 | 2012 |
| 124 |  | Tomokazu Ishikawa,
Yonghao Yue,
Kei Iwasaki,
Yoshinori Dobashi,
Tomoyuki Nishita:
Visual Simulation of Magnetic Fluids.
GRAPP/IVAPP 2012: 319-327 |
| 123 |  | Witawat Rungjiratananon,
Yoshihiro Kanamori,
Napaporn Metaaphanon,
Yosuke Bando,
Bing-Yu Chen,
Tomoyuki Nishita:
Animating strings with twisting, tearing and flicking effects.
Journal of Visualization and Computer Animation 23(2): 113-124 (2012) |
| 2011 |
| 122 |  | Witawat Rungjiratananon,
Yoshihiro Kanamori,
Napaporn Metaaphanon,
Yosuke Bando,
Bing-Yu Chen,
Tomoyuki Nishita:
Twisting, Tearing and Flicking Effects in String Animations.
MIG 2011: 192-203 |
| 121 |  | Yosuke Bando,
Bing-Yu Chen,
Tomoyuki Nishita:
Motion Deblurring from a Single Image using Circular Sensor Motion.
Comput. Graph. Forum 30(7): 1869-1878 (2011) |
| 120 |  | Yonghao Yue,
Kei Iwasaki,
Bing-Yu Chen,
Yoshinori Dobashi,
Tomoyuki Nishita:
Toward Optimal Space Partitioning for Unbiased, Adaptive Free Path Sampling of Inhomogeneous Participating Media.
Comput. Graph. Forum 30(7): 1911-1919 (2011) |
| 2010 |
| 119 |  | Kei Iwasaki,
Yoshinori Dobashi,
Tomoyuki Nishita:
Interactive Lighting and Material Design System for Cyber Worlds.
CW 2010: 331-337 |
| 118 |  | Pavol Fabo,
Roman Durikovic,
Tomoyuki Nishita:
Multi-touch display using combination of FTIR and HD LCD.
Humans and Computers 2010: 11-14 |
| 117 |  | Martin Madaras,
Roman Durikovic,
Tomas Ágoston,
Tomoyuki Nishita:
Skeleton extraction from a mesh for easy skinning animation.
Humans and Computers 2010: 37-41 |
| 116 |  | Yonghao Yue,
Kei Iwasaki,
Bing-Yu Chen,
Yoshinori Dobashi,
Tomoyuki Nishita:
Unbiased, adaptive stochastic sampling for rendering inhomogeneous participating media.
ACM Trans. Graph. 29(6): 177 (2010) |
| 115 |  | Simon Heinzle,
Johanna Wolf,
Yoshihiro Kanamori,
Tim Weyrich,
Tomoyuki Nishita,
Markus H. Gross:
Motion Blur for EWA Surface Splatting.
Comput. Graph. Forum 29(2): 733-742 (2010) |
| 114 |  | Yi-Ling Chen,
Bing-Yu Chen,
Shang-Hong Lai,
Tomoyuki Nishita:
Binary Orientation Trees for Volume and Surface Reconstruction from Unoriented Point Clouds.
Comput. Graph. Forum 29(7): 2011-2019 (2010) |
| 113 |  | Kei Iwasaki,
H. Uchida,
Yoshinori Dobashi,
Tomoyuki Nishita:
Fast Particle-based Visual Simulation of Ice Melting.
Comput. Graph. Forum 29(7): 2215-2223 (2010) |
| 112 |  | Masanori Kakimoto,
Tomoaki Tatsukawa,
Tomoyuki Nishita:
An Eyeglass Simulator Using Conoid Tracing.
Comput. Graph. Forum 29(8): 2427-2437 (2010) |
| 111 |  | Witawat Rungjiratananon,
Yoshihiro Kanamori,
Tomoyuki Nishita:
Chain Shape Matching for Simulating Complex Hairstyles.
Comput. Graph. Forum 29(8): 2438-2446 (2010) |
| 110 |  | Yoshinori Dobashi,
Tsuyoshi Yamamoto,
Tomoyuki Nishita:
An interactive rendering system using hierarchical data structure for earth-scale clouds.
