| 2008 | ||
|---|---|---|
| 39 | Jeff Pool, Anselmo Lastra, Montek Singh: Energy-precision tradeoffs in mobile Graphics Processing Units. ICCD 2008: 60-67 | |
| 38 | Joshua Steinhurst, Greg Coombe, Anselmo Lastra: Reducing Photon-Mapping Bandwidth by Query Reordering. IEEE Trans. Vis. Comput. Graph. 14(1): 13-24 (2008) | |
| 2006 | ||
| 37 | Chad Hantak, Anselmo Lastra: Metrics and Optimization Techniques for Registration of Color to Laser Range Scans. 3DPVT 2006: 551-558 | |
| 36 | Kok-Lim Low, Anselmo Lastra: Efficient Constraint Evaluation Algorithms for Hierarchical Next-Best-View Planning. 3DPVT 2006: 830-837 | |
| 35 | Greg Coombe, Anselmo Lastra: An incremental weighted least squares approach to surface lights fields. GRAPP 2006: 84-91 | |
| 2005 | ||
| 34 | Anselmo Lastra, Marc Olano, David P. Luebke, Hanspeter Pfister: Proceedings of the 2005 Symposium on Interactive 3D Graphics, SI3D 2005, April 3-6, 2005, Washington, DC, USA ACM 2005 | |
| 33 | Justin Hensley, Anselmo Lastra, Montek Singh: A Scalable Counterflow-Pipelined Asynchronous Radix-4 Booth Multiplier. ASYNC 2005: 128-137 | |
| 32 | Justin Hensley, Montek Singh, Anselmo Lastra: A fast, energy-efficient z-comparator. Graphics Hardware 2005: 41-44 | |
| 31 | Joshua Steinhurst, Greg Coombe, Anselmo Lastra: Reordering for cache conscious photon mapping. Graphics Interface 2005: 97-104 | |
| 30 | Greg Coombe, Chad Hantak, Anselmo Lastra, Radek Grzeszczuk: Online Construction of Surface Light Fields. Rendering Techniques 2005: 83-90 | |
| 29 | Justin Hensley, Thorsten Scheuermann, Greg Coombe, Montek Singh, Anselmo Lastra: Fast Summed-Area Table Generation and its Applications. Comput. Graph. Forum 24(3): 547-555 (2005) | |
| 28 | Greg Welch, Andrei State, Adrian Ilie, Kok-Lim Low, Anselmo Lastra, Bruce Cairns, Herman Towles, Henry Fuchs, Ruigang Yang, Sascha Becker, Dan Russo, Jesse Funaro, Andries van Dam: Immersive Electronic Books for Surgical Training. IEEE MultiMedia 12(3): 22-35 (2005) | |
| 2004 | ||
| 27 | Greg Coombe, Mark J. Harris, Anselmo Lastra: Radiosity on Graphics Hardware. Graphics Interface 2004: 161-168 | |
| 26 | Justin Hensley, Anselmo Lastra, Montek Singh: An Area- and Energy-Efficient Asynchronous Booth Multiplier for Mobile Devices. ICCD 2004: 18-25 | |
| 25 | Nathaniel Williams, Kok-Lim Low, Chad Hantak, Marc Pollefeys, Anselmo Lastra: Automatic Image Alignment for 3D Environment Modeling. SIBGRAPI 2004: 388-395 | |
| 24 | Adrian Ilie, Kok-Lim Low, Greg Welch, Anselmo Lastra, Henry Fuchs, Bruce Cairns: Combining Head-Mounted and Projector-Based Displays for Surgical Training. Presence 13(2): 128-145 (2004) | |
| 2003 | ||
| 23 | Kok-Lim Low, Anselmo Lastra: Reliable and Rapidly-Converging ICP Algorithm Using Multiresolution Smoothing. 3DIM 2003: 171-178 | |
| 22 | Mark J. Harris, William V. Baxter, Thorsten Scheuermann, Anselmo Lastra: Simulation of cloud dynamics on graphics hardware. Graphics Hardware 2003: 92-101 | |
| 21 | Wei-Chao Chen, Lars S. Nyland, Anselmo Lastra, Henry Fuchs: Acquisition of large-scale surface light fields. SIGGRAPH 2003 | |
