 | 2008 |
| 8 |  | Hanno Hildmann,
Anika Uhlemann,
Daniel Livingstone:
A Mobile Phone Based Virtual Pet to Teach Social Norms and Behaviour to Children.
DIGITEL 2008: 15-17 |
| 2007 |
| 7 |  | Daniel Livingstone:
Second Life Education Workshop at the Second Life Community Convention, San Francisco, August 20, 2006.
eLearn Magazine 2007(3): 4 (2007) |
| 2006 |
| 6 |  | Daniel Livingstone:
Turing's test and believable AI in games.
Computers in Entertainment 4(1): (2006) |
| 2005 |
| 5 |  | Daniel Livingstone:
Coevolution in Hierarchical AI for Strategy Games.
CIG 2005 |
| 2004 |
| 4 |  | Darryl Charles,
Daniel Livingstone:
AI: the Missing Link in Digital Game Interface Design?
ICEC 2004: 351-354 |
| 2003 |
| 3 |  | Daniel Livingstone,
Robert McDowell:
Fast Marching and Fast Driving: Combining Off-Line Search and Reactive AI.
GAME-ON 2003: 197- |
| 1999 |
| 2 |  | Daniel Livingstone,
Colin Fyfe:
Modelling the Evolution of Linguistic Diversity.
ECAL 1999: 704-708 |
| 1 |  | Daniel Livingstone,
Colin Fyfe:
Dialect and Learned Systems of Communication in Multi-Agent Systems.
IIA/SOCO 1999 |