| 2009 | ||
|---|---|---|
| 55 | Min-Wen Chao, Chao-Hung Lin, Cheng-Wei Yu, Tong-Yee Lee: A High Capacity 3D Steganography Algorithm. IEEE Trans. Vis. Comput. Graph. 15(2): 274-284 (2009) | |
| 54 | Hung-Kuo Chu, Tong-Yee Lee: Multiresolution Mean Shift Clustering Algorithm for Shape Interpolation. IEEE Trans. Vis. Comput. Graph. 15(5): 853-866 (2009) | |
| 53 | Chung-Ren Yan, Tong-Yee Lee: Texture Synthesis with Prioritized Pixel Re-synthesis. J. Inf. Sci. Eng. 25(2): 389-402 (2009) | |
| 52 | Chih-Yuan Yao, Hung-Kuo Chu, Tao Ju, Tong-Yee Lee: Compatible quadrangulation by sketching. Journal of Visualization and Computer Animation 20(2-3): 101-109 (2009) | |
| 2008 | ||
| 51 | Ming-Te Chi, Tong-Yee Lee, Yingge Qu, Tien-Tsin Wong: Self-animating images: illusory motion using repeated asymmetric patterns. ACM Trans. Graph. 27(3): (2008) | |
| 50 | Oscar Kin-Chung Au, Chiew-Lan Tai, Hung-Kuo Chu, Daniel Cohen-Or, Tong-Yee Lee: Skeleton extraction by mesh contraction. ACM Trans. Graph. 27(3): (2008) | |
| 49 | Jackie Assa, Daniel Cohen-Or, I-Cheng Yeh, Tong-Yee Lee: Motion overview of human actions. ACM Trans. Graph. 27(5): 115 (2008) | |
| 48 | Yu-Shuen Wang, Chiew-Lan Tai, Olga Sorkine, Tong-Yee Lee: Optimized scale-and-stretch for image resizing. ACM Trans. Graph. 27(5): 118 (2008) | |
| 47 | Tong-Yee Lee, Chao-Hung Lin, Yu-Shuen Wang, Tai-Guang Chen: Animation Key-Frame Extraction and Simplification Using Deformation Analysis. IEEE Trans. Circuits Syst. Video Techn. 18(4): 478-486 (2008) | |
| 46 | Tong-Yee Lee, Shao-Wei Yen, I-Cheng Yeh: Texture Mapping with Hard Constraints Using Warping Scheme. IEEE Trans. Vis. Comput. Graph. 14(2): 382-395 (2008) | |
| 45 | Chung-Ren Yan, Ming-Te Chi, Tong-Yee Lee, Wen-Chieh Lin: Stylized Rendering Using Samples of a Painted Image. IEEE Trans. Vis. Comput. Graph. 14(2): 468-480 (2008) | |
| 44 | Yu-Shuen Wang, Tong-Yee Lee: Curve-Skeleton Extraction Using Iterative Least Squares Optimization. IEEE Trans. Vis. Comput. Graph. 14(4): 926-936 (2008) | |
| 43 | Chih-Yuan Yao, Tong-Yee Lee: Adaptive Geometry Image. IEEE Trans. Vis. Comput. Graph. 14(4): 948-960 (2008) | |
| 42 | Yu-Shuen Wang, Tong-Yee Lee, Chiew-Lan Tai: Focus+Context Visualization with Distortion Minimization. IEEE Trans. Vis. Comput. Graph. 14(6): 1731-1738 (2008) | |
| 41 | Yu-Shuen Wang, Tong-Yee Lee: Example-driven animation synthesis. The Visual Computer 24(7-9): 765-773 (2008) | |
| 2007 | ||
| 40 | Ping-Hsien Lin, Tong-Yee Lee, Cheng-Fon Lin: Free-Form Deformation for Point-Sampled Surface. J. Inf. Sci. Eng. 23(3): 759-773 (2007) | |
| 39 | Tong-Yee Lee, Chao-Hung Lin, Hung-Kuo Chu, Yu-Shuen Wang, Shao-Wei Yen, Chang-Rung Tsai: Mesh pose-editing using examples. Journal of Visualization and Computer Animation 18(4-5): 235-245 (2007) | |
| 2006 | ||
| 38 | Chung-Ren Yan, Tong-Yee Lee, Chao-Hung Lin: Patch-Based Synthesis for Non-frontal-parallel Textures (NFPT). ICICIC (2) 2006: 718-721 | |
| 37 | Chao-Hung Lin, Chung-Ren Yan, Ji-Hsen Hsu, Tong-Yee Lee: Multiresolution Remeshing Using Weighted Centroidal Voronoi Diagram. International Conference on Computational Science (2) 2006: 295-301 | |