SCIENCE CHINA Information Sciences 53(5): 920-931 (2010) |
| 109 |  | Paulo Silva,
Yosuke Bando,
Bing-Yu Chen,
Tomoyuki Nishita:
Curling and clumping fur represented by texture layers.
The Visual Computer 26(6-8): 659-667 (2010) |
| 108 |  | Yusuke Tsuda,
Yonghao Yue,
Yoshinori Dobashi,
Tomoyuki Nishita:
Visual simulation of mixed-motion avalanches with interactions between snow layers.
The Visual Computer 26(6-8): 883-891 (2010) |
| 2009 |
| 107 |  | Kei Iwasaki,
Yoshinori Dobashi,
Fujiichi Yoshimoto,
Tomoyuki Nishita:
An Inverse Problem Approach to BRDF Modeling.
GRAPP 2009: 129-136 |
| 106 |  | Bing-Yu Chen,
Shih-Chiang Dai,
Shuen-Huei Guan,
Tomoyuki Nishita:
Animating character images in 3D space.
SIGGRAPH Posters 2009 |
| 105 |  | Napaporn Metaaphanon,
Yosuke Bando,
Bing-Yu Chen,
Tomoyuki Nishita:
Simulation of Tearing Cloth with Frayed Edges.
Comput. Graph. Forum 28(7): 1837-1844 (2009) |
| 104 |  | Yonghao Yue,
Kei Iwasaki,
Bing-Yu Chen,
Yoshinori Dobashi,
Tomoyuki Nishita:
Interactive Rendering of Interior Scenes with Dynamic Environment Illumination.
Comput. Graph. Forum 28(7): 1935-1944 (2009) |
| 103 |  | Pablo Garcia Trigo,
Henry Johan,
Takashi Imagire,
Tomoyuki Nishita:
Interactive Region Matching for 2D Animation Coloring Based on Feature's Variation.
IEICE Transactions 92-D(6): 1289-1295 (2009) |
| 102 |  | Mikio Shinya,
Michio Shiraishi,
Yoshinori Dobashi,
Kei Iwasaki,
Tomoyuki Nishita:
Rendering Translucent Materials with Plane-parallel Solution.
JIP 17: 180-190 (2009) |
| 101 |  | Makoto Ohta,
Yoshihiro Kanamori,
Tomoyuki Nishita:
Deformation and fracturing using adaptive shape matching with stiffness adjustment.
Journal of Visualization and Computer Animation 20(2-3): 365-373 (2009) |
| 100 |  | Takashi Imagire,
Henry Johan,
Tomoyuki Nishita:
A fast method for simulating destruction and the generated dust and debris.
The Visual Computer 25(5-7): 719-727 (2009) |
| 2008 |
| 99 |  | Yusuke Tsuda,
Yonghao Yue,
Tomoyuki Nishita:
Construction of Autostereograms Taking into Account Object Colors and Its Applications for Steganography.
CW 2008: 16-23 |
| 98 |  | Yoshihiro Kanamori,
Eiji Takaoki,
Tomoyuki Nishita:
Eccentric radial basis functions and its applications.
SIGGRAPH Posters 2008: 106 |
| 97 |  | Yoshinori Dobashi,
Katsutoshi Kusumoto,
Tomoyuki Nishita,
Tsuyoshi Yamamoto:
Feedback control of cumuliform cloud formation based on computational fluid dynamics.
ACM Trans. Graph. 27(3): (2008) |
| 96 |  | Yosuke Bando,
Bing-Yu Chen,
Tomoyuki Nishita:
Extracting depth and matte using a color-filtered aperture.
ACM Trans. Graph. 27(5): 134 (2008) |
| 95 |  | Yoshihiro Kanamori,
Zoltan Szego,
Tomoyuki Nishita:
GPU-based Fast Ray Casting for a Large Number of Metaballs.
Comput. Graph. Forum 27(2): 351-360 (2008) |
| 94 |  | Yoshinori Dobashi,
Yasuhiro Matsuda,
Tsuyoshi Yamamoto,
Tomoyuki Nishita:
A Fast Simulation Method Using Overlapping Grids for Interactions between Smoke and Rigid Objects.
