| 2009 | ||
|---|---|---|
| 76 | Jong-Hwan Kim, Shuzhi Sam Ge, Prahlad Vadakkepat, Norbert Jesse, Abdullah Al Mamun, Sadasivan Puthusserypady, Ulrich Rückert, Joaquin Sitte, Ulf Witkowski, Ryohei Nakatsu, Thomas Bräunl, Jacky Baltes, John Eric Anderson, Ching-Chang Wong, Igor M. Verner, David J. Ahlgren: Advances in Robotics, FIRA RoboWorld Congress 2009, Incheon, Korea, August 16-20, 2009. Proceedings Springer 2009 | |
| 75 | Xiao-feng Wu, Naoko Tosa, Ryohei Nakatsu: New Hitch Haiku: An Interactive Renku Poem Composition Supporting Tool Applied for Sightseeing Navigation System. ICEC 2009: 191-196 | |
| 74 | Naoto Nakahara, Koji Miyazaki, Hajime Sakamoto, Takashi X. Fujisawa, Noriko Nagata, Ryohei Nakatsu: Dance Motion Control of a Humanoid Robot Based on Real-Time Tempo Tracking from Musical Audio Signals. ICEC 2009: 36-47 | |
| 73 | Ben Salem, Ryohei Nakatsu, Matthias Rauterberg: Kansei Experience: Aesthetic, Emotions and Inner Balance. IJCINI 3(2): 18-36 (2009) | |
| 2008 | ||
| 72 | Kuniya Shinozaki, Satoshi Tsuda, Ryohei Nakatsu: Development and evaluation of a centaur robot. DIMEA 2008: 219-223 | |
| 71 | Takaaki Kato, Koji Miyazaki, Ryohei Nakatsu: Analysis of Japanese folktales for the purpose of story generation. DIMEA 2008: 415-419 | |
| 70 | Daisuke Ninomiya, Koji Miyazaki, Ryohei Nakatsu: Networked Virtual Marionette Theater. Edutainment 2008: 619-627 | |
| 69 | Hiroyuki Nakagawa, Ryohei Nakatsu: Achievement of Carrying Objects by Small-Sized Humanoid Robot. ICEC 2008: 106-115 | |
| 68 | Satoshi Tsuda, Kuniya Shinozaki, Ryohei Nakatsu: Development and Evaluation of a Centaur Robot. ICEC 2008: 57-66 | |
| 67 | Takaaki Kato, Takenori Wama, Koji Miyazaki, Ryohei Nakatsu: Analysis of Japanese Folktales for the Purpose of Story Generation. ICEC 2008: 67-76 | |
| 66 | Daisuke Ninomiya, Koji Miyazaki, Ryohei Nakatsu: Networked Virtual Marionette Theater. KES (1) 2008: 440-447 | |
| 65 | Kuniya Shinozaki, Akitsugu Iwatani, Ryohei Nakatsu: Construction and Evaluation of a Robot Dance System. KES (1) 2008: 682-691 | |
| 64 | Satoshi Tsuda, Kuniya Shinozaki, Ryohei Nakatsu: Development and Evaluation of a Centaur Robot. KES (1) 2008: 692-700 | |
| 63 | Kuniya Shinozaki, Akitsugu Iwatani, Ryohei Nakatsu: Construction and Evaluation of a Robot Dance System. T. Edutainment 1: 86-95 (2008) | |
| 2007 | ||
| 62 | Lizhuang Ma, Matthias Rauterberg, Ryohei Nakatsu: Entertainment Computing - ICEC 2007, 6th International Conference, Shanghai, China, September 15-17, 2007, Proceedings Springer 2007 | |
| 61 | Kuniya Shinozaki, Akitsugu Iwatani, Ryohei Nakatsu: Concept and construction of a dance robot system. DIMEA 2007: 161-164 | |
| 60 | Satoshi Tsuda, Kuniya Shinozaki, Ryohei Nakatsu: Concept and architecture of a centaur robot. DIMEA 2007: 165-168 | |
| 59 | Daisuke Ninomiya, Koji Miyazaki, Ryohei Nakatsu: Virtual marionette theater using hand recognition. DIMEA 2007: 4 | |
| 58 | Benjamin Salem, Ryohei Nakatsu: Kansei games: entertaining your emotions. DIMEA 2007: 5 | |
