| 2006 | ||
|---|---|---|
| 13 | Kyle Hegeman, Nathan A. Carr, Gavin S. P. Miller: Particle-Based Fluid Simulation on the GPU. International Conference on Computational Science (4) 2006: 228-235 | |
| 1999 | ||
| 12 | Matthew J. P. Regan, Gavin S. P. Miller, Steven M. Rubin, Chris Kogelnik: A Real-Time Low-Latency Hardware Light-Field Renderer. SIGGRAPH 1999: 287-290 | |
| 11 | Gavin S. P. Miller, Sally Grisedale, Kenneth T. Anderson: 3Desque: interface elements for a 3D graphical user interface. Journal of Visualization and Computer Animation 10(2): 109-119 (1999) | |
| 1998 | ||
| 10 | Gavin S. P. Miller, Marc Mondesir: Rendering Hyper-Sprites in Real Time. Rendering Techniques 1998: 193-198 | |
| 9 | Gavin S. P. Miller, Steven M. Rubin, Dulce B. Ponceleon: Lazy Decompression of Surface Light Fields for Precomputed Global Illumination. Rendering Techniques 1998: 281-292 | |
| 1994 | ||
| 8 | Peter Litwinowicz, Gavin S. P. Miller: Efficient techniques for interactive texture placement. SIGGRAPH 1994: 119-122 | |
| 7 | Gavin S. P. Miller: Efficient algorithms for local and global accessibility shading. SIGGRAPH 1994: 319-326 | |
| 1993 | ||
| 6 | Ned Greene, Michael Kass, Gavin S. P. Miller: Hierarchical Z-buffer visibility. SIGGRAPH 1993: 231-238 | |
| 1991 | ||
| 5 | Shenchang Eric Chen, Holly E. Rushmeier, Gavin S. P. Miller, Douglass Turner: A progressive multi-pass method for global illumination. SIGGRAPH 1991: 165-174 | |
| 1990 | ||
| 4 | Michael Kass, Gavin S. P. Miller: Rapid, stable fluid dynamics for computer graphics. SIGGRAPH 1990: 49-57 | |
| 1989 | ||
| 3 | Gavin S. P. Miller, Andrew Pearce: Globular dynamics: A connected particle system for animating viscous fluids. Computers & Graphics 13(3): 305-309 (1989) | |
| 1988 | ||
| 2 | Gavin S. P. Miller: The motion dynamics of snakes and worms. SIGGRAPH 1988: 169-173 | |
| 1986 | ||
| 1 | Gavin S. P. Miller: The definition and rendering of terrain maps. SIGGRAPH 1986: 39-48 | |