| 2011 | ||
|---|---|---|
| 58 | David V. Keyson, Mary Lou Maher, Norbert Streitz, Adrian David Cheok, Juan Carlos Augusto, Reiner Wichert, Gwenn Englebienne, Hamid K. Aghajan, Ben J. A. Kröse: Ambient Intelligence - Second International Joint Conference on AmI 2011, Amsterdam, The Netherlands, November 16-18, 2011. Proceedings Springer 2011 | |
| 57 | Douglas H. Fisher, Mary Lou Maher: Organizing Committee. AAAI Spring Symposium: AI and Health Communication 2011 | |
| 56 | Douglas H. Fisher, Mary Lou Maher: Preface. AAAI Spring Symposium: AI and Health Communication 2011 | |
| 55 | Douglas H. Fisher, Mary Lou Maher: Organizing Committee. AAAI Spring Symposium: Artificial Intelligence and Sustainable Design 2011 | |
| 54 | Douglas H. Fisher, Mary Lou Maher: Preface. AAAI Spring Symposium: Artificial Intelligence and Sustainable Design 2011 | |
| 53 | Douglas H. Fisher, Mary Lou Maher: Towards Grammars for Cradle-to-Cradle Design. AAAI Spring Symposium: Artificial Intelligence and Sustainable Design 2011 | |
| 52 | Douglas H. Fisher, Mary Lou Maher: Free Play in Contemplative Ambient Intelligence. AmI 2011: 243-247 | |
| 51 | Willemien Visser, Mary Lou Maher: The role of gesture in designing. AI EDAM 25(3): 213-220 (2011) | |
| 50 | Mark Buller, Paul Cuddihy, Ernest Davis, Patrick Doherty, Finale Doshi-Velez, Esra Erdem, Douglas H. Fisher, Nancy Green, Knut Hinkelmann, Mary Lou Maher, James McLurkin, Rajiv T. Maheswaran, Sara Rubinelli, Nathan Schurr, Donia Scott, Dylan A. Shell, Pedro A. Szekely, Barbara Thönssen, Arnold B. Urken: Reports of the AAAI 2011 Spring Symposia. AI Magazine 32(3): 119-127 (2011) | |
| 2010 | ||
| 49 | Mary Lou Maher: Evaluating creativity in humans, computers, and collectively intelligent systems. DESIRE 2010: 22-28 | |
| 48 | Mary Lou Maher: What People Talk About in Virtual Worlds. Online Worlds: Convergence of the Real and the Virtual 2010: 201-212 | |
| 47 | Mary Lou Maher, Nathalie Bonnardel, Yong Se Kim: Creativity: Simulation, stimulation, and studies. AI EDAM 24(2): 149-151 (2010) | |
| 2009 | ||
| 46 | Kathryn Elizabeth Merrick, Mary Lou Maher: Motivated Reinforcement Learning - Curious Characters for Multiuser Games. Springer 2009: I-XIV, 1-206 | |
| 45 | Gerhard Fischer, Pamela Jennings, Mary Lou Maher, Mitchel Resnick, Ben Shneiderman: Creativity challenges and opportunities in social computing. CHI Extended Abstracts 2009: 3283-3286 | |
| 2008 | ||
| 44 | Mary Lou Maher, Kathryn Elizabeth Merrick, Rob Saunders: Achieving Creative Behavior Using Curious Learning Agents. AAAI Spring Symposium: Creative Intelligent Systems 2008: 40-46 | |
| 43 | Dan Ventura, Mary Lou Maher, Simon Colton: Organizing Committee. AAAI Spring Symposium: Creative Intelligent Systems 2008 | |
| 42 | Dan Ventura, Mary Lou Maher, Simon Colton: Preface. AAAI Spring Symposium: Creative Intelligent Systems 2008 | |
| 41 | Marcello Balduccini, Chitta Baral, Boyan Brodaric, Simon Colton, Peter Fox, David Gutelius, Knut Hinkelmann, Ian Horswill, Bernardo A. Huberman, Eva Hudlicka, Kristina Lerman, Christine L. Lisetti, Deborah L. McGuinness, Mary Lou Maher, Mark A. Musen, Mehran Sahami, Derek H. Sleeman, Barbara Thönssen, Juan D. Velásquez, Dan Ventura: AAAI 2008 Spring Symposia Reports. AI Magazine 29(3): 107-115 (2008) | |
