Diego Nehab
List of publications from the DBLP Bibliography Server - FAQ
| 2008 | ||
|---|---|---|
| 14 | Diego Nehab, Tim Weyrich, Szymon Rusinkiewicz: Dense 3D reconstruction from specularity consistency. CVPR 2008 | |
| 13 | Benedict J. Brown, Corey Toler-Franklin, Diego Nehab, Michael Burns, David P. Dobkin, Andreas Vlachopoulos, Christos Doumas, Szymon Rusinkiewicz, Tim Weyrich: A system for high-volume acquisition and matching of fresco fragments: reassembling Theran wall paintings. ACM Trans. Graph. 27(3): (2008) | |
| 12 | Pitchaya Sitthi-amorn, Jason Lawrence, Lei Yang, Pedro V. Sander, Diego Nehab, Jiahe Xi: Automated reprojection-based pixel shader optimization. ACM Trans. Graph. 27(5): 127 (2008) | |
| 11 | Diego Nehab, Hugues Hoppe: Random-access rendering of general vector graphics. ACM Trans. Graph. 27(5): 135 (2008) | |
| 10 | Pedro V. Sander, Diego Nehab, Eden Chlamtac, Hugues Hoppe: Efficient traversal of mesh edges using adjacency primitives. ACM Trans. Graph. 27(5): 144 (2008) | |
| 2007 | ||
| 9 | Diego F. Nehab, Pedro V. Sander, Jason Lawrence, Natalya Tatarchuk, John Isidoro: Accelerating real-time shading with reverse reprojection caching. Graphics Hardware 2007: 25-35 | |
| 8 | Pedro V. Sander, Diego Nehab, Joshua Barczak: Fast triangle reordering for vertex locality and reduced overdraw. ACM Trans. Graph. 26(3): 89 (2007) | |
| 2006 | ||
| 7 | Diego Nehab, Joshua Barczak, Pedro V. Sander: Triangle order optimization for graphics hardware computation culling. SI3D 2006: 207-211 | |
| 2005 | ||
| 6 | Diego Nehab, Szymon Rusinkiewicz, James Davis: Improved Sub-pixel Stereo Correspondences through Symmetric Refinement. ICCV 2005: 557-563 | |
| 5 | Diego Nehab, Szymon Rusinkiewicz, James Davis, Ravi Ramamoorthi: Efficiently combining positions and normals for precise 3D geometry. ACM Trans. Graph. 24(3): 536-543 (2005) | |
| 4 | James Davis, Diego Nehab, Ravi Ramamoorthi, Szymon Rusinkiewicz: Spacetime Stereo: A Unifying Framework for Depth from Triangulation. IEEE Trans. Pattern Anal. Mach. Intell. 27(2): 296-302 (2005) | |
| 2004 | ||
| 3 | Diego F. Nehab, Marco Aurélio Cavalcanti Pacheco: Schemata Theory for the real coding and arithmetical operators. SAC 2004: 1006-1012 | |
| 2002 | ||
| 2 | Diego Nehab, Luiz Velho: Multiscale Moment-Based Painterly Rendering. SIBGRAPI 2002: 244-251 | |
| 2000 | ||
| 1 | Diego Nehab, Marcelo Gattass: Ray Path Categorization. SIBGRAPI 2000: 227-234 | |
| 1 | Joshua Barczak | [7] [8] |
| 2 | Benedict J. Brown | [13] |
| 3 | Michael Burns | [13] |
| 4 | Eden Chlamtac | [10] |
| 5 | James Davis | [4] [5] [6] |
| 6 | David P. Dobkin | [13] |
| 7 | Christos Doumas | [13] |
| 8 | Marcelo Gattass | [1] |
| 9 | Hugues Hoppe | [10] [11] |
| 10 | John Isidoro | [9] |
| 11 | Jason Lawrence | [9] [12] |
| 12 | Marco Aurélio Cavalcanti Pacheco | [3] |
| 13 | Ravi Ramamoorthi | [4] [5] |
| 14 | Szymon Rusinkiewicz | [4] [5] [6] [13] [14] |
| 15 | Pedro V. Sander | [7] [8] [9] [10] [12] |
| 16 | Pitchaya Sitthi-amorn | [12] |
| 17 | Natalya Tatarchuk | [9] |
| 18 | Corey Toler-Franklin | [13] |
| 19 | Luiz Velho | [2] |
| 20 | Andreas Vlachopoulos | [13] |
| 21 | Tim Weyrich | [13] [14] |
| 22 | Jiahe Xi | [12] |
| 23 | Lei Yang | [12] |