| 57 | Koji Miyazaki, Yurika Nagai, Ryohei Nakatsu: Concept and construction of an interactive folktale system. DIMEA 2007: 79-83 | |
| 56 | Ryohei Nakatsu, Yurika Nagai, Kojzi Miyazaki, Takenori Wama: An Interactive Folktale System and an Authoring System That Supports Its Realization. Edutainment 2007: 1 | |
| 55 | Kojzi Miyazaki, Yurika Nagai, Takenori Wama, Ryohei Nakatsu: Concept and Construction of an Interactive Folktale System. ICEC 2007: 162-170 | |
| 54 | Satoshi Tsuda, Yousuke Oda, Kuniya Shinozaki, Ryohei Nakatsu: Concept and Architecture of a Centaur Robot. ICEC 2007: 381-388 | |
| 53 | Kuniya Shinozaki, Akitsugu Iwatani, Ryohei Nakatsu: Concept and Construction of a Robot Dance System. IJVR 6(3): 29-34 (2007) | |
| 2006 | ||
| 52 | Koji Miyazaki, Yurika Nagai, Ryohei Nakatsu: Architecture of an authoring system to support the creation of interactive contents. Advances in Computer Entertainment Technology 2006: 108 | |
| 51 | Kuniya Shinozaki, Yousuke Oda, Satoshi Tsuda, Ryohei Nakatsu, Akitsugu Iwatani: Study of Dance Entertainment Using Robots. Edutainment 2006: 473-483 | |
| 50 | Kojzi Miyazaki, Yurika Nagai, Ryohei Nakatsu: Architecture of an Authoring System to Support Interactive Contents Creation for Games/E-Learning. Edutainment 2006: 70-79 | |
| 49 | Ben Salem, Matthias Rauterberg, Ryohei Nakatsu: Kansei Mediated Entertainment. ICEC 2006: 103-116 | |
| 48 | Kojzi Miyazaki, Yurika Nagai, Anne-Gwenn Bosser, Ryohei Nakatsu: Architecture of an Authoring System to Support the Creation of Interactive Contents. ICEC 2006: 165-174 | |
| 47 | Anne-Gwenn Bosser, Ryohei Nakatsu: Hardcore Gamers and Casual Gamers Playing Online Together. ICEC 2006: 374-377 | |
| 46 | Scott T. Acton, Fumio Kishino, Ryohei Nakatsu, Jinshan Tang, Matthias Rauterberg: Editorial Introduction to multimedia system technologies for educational tools. Multimedia Syst. 11(3): 201-202 (2006) | |
| 45 | Ryohei Nakatsu, Matthias Rauterberg, Ben Salem: Forms and theories of communication: from multimedia to Kansei Mediation. Multimedia Syst. 11(3): 304-312 (2006) | |
| 2005 | ||
| 44 | Ryohei Nakatsu, Matthias Rauterberg, Peter Vorderer: A New Framework for Entertainment Computing: From Passive to Active Experience. ICEC 2005: 1-12 | |
| 43 | Naoko Tosa, Seigo Matsuoka, Brad Ellis, Hirotada Ueda, Ryohei Nakatsu: Cultural Computing with Context-Aware Application: ZENetic Computer. ICEC 2005: 13-23 | |
| 42 | Ryota Oiwa, Haruhiro Katayose, Ryohei Nakatsu: Making Collaborative Interactive Art "Ohka Rambu". ICEC 2005: 515-518 | |
| 41 | Kuniya Shinozaki, Hajime Sakamoto, Takaho Tanaka, Ryohei Nakatsu: Communication and Control of a Home Robot Using a Mobile Phone. PCM (1) 2005: 373-383 | |
| 40 | Florent Servillat, Ryohei Nakatsu, Xiao-feng Wu, Kazuo Itoh: Concept and Construction of the Caddy Robot. PCM (2) 2005: 1039-1048 | |
| 39 | Lars C. Wolf, Ryohei Nakatsu, Jesse Schell: Networking issues in entertainment computing - Editorial. Computer Networks 49(1): 1-3 (2005) | |
| 2004 | ||
| 38 | Takenori Wama, Masayuki Higuchi, Hajime Sakamoto, Ryohei Nakatsu: Realization of Tai-Chi Motion Using a Humanoid Robot. ICEC 2004: 14-19 | |
