 | 2009 |
| 10 |  | Alex Mitchell,
Kevin McGee:
Designing hypertext tools to facilitate authoring multiple points-of-view stories.
Hypertext 2009: 309-316 |
| 9 |  | Alex Mitchell,
Kevin McGee:
Designing Storytelling Games That Encourage Narrative Play.
ICIDS 2009: 98-108 |
| 2007 |
| 8 |  | Kevin McGee:
Patterns and computer game design innovation.
IE 2007: 16 |
| 7 |  | Mikael Kindborg,
Kevin McGee:
Visual programming with analogical representations: Inspirations from a semiotic analysis of comics.
J. Vis. Lang. Comput. 18(2): 99-125 (2007) |
| 2005 |
| 6 |  | Mikael Kindborg,
Kevin McGee:
Comic Strip Programs: Beyond Graphical Rewrite Rules.
DMS 2005: 327-332 |
| 2004 |
| 5 |  | Kevin McGee,
Johan Nilsson:
CrawLogo: Empowering End-Users to Program the Web.
VL/HCC 2004: 134-136 |
| 4 |  | Kevin McGee,
Jörgen Skågeby:
Gifting technologies.
First Monday 9(12): (2004) |
| 3 |  | Kevin McGee:
A Touch of the Future: Contact-Expressive Devices.
IEEE MultiMedia 11(1): 8-11 (2004) |
| 1997 |
| 2 |  | Tapas K. Das,
Gurminder Singh,
Alex Mitchell,
P. Senthil Kumar,
Kevin McGee:
NetEffect: a network architecture for large-scale multi-user virtual worlds.
VRST 1997: 157-163 |
| 1 |  | Tapas K. Das,
Gurminder Singh,
Alex Mitchell,
P. Senthil Kumar,
Kevin McGee:
Developing Social Virtual Worlds using NetEffect.
WETICE 1997: 148-154 |