| 2011 | ||
|---|---|---|
| 14 | Mark R. Mine, Dustin Barnard, Bei Yang, Daniel Baker: Thermal Interactive Media. SIGGRAPH Emerging Technologies 2011: 18 | |
| 2009 | ||
| 13 | Mark R. Mine: Mixing reality and magic at Disney theme parks. ISMAR 2009 | |
| 2004 | ||
| 12 | Mike Goslin, Mark R. Mine: The Panda3D Graphics Engine. IEEE Computer 37(10): 112-114 (2004) | |
| 2003 | ||
| 11 | Michael Zyda, Robert Gehorsam, Philip Rosedale, Mark R. Mine, Mike Goslin, J. C. Herz: Does the metaverse start now? SI3D 2003: 215-218 | |
| 10 | Chadwick A. Wingrave, Deborah Hix, Dieter Schmalstieg, Blair MacIntyre, Doug A. Bowman, Mark R. Mine: Mixed Reality: The Continuum from Virtual to Augmented Reality. VR 2003: 121-124 | |
| 9 | Mark R. Mine, Joe Shochet, Roger Hughston: Building a massively multiplayer game for the million: Disney's Toontown Online. Computers in Entertainment 1(1): 15 (2003) | |
| 1997 | ||
| 8 | Jeffrey S. Pierce, Andrew S. Forsberg, Matthew Conway, Seung Hong, Robert C. Zeleznik, Mark R. Mine: Image plane interaction techniques in 3D immersive environments. SI3D 1997: 39-44, 183 | |
| 7 | Mark R. Mine, Frederick P. Brooks Jr., Carlo H. Séquin: Moving objects in space: exploiting proprioception in virtual-environment interaction. SIGGRAPH 1997: 19-26 | |
| 6 | Shankar Krishnan, M. Gopi, Dinesh Manocha, Mark R. Mine: Interactive Boundary Computation of Boolean Combinations of Sculptured Solids. Comput. Graph. Forum 16(3): 67-78 (1997) | |
| 5 | Mark R. Mine: ISAAC: a meta- system for virtual environments. Computer-Aided Design 29(8): 547-553 (1997) | |
| 1996 | ||
| 4 | David R. Koller, Mark R. Mine, Scott E. Hudson: Head-Tracked Orbital Viewing: An Interaction Technique for Immersive Virtual Environments. ACM Symposium on User Interface Software and Technology 1996: 81-82 | |
| 3 | Hans Weber, Mark R. Mine: Lab Large Models for Virtual Environments : A Review of the Work by the Architectural Walk-through Project at UNC. Presence 5(1): 136-145 (1996) | |
| 1995 | ||
| 2 | Marc Olano, Jonathan D. Cohen, Mark R. Mine, Gary Bishop: Combatting Rendering Latency. SI3D 1995: 19-24, 204 | |
| 1 | Henry Sowizral, Ian G. Angus, Steve Bryson, Stefan Haas, Mark R. Mine, Randy F. Pausch: Performing work within virtual environments (panel session). SIGGRAPH 1995: 497-498 | |
| 1 | Ian G. Angus | [1] |
| 2 | Daniel Baker | [14] |
| 3 | Dustin Barnard | [14] |
| 4 | Gary Bishop | [2] |
| 5 | Doug A. Bowman | [10] |
| 6 | Frederick P. Brooks Jr. | [7] |
| 7 | Steve Bryson | [1] |
| 8 | Jonathan D. Cohen | [2] |
| 9 | Matthew Conway | [8] |
| 10 | Andrew S. Forsberg | [8] |
| 11 | Robert Gehorsam | [11] |
| 12 | Meenakshisundaram Gopi (M. Gopi) | [6] |
| 13 | Mike Goslin | [11] [12] |
| 14 | Stefan Haas | [1] |
| 15 | J. C. Herz | [11] |
| 16 | Deborah Hix | [10] |
| 17 | Seung Hong | [8] |
| 18 | Scott E. Hudson | [4] |
| 19 | Roger Hughston | [9] |
| 20 | David R. Koller | [4] |
| 21 | Shankar Krishnan | [6] |
| 22 | Blair MacIntyre | [10] |
| 23 | Dinesh Manocha | [6] |
| 24 | Marc Olano | [2] |
| 25 | Randy F. Pausch (Randy Pausch) | [1] |
| 26 | Jeffrey S. Pierce | [8] |
| 27 | Philip Rosedale | [11] |
| 28 | Dieter Schmalstieg | [10] |
| 29 | Carlo H. Séquin | [7] |
| 30 | Joe Shochet | [9] |
| 31 | Henry Sowizral | [1] |
| 32 | Hans Weber | [3] |
| 33 | Chadwick A. Wingrave | [10] |
| 34 | Bei Yang | [14] |
| 35 | Robert C. Zeleznik | [8] |
| 36 | Michael Zyda | [11] |
Colors in the list of coauthors
Last update Fri May 25 01:42:58 2012 CET by the DBLP Team —
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