| 2007 | ||
| 40 | Weiming Shen, Yun Yang, Jianming Yong, Igor Hawryszkiewycz, Zongkai Lin, Jean-Paul A. Barthès, Mary Lou Maher, Qi Hao, Minh Hong Tran: Proceedings of the 11th International Conference on Computer Supported Cooperative Work in Design, CSCWD 2007, April 26-28, 2007, Melbourne, Australia IEEE 2007 | |
| 39 | Kathryn Elizabeth Merrick, Mary Lou Maher: Motivated reinforcement learning for adaptive characters in open-ended simulation games. Advances in Computer Entertainment Technology 2007: 127-134 | |
| 38 | Mi Jeong Kim, Mary Lou Maher: Collaborative Design in a Tabletop System employing Tangible User Interfaces. CSCWD 2007: 192-197 | |
| 37 | Mary Lou Maher: Blurring the boundaries. AI EDAM 21(1): 7-10 (2007) | |
| 36 | Mary Lou Maher, Renate Fruchter: Support for design teams. AI EDAM 21(3): 201-202 (2007) | |
| 35 | Mary Lou Maher, Michael Rosenman, Kathryn Elizabeth Merrick: Agents for multidisciplinary design in virtual worlds. AI EDAM 21(3): 267-277 (2007) | |
| 2006 | ||
| 34 | Kathryn Elizabeth Merrick, Mary Lou Maher: Motivated reinforcement learning for non-player characters in persistent computer game worlds. Advances in Computer Entertainment Technology 2006: 3 | |
| 33 | Leman Figen Gül, Mary Lou Maher: Studying Design Collaboration in DesignWorld: An Augmented 3D Virtual World. CGIV 2006: 471-477 | |
| 32 | Mary Lou Maher, Kathryn Elizabeth Merrick, Owen Macindoe: Intrinsically Motivated Intelligent Sensed Environments. EG-ICE 2006: 455-475 | |
| 31 | Mary Lou Maher, Mi Jeong Kim: Studying Designers using a Tabletop System for 3D Design with a Focus on the Impact on Spatial Cognition. Tabletop 2006: 105-112 | |
| 2005 | ||
| 30 | Mary Lou Maher, Mi Jeong Kim: Do Tangible User Interfaces Impact Spatial Cognition in Collaborative Design? CDVE 2005: 30-41 | |
| 29 | Mary Lou Maher, Kathryn Elizabeth Merrick: Agent Models for Dynamic 3D Virtual Worlds. CW 2005: 27-34 | |
| 28 | Owen Macindoe, Mary Lou Maher: Intrinsically Motivated Intelligent Rooms. EUC Workshops 2005: 189-197 | |
| 27 | Kathryn Kasmarik, William T. B. Uther, Mary Lou Maher: Motivated Agents. IJCAI 2005: 1505-1506 | |
| 26 | Ji Soo Yoon, Mary Lou Maher: A swarm algorithm for wayfinding in dynamic virtual worlds. VRST 2005: 113-116 | |
| 25 | Ramon López de Mántaras, David McSherry, Derek G. Bridge, David B. Leake, Barry Smyth, Susan Craw, Boi Faltings, Mary Lou Maher, Michael T. Cox, Kenneth D. Forbus, Mark T. Keane, Agnar Aamodt, Ian D. Watson: Retrieval, reuse, revision and retention in case-based reasoning. Knowledge Eng. Review 20(3): 215-240 (2005) | |
| 2004 | ||
| 24 | Ricardo Azambuja Silveira, Adriane Borda Almeida da Silva, Demetrio Arturo Ovalle Carranza, Antônio Carlos da Rocha Costa, Heloisa Vieira da Rocha, Marcelo Payssé, Mary Lou Maher, Monica Fernandez, Neusa Felix, Rosa Maria Vicari: Workshop on Distance Learning Environments for Digital Graphic Representation. Intelligent Tutoring Systems 2004: 911 | |
| 2003 | ||
| 23 | Mary Lou Maher, Ning Gu: Situated design of virtual worlds using rational agents. ICEC 2003 | |
