 | 2008 |
| 9 |  | Petri Lankoski,
Tommi Horttana:
Lies and Seductions.
ICIDS 2008: 44-47 |
| 2005 |
| 8 |  | Inger Ekman,
Laura Ermi,
Jussi Lahti,
Jani Nummela,
Petri Lankoski,
Frans Mäyrä:
Designing sound for a pervasive mobile game.
Advances in Computer Entertainment Technology 2005: 110-116 |
| 7 |  | Petri Lankoski:
Building and Reconstructing Character. A Case Study of Silent Hill 3.
DIGRA Conf. 2005 |
| 6 |  | Inger Ekman,
Jussi Lahti,
Jani Nummela,
Petri Lankoski,
Frans Mäyrä:
Designing Immersive Sound for a Pervasive Mobile Game.
DIGRA Conf. 2005 |
| 2004 |
| 5 |  | Petri Lankoski,
Satu Heliö,
Jani Nummela,
Jussi Lahti,
Frans Mäyrä,
Laura Ermi:
A case study in pervasive game design: the songs of north.
NordiCHI 2004: 413-416 |
| 4 |  | Inger Ekman,
Petri Lankoski:
Integrating a game with a story--lessons from interactive television concept design.
Computers & Graphics 28(2): 167-177 (2004) |
| 2003 |
| 3 |  | Petri Lankoski,
Satu Heliö,
Inger Ekman:
Characters in Computer Games: Toward Understanding Interpretation and Design.
DIGRA Conf. 2003 |
| 2002 |
| 2 |  | Petri Lankoski,
Satu Heliö:
Approaches to Computer Game Design.
CGDC Conf. 2002 |
| 1 |  | Inger Ekman,
Petri Lankoski:
What should it do?: key isssues in navigation interface design for small screen devices.
CHI Extended Abstracts 2002: 622-623 |