired Students. Asia International Conference on Modelling and Simulation 2008: 385-389 | |
| 28 | Hiroyuki Tarumi, Keitaro Yamada, Takafumi Daikoku, Fusako Kusunoki, Shigenori Inagaki, Makiko Takenaka, Toshihiro Hayashi, Masahiko Yano: KEI-time traveler: visiting a past world with mobile phones to enhance learning motivation. IDC 2008: 161-164 | |
| 2007 | ||
| 27 | Miki Namatame, Fusako Kusunoki: Learning onomatopoeic expressions by animation. Advances in Computer Entertainment Technology 2007: 143-146 | |
| 26 | Fusako Kusunoki, Ichiro Satoh, Hiroshi Mizoguchi, Shigenori Inagaki: SoundSpot: a next-generation audio-guide system for museums. Advances in Computer Entertainment Technology 2007: 272-273 | |
| 25 | Miki Namatame, Fusako Kusunoki, Shigenori Inagaki, Takao Terano: Practice! YUBIMOJI AIUEO: An Edutainment System of Japanese Hand Alphabets for Elementary School Children. Asia International Conference on Modelling and Simulation 2007: 292-295 | |
| 24 | Akiko Deguchi, Hiroshi Mizoguchi, Shigenori Inagaki, Fusako Kusunoki: A Next-Generation Audio-Guide System for Museums"SoundSpot": An Experimental Study. KES (3) 2007: 753-760 | |
| 2006 | ||
| 23 | Hiroyuki Tarumi, Kayo Yokoo, Shouji Nishimoto, Kazuya Matsubara, Yasushi Harada, Fusako Kusunoki, Sangtae Kim, Yuki Mizukubo: Open experiments of mobile sightseeing support systems with shared virtual worlds. Advances in Computer Entertainment Technology 2006: 13 | |
| 22 | Miki Namatame, Yasushi Harada, Fusako Kusunoki, Shigenori Inagaki, Takao Terano: To use PYA tool or not for learning Japanese hand alphabets. Advances in Computer Entertainment Technology 2006: 51 | |
| 21 | Hiroyuki Tarumi, Yuko Tsurumi, Kazuya Matsubara, Yusuke Hayashi, Yuki Mizukubo, Makoto Yoshida, Fusako Kusunoki: KOTOHIRAGU NAVIGATOR: An Open Experiment of Location-Aware Service for Popular Mobile Phones. LoCA 2006: 48-63 | |
| 2005 | ||
| 20 | Fusako Kusunoki, Takako Yamaguti, Takuichi Nishimura, Koji Yatani, Masanori Sugimoto: Interactive and enjoyable interface in museum. Advances in Computer Entertainment Technology 2005: 1-8 | |
| 19 | Miki Namatame, Yasushi Harada, Fusako Kusunoki, Takao Terano, Shigenori Inagaki: What you look like when learning hand alphabets. Advances in Computer Entertainment Technology 2005: 377-378 | |
| 18 | Hiroyuki Tarumi, Kasumi Nishihara, Kazuya Matsubara, Yuki Mizukubo, Shouji Nishimoto, Fusako Kusunoki: Experiments of Entertainment Applications of a Virtual World System for Mobile Phones. ICEC 2005: 377-388 | |
| 17 | Hiroyuki Tarumi, Seiko Tokuda, Tomohiro Yasui, Kazuya Matsubara, Fusako Kusunoki: Design and Evaluation of a Location-Based Virtual City System for Mobile Phones. SAINT 2005: 222-228 | |
| 2004 | ||
| 16 | Miki Namatame, Yasushi Harada, Fusako Kusunoki, Takao Terano: Edutaining school pupils for Japanese hand alphabets. Advances in Computer Entertainment Technology 2004: 217-221 | |
| 15 | Fusako Kusunoki, Ikuko Eguchi Yairi, Takuichi Nishimura: Multi-Audible table for collaborative work. Advances in Computer Entertainment Technology 2004: 67-73 | |
| 14 | Fusako Kusunoki, Ayako Isyama, Kouji Tokiwa, Takuichi Nishimura: The sensing board enhanced by interactive sound system for collaborative work. Advances in Computer Entertainment Technology 2004: 84-90 | |
| 13 | Miki Namatame, Yasushi Harada, Fusako Kusunoki, Takao Terano: Letting every pupil learn Japanese hand alphabets with VIUAL interfaces. CHI Extended Abstracts 2004: 1363-1366 | |
| 12 | Yasushi Harada, Fusako Kusunoki, Miki Namatame, Takao Terano: Visual, attractive, and luminous: learning Japanese hand alphabets for elementary school pupils. CHI Extended Abstracts 2004: 1570 | |
| 11 | Takao Terano, Fusako Kusunoki, Yasushi Harada, Miki Namatame: Practice! YUBIMOJI AIUEO for Japanese Hand Language Learning. ICEC 2004: 114-119 | |
| 10 | Fusako Kusunoki, Takuichi Nishimura, Taiki Muramatsu, Ikuko Eguchi Yairi: Interactive Table with Visual and Audiory Feedback for Interactive Art. SMC (2) 2004: 1198-1202 | |
| 9 | Koji Yatani, Masanori Sugimoto, Fusako Kusunoki: Musex: A System for Supporting Children's Collaborative Learning in a Museum with PDAs. WMTE 2004: 109-113 | |
| 8 | Koji Yatani, Mayumi Onuma, Masanori Sugimoto, Fusako Kusunoki: Musex: A system for supporting children's collaborative learning in a museum with PDAs. Systems and Computers in Japan 35(14): 54-63 (2004) | |
| 7 | Masanori Sugimoto, Fusako Kusunoki, Shigenori Inagaki, Kuniyoshi Takatoki, Atsushi Yoshikawa: A system for supporting collaborative learning with networked sensing boards. Systems and Computers in Japan 35(9): 39-50 (2004) | |
| 2002 | ||
| 6 | Fusako Kusunoki, Masanori Sugimoto, Hiromichi Hashizume: Electronically enhanced board games by integrating physical and virtual spaces. IWEC 2002: 207-214 | |
| 5 | Masanori Sugimoto, Fusako Kusunoki, Hiromichi Hashizume: Design of an interactive system for group learning support. Symposium on Designing Interactive Systems 2002: 50-55 | |
| 4 | Fusako Kusunoki, Masanori Sugimoto, Hiromichi Hashizume: Toward an Interactive Museum Guide System with Sensing and Wireless Network Technologies. WMTE 2002: 99-102 | |
| 3 | Fusako Kusunoki, Masanori Sugimoto, Hiromichi Hashizume: A group learning support system enhancing the externalization of thinking. Systems and Computers in Japan 33(6): 93-100 (2002) | |
| 2000 | ||
| 2 | Fusako Kusunoki, Masanori Sugimoto, Hiromichi Hashizume: Towards the Integration of Physical and Virtual Worlds for Supporting Group Learning. Digital Cities 2000: 224-235 | |
| 1 | Fusako Kusunoki, Masanori Sugimoto, Hiromichi Hashizume: Discovering how other pupils think by collaborative learning in a classroom. KES 2000: 667-670 | |