 | 2008 |
| 20 |  | Zheng Qin,
Michael D. McCool,
Craig S. Kaplan:
Precise vector textures for real-time 3D rendering.
SI3D 2008: 199-206 |
| 2007 |
| 19 |  | Yi Lin,
Michael D. McCool:
Nonuniform Segment-Based Compression of Motion Capture Data.
ISVC (1) 2007: 56-65 |
| 2006 |
| 18 |  | Michael D. McCool,
Kevin Wadleigh,
Brent Henderson,
Hsin-Ying Lin:
Poster reception - Performance evaluation of GPUs using the RapidMind development platform.
SC 2006: 181 |
| 17 |  | Michael D. McCool,
Bruce D'Amora:
M08 - Programming using RapidMind on the Cell BE.
SC 2006: 222 |
| 16 |  | Zheng Qin,
Michael D. McCool,
Craig S. Kaplan:
Real-time texture-mapped vector glyphs.
SI3D 2006: 125-132 |
| 2004 |
| 15 |  | Michael D. McCool,
Tomas Akenine-Möller:
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Symposium on Graphics Hardware 2004, Grenoble, France, August 29-30, 2004
Eurographics Association 2004 |
| 14 |  | Zheng Qin,
Benjamin Bin Yao,
Yingbin Liu,
Michael D. McCool:
A Graphical XQuery Language Using Nested Windows.
WISE 2004: 681-687 |
| 13 |  | Michael D. McCool,
Stefanus Du Toit,
Tiberiu Popa,
Bryan Chan,
Kevin Moule:
Shader algebra.
ACM Trans. Graph. 23(3): 787-795 (2004) |
| 2003 |
| 12 |  | Rafal Jaroszkiewicz,
Michael D. McCool:
Fast Extraction of BRDFs and Material Maps from Images.
Graphics Interface 2003: 1-10 |
| 2002 |
| 11 |  | Kevin Moule,
Michael D. McCool:
Efficient Bounded Adaptive Tessellation of Displacement Maps.
Graphics Interface 2002: 171-180 |
| 2001 |
| 10 |  | Michael D. McCool,
Jason Ang,
Anis Ahmad:
Homomorphic factorization of BRDFs for high-performance rendering.
SIGGRAPH 2001: 171-178 |
| 2000 |
| 9 |  | Jan Kautz,
Michael D. McCool:
Approximation of Glossy Reflection with Prefiltered Environment Maps.
Graphics Interface 2000: 119-126 |
| 8 |  | Michael D. McCool:
Shadow volume reconstruction from depth maps.
ACM Trans. Graph. 19(1): 1-26 (2000) |
| 1999 |
| 7 |  | Glenn Evans,
Michael D. McCool:
Stratified Wavelength Clusters for Efficient Spectral Monte Carlo Rendering.
Graphics Interface 1999: 42-49 |
| 6 |  | Jan Kautz,
Michael D. McCool:
Interactive Rendering with Arbitrary BRDFs using Separable Approximations.
Rendering Techniques 1999: 247-260 |
| 5 |  | Michael D. McCool:
Anisotropic diffusion for Monte Carlo noise reduction.
ACM Trans. Graph. 18(2): 171-194 (1999) |
| 1997 |
| 4 |  | Michael D. McCool,
Peter K. Harwood:
Probability Trees.
Graphics Interface 1997: 37-46 |
| 1996 |
| 3 |  | Michael D. McCool:
Accelerated Evaluation of Box Splines via a Parallel Inverse FFT.
Comput. Graph. Forum 15(1): 35-46 (1996) |
| 1995 |
| 2 |  | Michael D. McCool,
Wolfgang Heidrich,
John Stevens:
Interactive Maximum Projection Volume Rendering.
IEEE Visualization 1995: 11-18 |
| 1 |  | Michael D. McCool:
Analytic antialiasing with prism splines.
SIGGRAPH 1995: 429-436 |