| 20 | Kok-Lim Low, Adrian Ilie, Greg Welch, Anselmo Lastra: Combining Head-Mounted and Projector-Based Displays for Surgical Training. VR 2003: 110- | |
| 2002 | ||
| 19 | Celso Setsuo Kurashima, Ruigang Yang, Anselmo Lastra: Combining Approximate Geometry with View-Dependent Texture Mapping - A Hybrid Approach to 3D Video Teleconferencing. SIBGRAPI 2002: 112-119 | |
| 2001 | ||
| 18 | Voicu Popescu, Anselmo Lastra: The vacuum buffer. SI3D 2001: 73-76 | |
| 17 | Kok-Lim Low, Greg Welch, Anselmo Lastra, Henry Fuchs: Life-sized projector-based dioramas. VRST 2001: 93-101 | |
| 16 | Mark J. Harris, Anselmo Lastra: Real-Time Cloud Rendering. Comput. Graph. Forum 20(3): (2001) | |
| 15 | Lars S. Nyland, Anselmo Lastra: Visualizing the Real World. IEEE Computer Graphics and Applications 21(5): 6-10 (2001) | |
| 2000 | ||
| 14 | Voicu Popescu, John G. Eyles, Anselmo Lastra, Joshua Steinhurst, Nick England, Lars S. Nyland: The WarpEngine: an architecture for the post-polygonal age. SIGGRAPH 2000: 433-442 | |
| 1999 | ||
| 13 | David K. McAllister, Lars S. Nyland, Voicu Popescu, Anselmo Lastra, Chris McCue: Real-Time Rendering of Real World Environments. Rendering Techniques 1999: 145-160 | |
| 12 | Rui Bastos, Kenneth E. Hoff III, William C. Wynn, Anselmo Lastra: Increased photorealism for interactive architectural walkthroughs. SI3D 1999: 183-190 | |
| 11 | Chun-Fa Chang, Gary Bishop, Anselmo Lastra: LDI Tree: A Hierarchical Representation for Image-Based Rendering. SIGGRAPH 1999: 291-298 | |
| 10 | Daniel G. Aliaga, Anselmo Lastra: Automatic Image Placement to Provide a Guaranteed Frame Rate. SIGGRAPH 1999: 307-316 | |
| 1998 | ||
| 9 | Voicu Popescu, Anselmo Lastra, Daniel G. Aliaga, Manuel Menezes de Oliveira Neto: Efficient warping for architectural walkthroughs using layered depth images. IEEE Visualization 1998: 211-215 | |
| 8 | Marc Olano, Anselmo Lastra: A Shading Language on Graphics Hardware: The Pixelflow Shading System. SIGGRAPH 1998: 159-168 | |
| 7 | Daniel G. Aliaga, Anselmo Lastra: Smooth transitions in texture-based simplification. Computers & Graphics 22(1): 71-81 (1998) | |
| 1997 | ||
| 6 | Daniel G. Aliaga, Anselmo Lastra: Architectural walkthroughs using portal textures. IEEE Visualization 1997: 355-362 | |
| 1996 | ||
| 5 | Merlin Hughes, Anselmo Lastra, Edward Saxe: Simplification of Global-Illumination Meshes. Comput. Graph. Forum 15(3): 339-345 (1996) | |
| 4 | Subodh Kumar, Dinesh Manocha, Anselmo Lastra: Interactive Display of Large NURBS Models. IEEE Trans. Vis. Comput. Graph. 2(4): 323-336 (1996) | |
| 1995 | ||
| 3 | Subodh Kumar, Dinesh Manocha, Anselmo Lastra: Interactive Display of Large-Scale NURBS Models. SI3D 1995: 51-58, 206 | |
| 2 | Anselmo Lastra, Steven Molnar, Marc Olano, Yulan Wang: Real-Time Programmable Shading. SI3D 1995: 59-66, 207 | |
| 1988 | ||
| 1 | Anselmo Lastra, C. Frank Starmer: POET: A Tool for the Analysis of the Performance of Parallel Algorithms. ICPP (1) 1988: 126-129 | |