| 36 | Ming-Te Chi, Tong-Yee Lee: Stylized and Abstract Painterly Rendering System Using a Multiscale Segmented Sphere Hierarchy. IEEE Trans. Vis. Comput. Graph. 12(1): 61-72 (2006) | |
| 35 | Tong-Yee Lee, Chih-Yuan Yao, Hung-Kuo Chu, Ming-Jen Tai, Cheng-Chieh Chen: Generating genus-n-to-m mesh morphing using spherical parameterization. Journal of Visualization and Computer Animation 17(3-4): 433-443 (2006) | |
| 34 | Tong-Yee Lee, Yu-Shuen Wang, Tai-Guang Chen: Segmenting a deforming mesh into near-rigid components. The Visual Computer 22(9-11): 729-739 (2006) | |
| 2005 | ||
| 33 | Tong-Yee Lee, Chung-Ren Yan: Feature-Based Texture Synthesis. ICCSA (3) 2005: 1043-1049 | |
| 32 | Ping-Hsien Lin, Tong-Yee Lee: A Fast 2D Shape Interpolation Technique. ICCSA (3) 2005: 1050-1059 | |
| 31 | Tong-Yee Lee, Shaur-Uei Yan, Yong-Nien Chen, Ming-Te Chi: Real-Time 3D Artistic Rendering System. KES (3) 2005: 456-462 | |
| 30 | Tong-Yee Lee, Shaur-Uei Yan: Feature-Constrained Texturing System for 3D Models. KES (3) 2005: 469-475 | |
| 29 | Chao-Hung Lin, Tong-Yee Lee: Metamorphosis of 3D Polyhedral Models Using Progressive Connectivity Transformations. IEEE Trans. Vis. Comput. Graph. 11(1): 2-12 (2005) | |
| 28 | Tong-Yee Lee, Chien-Chi Huang: Dynamic and Adaptive Morphing of Three-Dimensional Mesh Using Control Maps. IEICE Transactions 88-D(3): 646-651 (2005) | |
| 27 | Chao-Hung Lin, Tong-Yee Lee, Hung-Kuo Chu, Chih-Yuan Yao: Progressive mesh metamorphosis. Journal of Visualization and Computer Animation 16(3-4): 487-498 (2005) | |
| 26 | Tong-Yee Lee, Ping-Hsien Lin, Shaur-Uei Yan, Chun-Hao Lin: Mesh decomposition using motion information from animation sequences. Journal of Visualization and Computer Animation 16(3-4): 519-529 (2005) | |
| 2004 | ||
| 25 | Tong-Yee Lee, Ping-Hsien Lin, Tz-Hsien Yang: Photo-realistic 3D Head Modeling Using Multi-view Images. ICCSA (2) 2004: 713-720 | |
| 24 | Tong-Yee Lee, Shaur-Uei Yan: Texture Mapping on Arbitrary 3D Surfaces. ICCSA (2) 2004: 721-730 | |
| 23 | Ping-Hsien Lin, Tong-Yee Lee: Camera-Sampling Field and Its Applications. IEEE Trans. Vis. Comput. Graph. 10(3): 241-251 (2004) | |
| 2003 | ||
| 22 | Tong-Yee Lee, Ping-Hsien Lin, Tz-Hsien Yang: A Hybrid Scheme for Interactive Rendering a Virtual Environment. ICCSA (3) 2003: 285-294 | |
| 21 | Tong-Yee Lee, Chao-Hung Lin, Wen-Hsiu Wang: Morphology-Based 3D Volume Metamorphosis. ICCSA (3) 2003: 518-527 | |
| 20 | Tong-Yee Lee, Po-Hua Huang: Fast and Intuitive Metamorphosis of 3D Polyhedral Models Using SMCC Mesh Merging Scheme. IEEE Trans. Vis. Comput. Graph. 9(1): 85-98 (2003) | |
| 19 | Tong-Yee Lee, Hung-Yi Chen: The Design and Implementation of Realistic Fish Animation Play System Using Video Sequence. J. Inf. Sci. Eng. 19(6): 1071-1085 (2003) | |
| 2002 | ||
| 18 | Tong-Yee Lee, Chao-Hung Lin: Feature-Guided Shape-Based Image Interpolation. IEEE Trans. Med. Imaging 21(11): 1479-1489 (2002) | |
| 2001 | ||
