 | 2006 |
| 5 |  | Keith Mitchell,
Nicholas J. P. Race,
Duncan McCaffery,
Mark Bryson,
Zhen Cai:
Unified and Personalized Messaging to Support E-Learning.
WMTE 2006: 164-168 |
| 2005 |
| 4 |  | Duncan McCaffery,
Joe Finney:
Low Latency Optimisation of Content Based Publish Subscribe for Real-Time Mobile Gaming Applications.
ICDCS Workshops 2005: 438-443 |
| 2004 |
| 3 |  | Duncan McCaffery,
Joe Finney:
The need for real time consistency management in P2P mobile gaming environments.
Advances in Computer Entertainment Technology 2004: 203-211 |
| 2 |  | Maomao Wu,
Keith Mitchell,
Duncan McCaffery,
Joe Finney,
Adrian Friday:
Real Tournament - mobile context-aware gaming for the next generation.
The Electronic Library 22(1): 55-64 (2004) |
| 2003 |
| 1 |  | Keith Mitchell,
Duncan McCaffery,
George Metaxas,
Joe Finney,
Stefan Schmid,
Andrew Scott:
Six in the city: introducing Real Tournament - a mobile IPv6 based context-aware multiplayer game.
NETGAMES 2003: 91-100 |