| 37 | Takenori Wama, Masayuki Higuchi, Hajime Sakamoto, Ryohei Nakatsu: Realization of tai-chi motion using a humanoid robot. IFIP Congress Topical Sessions 2004: 59-64 | |
| 2003 | ||
| 36 | Ryohei Nakatsu, Jun'ichi Hoshino: Entertainment Computing: Technologies and Applications, IFIP First International Workshop on Entertainment Computing (IWEC 2002), May 14-17, 2002, Makuhari, Japan Kluwer 2003 | |
| 35 | Michita Imai, Kazuo Hiraki, Tsutomu Miyasato, Ryohei Nakatsu, Yuichiro Anzai: Interaction With Robots: Physical Constraints on the Interpretation of Demonstrative Pronouns. Int. J. Hum. Comput. Interaction 16(2): 367-384 (2003) | |
| 2002 | ||
| 34 | Takayuki Kanda, Hiroshi Ishiguro, Tetsuo Ono, Michita Imai, Ryohei Nakatsu: Development and Evaluation of an Interactive Humanoid Robot "Robovie". ICRA 2002: 1848-1855 | |
| 33 | Ryohei Nakatsu: Integration of Multimedia and Art for New Human-Computer Communications. PRICAI 2002: 19-28 | |
| 2001 | ||
| 32 | Ryohei Nakatsu, Makoto Tadenuma, Tadao Maekawa: Computer technologies that support Kansei expression using the body. ACM Multimedia 2001: 358-364 | |
| 31 | Yukio Tada, Tadao Maekawa, Romain Rouve, Kenji Mase, Ryohei Nakatsu, Kazushi Nishimoto: Towards Forming Communities Using Wearable Musical Instruments. ICDCS Workshops 2001: 260-265 | |
| 30 | Ryohei Nakatsu, Makoto Tadenuma, Tadao Maekawa: Computer Technologies That Support Kansei Expression Using the Body. ICME 2001 | |
| 29 | Kazushi Nishimoto, Tadao Maekawa, Yukio Tada, Kenji Mase, Ryohei Nakatsu: Networked Wearable Musical Instruments Will Bring A New Musical Culture. ISWC 2001: 55- | |
| 28 | Ryohei Nakatsu, Naoko Tosa, Takeshi Ochi: Concept and Construction Example of an Interactive Movie System. VLSI Signal Processing 27(1-2): 141-160 (2001) | |
| 2000 | ||
| 27 | Jinshan Tang, Ryohei Nakatsu: A Head Gesture Recognition Algorithm. ICMI 2000: 72-80 | |
| 26 | Jun Ohya, Ryohei Nakatsu, Shinjiro Kawato, Tatsumi Sakaguchi: Virtual Me: A Virtual Communication Method that Enables Simultaneous Multiple Existence as an Avatar and/or Agents. IEEE International Conference on Multimedia and Expo (III) 2000: 1657-1660 | |
| 25 | Naoko Tosa, Ryohei Nakatsu: Interactive Art for Zen: "Unconscious Flow". IV 2000: 535-540 | |
| 24 | Ryohei Nakatsu, Naoko Tosa: Active immersion: the goal of communications with interactive agents. KES 2000: 85-89 | |
| 23 | Hiroo Iwata, Ryohei Nakatsu, John M. Hollerbach, James F. Kramer, Thomas Massie: The Haptic Interfaces of the Next Decade (Panel). VR 2000: 241- | |
| 22 | Tetsuo Ono, Michita Imai, Ryohei Nakatsu: Reading a robot's mind: a model of utterance understanding based on the theory of mind mechanism. Advanced Robotics 14(4): 311-326 (2000) | |
| 21 | Ryohei Nakatsu, Joy Nicholson, Naoko Tosa: Emotion recognition and its application to computer agents with spontaneous interactive capabilities. Knowl.-Based Syst. 13(7-8): 497-504 (2000) | |
| 20 | Ryotaro Suzuki, Yuichi Iwadate, Ryohei Nakatsu, Michihiko Minoh: Multimedia Montage-Counterpoint Synthesis of Movies. Multimedia Tools Appl. 11(3): 311-331 (2000) | |
