 | 2009 |
| 10 |  | Gregory S. Johnson,
Warren A. Hunt,
Allen Hux,
William R. Mark,
Christopher A. Burns,
Stephen Junkins:
Soft irregular shadow mapping: fast, high-quality, and robust soft shadows.
SI3D 2009: 57-66 |
| 2008 |
| 9 |  | Venkatraman Govindaraju,
Peter Djeu,
Karthikeyan Sankaralingam,
Mary Vernon,
William R. Mark:
Toward a multicore architecture for real-time ray-tracing.
MICRO 2008: 176-187 |
| 2005 |
| 8 |  | Gregory S. Johnson,
Juhyun Lee,
Christopher A. Burns,
William R. Mark:
The irregular Z-buffer: Hardware acceleration for irregular data structures.
ACM Trans. Graph. 24(4): 1462-1482 (2005) |
| 2003 |
| 7 |  | Karthikeyan Sankaralingam,
Stephen W. Keckler,
William R. Mark,
Doug Burger:
Universal Mechanisms for Data-Parallel Architectures.
MICRO 2003: 303-314 |
| 6 |  | William R. Mark,
R. Steven Glanville,
Kurt Akeley,
Mark J. Kilgard:
Cg: a system for programming graphics hardware in a C-like language.
ACM Trans. Graph. 22(3): 896-907 (2003) |
| 2002 |
| 5 |  | Timothy J. Purcell,
Ian Buck,
William R. Mark,
Pat Hanrahan:
Ray tracing on programmable graphics hardware.
SIGGRAPH 2002: 703-712 |
| 4 |  | Timothy J. Purcell,
Ian Buck,
William R. Mark,
Pat Hanrahan:
Ray tracing on programmable graphics hardware.
ACM Trans. Graph. 21(3): 703-712 (2002) |
| 2001 |
| 3 |  | Kekoa Proudfoot,
William R. Mark,
Svetoslav Tzvetkov,
Pat Hanrahan:
A real-time procedural shading system for programmable graphics hardware.
SIGGRAPH 2001: 159-170 |
| 1997 |
| 2 |  | William R. Mark,
Leonard McMillan,
Gary Bishop:
Post-rendering 3D warping.
SI3D 1997: 7-16, 180 |
| 1996 |
| 1 |  | William R. Mark,
Scott C. Randolph,
Mark Finch,
James M. Van Verth,
Russell M. Taylor II:
Adding Force Feedback to Graphics Systems: Issues and Solutions.
SIGGRAPH 1996: 447-452 |