| 2000 | ||
| 22 | Mary Lou Maher: A Model of Co-evolutionary Design. Eng. Comput. (Lond.) 16(3-4): 195-208 (2000) | |
| 1999 | ||
| 21 | Mary Lou Maher, Peter Xianghua Wu: Reconsidering Fitness and Covergence in Co-evolutionary Design. Australian Joint Conference on Artificial Intelligence 1999: 488-489 | |
| 20 | Mary Lou Maher: Designing the virtual campus as a virtual world. CSCL 1999: 47 | |
| 19 | Andrés Gómez de Silva Garza, Mary Lou Maher: An Evolutionary Approach to Case Adaption. ICCBR 1999: 162-172 | |
| 1998 | ||
| 18 | Mary Lou Maher, Simeon J. Simoff: Knowledge discovery from multimedia case libraries. AI in Structural Engineering 1998: 197-213 | |
| 1997 | ||
| 17 | Simeon J. Simoff, Mary Lou Maher: Web Mediated Design Courses: Challenges and Realities in Teaching Electronic Collaboration. WETICE 1997: 314-319 | |
| 16 | Josiah Poon, Mary Lou Maher: Co-evolution and emergence in design. AI in Engineering 11(3): 319-327 (1997) | |
| 15 | Mary Lou Maher, Andrés Gómez de Silva Garza: Case-Based Reasoning in Design. IEEE Expert 12(2): 34-41 (1997) | |
| 1996 | ||
| 14 | Mary Lou Maher: Workshop on Shared Design and Prototyping Environments. WETICE 1996: 249 | |
| 13 | Mary Lou Maher, Anna Cicognani, Simeon J. Simoff: An experimental study of computer mediated collaborative design. WETICE 1996: 268-273 | |
| 12 | Mary Lou Maher: Evolving a design focus in response to design solutions. AI EDAM 10(2): 161-162 (1996) | |
| 11 | Alex H. B. Duffy, David C. Brown, Mary Lou Maher: Special Issue: Machine learning in design. AI EDAM 10(2): 81-82 (1996) | |
| 10 | Milad Saad, Mary Lou Maher: Shared understanding in computer-supported collaborative design. Computer-Aided Design 28(3): 183-192 (1996) | |
| 9 | Mary Lou Maher, Andrés Gómez de Silva Garza: Developing Case-Based Reasoning for Structural Design. IEEE Expert 11(3): 42-52 (1996) | |
| 8 | Andrés Gómez de Silva Garza, Mary Lou Maher: Design by interactive exploration using memory-based techniques. Knowl.-Based Syst. 9(3): 151-161 (1996) | |
| 1995 | ||
| 7 | Dong Mei Zhang, Mary Lou Maher: Case-Based Reasoning for the Structural Design of Buildings. IEA/AIE 1995: 141-150 | |
| 1994 | ||
| 6 | Mary Lou Maher, S. Kundu: Adaptive design using a genetic algorithm. Formal Design Methods for CAD 1994: 245-262 | |
| 5 | Mary Lou Maher, David C. Brown, Alex H. B. Duffy: Special Issue: Machine Learning in Design. AI EDAM 8(2): 81-82 (1994) | |
| 4 | Mary Lou Maher, Heng Li: Learning design concepts using machine learning techniques. AI EDAM 8(2): 95-111 (1994) | |
| 1990 | ||
| 3 | Mary Lou Maher: Process Models for Design Synthesis. AI Magazine 11(4): 49-58 (1990) | |
| 2 | Arthur Westerberg, Ignacio E. Grossmann, Sarosh Talukdar, Friedrich Prinz, Steven J. Fenves, Mary Lou Maher: Applications of AI in design research at Carnegie Mellon University's EDRC. AI in Engineering 5(2): 110-124 (1990) | |
| 1 | Steven J. Fenves, Ulrich Flemming, C. Hendrickson, Mary Lou Maher, G. Schmitt: Integrated software environment for building design and construction. Computer-Aided Design 22(1): 27-36 (1990) | |
Colors in the list of coauthors
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