| 19 | Ryohei Nakatsu, Naoko Tosa, Takeshi Ochi, Hideaki Suzuki: Concept and construction of an interactive movie system. Systems and Computers in Japan 31(3): 94-103 (2000) | |
| 1999 | ||
| 18 | Ryohei Nakatsu, Joy Nicholson, Naoko Tosa: Emotion recognition and its application to computer agents with spontaneous interactive capabilities. ACM Multimedia (1) 1999: 343-351 | |
| 17 | Ryohei Nakatsu, Joy Nicholson, Naoko Tosa: Emotion recognition and its application to computer agents with spontaneous interactive capabilities. Creativity & Cognition 1999: 135-143 | |
| 16 | Ryohei Nakatsu, Joy Nicholson, Naoko Tosa: Emotion recognition and its application to computer agents with spontaneous interactive capabilities. HCI (2) 1999: 142-146 | |
| 15 | Ryohei Nakatsu, Alexandre Solomides, Naoko Tosa: Emotion Recognition and Its Application to Computer Agents with Spontaneous Interactive Capabilities. ICMCS, Vol. 2 1999: 804-808 | |
| 14 | Jun Ohya, Jun Kurumisawa, Ryohei Nakatsu, Kazuyuki Ebihara, Shoichiro Iwasawa, David Harwood, Thanarat Horprasert: Virtual Metamorphosis. IEEE MultiMedia 6(2): 29-39 (1999) | |
| 13 | Koichi Hata, Jun Ohya, Fumio Kishino, Ryohei Nakatsu: Automatic extraction and tracking of complex contours. Systems and Computers in Japan 30(8): 40-50 (1999) | |
| 1998 | ||
| 12 | Naoko Tosa, Ryohei Nakatsu: Interactive Poem System. ACM Multimedia 1998: 115-118 | |
| 11 | Ryohei Nakatsu, Naoko Tosa, Takeshi Ochi: Interactive Movie System with Multi-Person Participation and Anytime Interaction Capabilities. ACM Multimedia 1998: 129-137 | |
| 10 | Ryohei Nakatsu: Contents Creation for Interactive Media. AMCP 1998: 397-405 | |
| 9 | Ryohei Nakatsu: Social, Psychological and Artistic Aspects of the Human Interface. Community Computing and Support Systems 1998: 94-107 | |
| 8 | Ryohei Nakatsu: Nonverbal Information Recognition and Its Application to Communications. FG 1998: 2-9 | |
| 7 | Lawrence S. Chen, Thomas S. Huang, Tsutomu Miyasato, Ryohei Nakatsu: Multimodal Human Emotion/Expression Recognition. FG 1998: 366-371 | |
| 6 | Ryohei Nakatsu, Naoko Tosa, Takeshi Ochi: Construction of Interactive Movie System for Multi-Person Participation. ICMCS 1998: 228-232 | |
| 5 | Ryohei Nakatsu, Naoko Tosa, Takeshi Ochi: Interactive Movie: A Virtual World with Narratives. Virtual Worlds 1998: 107-116 | |
| 4 | Kazushi Nishimoto, Yasuyuki Sumi, Rieko Kadobayashi, Kenji Mase, Ryohei Nakatsu: Group thinking support with multiple agents. Systems and Computers in Japan 29(14): 21-31 (1998) | |
| 1997 | ||
| 3 | Ryohei Nakatsu, Naoko Tosa: Toward the Realization of Interactive Movies - Inter Communication Theater: Concept and System. ICMCS 1997: 71-77 | |
| 1996 | ||
| 2 | Naoko Tosa, Ryohei Nakatsu: Life-Like Communication Agent - Emotion-Sensing Character ``MIC'' and Feeling Session Character ``MUSE''. ICMCS 1996: 12-19 | |
| 1990 | ||
| 1 | Ryohei Nakatsu: Anser: An Application of Speech Technology to the Japanese Banking Industry. IEEE Computer 23(8): 43-48 (1990) | |