| 17 | Tong-Yee Lee, Chao-Hung Lin, Han-Ying Lin: Computer-aided prototype system for nose surgery. IEEE Transactions on Information Technology in Biomedicine 5(4): 271-278 (2001) | |
| 16 | Tong-Yee Lee, Ping-Hsien Lin, Chao-Hung Lin: Practice and Experience: Interactive Rendering of the Colonic Environment on PC-platforms. J. Inf. Sci. Eng. 17(2): 297-312 (2001) | |
| 2000 | ||
| 15 | Tong-Yee Lee, Wen-Hsiu Wang: Morphology-based Three-dimensional Interpolation. IEEE Trans. Med. Imaging 19(7): 711-721 (2000) | |
| 1999 | ||
| 14 | Leewen Lin, Chungnan Lee, Tong-Yee Lee: Distributed volume morphing. Cluster Computing 2(3): 219-227 (1999) | |
| 13 | Tong-Yee Lee, Ping-Hsien Lin, Chao-Hung Lin, Yung-Nien Sun, Xi-Zhang Lin: Interactive 3-D virtual colonoscopy system. IEEE Transactions on Information Technology in Biomedicine 3(2): 139-150 (1999) | |
| 12 | Tong-Yee Lee, Yung-Nien Sun, Yung-Ching Lin, Leewen Lin, Chungnan Lee: Three-dimensional facial model reconstruction and plastic surgery simulation. IEEE Transactions on Information Technology in Biomedicine 3(3): 214-220 (1999) | |
| 11 | Tong-Yee Lee, Tzu-Lun Weng, Yung-Nien Sun: Optimized Semi-Boundary (SB) Rendering Scheme. J. Inf. Sci. Eng. 15(6): 845-858 (1999) | |
| 1998 | ||
| 10 | Tong-Yee Lee, Young-Ching Lin, Leeween Lin, Yung-Nien Sun: Fast Feature-Based Metamorphosis and Operator Design. Comput. Graph. Forum 17(3): 15-22 (1998) | |
| 1997 | ||
| 9 | Tong-Yee Lee, C. S. Raghavendra, John B. Nicholas: Parallel Omplementation of a Ray Tracing Algorithm for Distributed Memory Parallel Computers. Concurrency - Practice and Experience 9(10): 947-965 (1997) | |
| 8 | Tainchi Lu, Chungwen Chiang, Chungnan Lee, Tong-Yee Lee: A Web-based Distributed and Collaborative 3D Animation Environment. Concurrency - Practice and Experience 9(11): 1261-1268 (1997) | |
| 7 | Tong-Yee Lee: Exploitation of Image Parallelism for Ray Tracing 3D Scenes on 2D Mesh Multicomputers. Parallel Computing 23(13): 1993-2015 (1997) | |
| 1996 | ||
| 6 | Tong-Yee Lee, C. S. Raghavendra, H. Sivaraman: A Practical Scheduling Scheme for Non-Uniform Parallel Loops on Distributed Memory Parallel Machines. HICSS (1) 1996: 243-250 | |
| 5 | Tong-Yee Lee, C. S. Raghavendra, John B. Nicholas: Image Composition Schemes for Sort-Last Polygon Rendering on 2D Mesh Multicomputers. IEEE Trans. Vis. Comput. Graph. 2(3): 202-217 (1996) | |
| 1995 | ||
| 4 | Tong-Yee Lee, C. S. Raghavendra, John B. Nicholas: AN Efficient Sort-Last Polygon Rendering Scheme on 2-D Mesh Parallel Computers. ICPP (3) 1995: 9-16 | |
| 3 | Tong-Yee Lee, C. S. Raghavendra, John B. Nicholas: Parallel implementation of ray-tracing algorithm on the Intel Delta parallel computer. IPPS 1995: 688-692 | |
| 1994 | ||
| 2 | Tong-Yee Lee, C. S. Raghavendra, John B. Nicholas: Experimental Evaluation of Load Balancing Strategies for Ray Tracing on Parallel Processors. ICPP 1994: 264-267 | |
| 1993 | ||
| 1 | Tong-Yee Lee, C. S. Raghavendra, John B. Nicholas: A Fully Distributed Parallel Ray Tracing Scheme on the Delta Touchstone Machine. HPDC 1993: 129-134 | |