Comput. Graph. Forum 27(2): 477-486 (2008) |
| 93 |  | Witawat Rungjiratananon,
Zoltan Szego,
Yoshihiro Kanamori,
Tomoyuki Nishita:
Real-time Animation of Sand-Water Interaction.
Comput. Graph. Forum 27(7): 1887-1893 (2008) |
| 92 |  | Kei Iwasaki,
Yoshinori Dobashi,
Fujiichi Yoshimoto,
Tomoyuki Nishita:
GPU-based rendering of point-sampled water surfaces.
The Visual Computer 24(2): 77-84 (2008) |
| 91 |  | Naoto Okaichi,
Henry Johan,
Takashi Imagire,
Tomoyuki Nishita:
A virtual painting knife.
The Visual Computer 24(7-9): 753-763 (2008) |
| 2007 |
| 90 |  | Tomoyuki Nishita,
Yonghao Yue:
Efficient Methods for Global/Environment Illumination.
CAD/Graphics 2007: 5-6 |
| 89 |  | Yosuke Bando,
Tomoyuki Nishita:
Towards Digital Refocusing from a Single Photograph.
Pacific Conference on Computer Graphics and Applications 2007: 363-372 |
| 88 |  | Yonghao Yue,
Kei Iwasaki,
Yoshinori Dobashi,
Tomoyuki Nishita:
Global Illumination for Interactive Lighting Design Using Light Path Pre-Computation and Hierarchical Histogram Estimation.
Pacific Conference on Computer Graphics and Applications 2007: 87-98 |
| 87 |  | Kei Iwasaki,
Yoshinori Dobashi,
Fujiichi Yoshimoto,
Tomoyuki Nishita:
Precomputed Radiance Transfer for Dynamic Scenes Taking into Account Light Interreflection.
Rendering Techniques 2007: 35-44 |
| 86 |  | Masanori Kakimoto,
Tomoaki Tatsukawa,
Yukiteru Mukai,
Tomoyuki Nishita:
Interactive Simulation of the Human Eye Depth of Field and Its Correction by Spectacle Lenses.
Comput. Graph. Forum 26(3): 627-636 (2007) |
| 85 |  | Yoshinori Dobashi,
Tsuyoshi Yamamoto,
Makoto Sato,
Shoichi Hasegawa,
Mitsuaki Kato,
Tomoyuki Nishita:
A Precomputed Approach for Real-Time Haptic Interaction with Fluids.
IEEE Computer Graphics and Applications 27(3): 90-92 (2007) |
| 84 |  | Yoshinori Dobashi,
Yoshihiro Enjyo,
Tsuyoshi Yamamoto,
Tomoyuki Nishita:
A fast rendering method for clouds illuminated by lightning taking into account multiple scattering.
The Visual Computer 23(9-11): 697-705 (2007) |
| 83 |  | Takashi Imagire,
Henry Johan,
Naoki Tamura,
Tomoyuki Nishita:
Anti-aliased and real-time rendering of scenes with light scattering effects.
The Visual Computer 23(9-11): 935-944 (2007) |
| 2006 |
| 82 |  | Tomoyuki Nishita,
Qunsheng Peng,
Hans-Peter Seidel:
Advances in Computer Graphics, 24th Computer Graphics International Conference, CGI 2006, Hangzhou, China, June 26-28, 2006, Proceedings
Springer 2006 |
| 81 |  | Kazuyo Kojima,
Shigeo Takahashi,
Tomoyuki Nishita:
Creating quadrilateral mosaics from image topographic features.
APGV 2006: 144 |
| 80 |  | Kenichi Yoshida,
Shigeo Takahashi,
Tomoyuki Nishita:
Designing nonperspective projection through screen-space manipulation.
APGV 2006: 145 |
| 79 |  | Kei Iwasaki,
Yoshinori Dobashi,
Fujiichi Yoshimoto,
Tomoyuki Nishita:
Real-Time Rendering of Point Based Water Surfaces.
Computer Graphics International 2006: 102-114 |
| 78 |  | Yoshinori Dobashi,
Makoto Sato,
Shoichi Hasegawa,
Tsuyoshi Yamamoto,
Mitsuaki Kato,
Tomoyuki Nishita:
A fluid resistance map method for real-time haptic interaction with fluids.
VRST 2006: 91-99 |
| 77 |  | Seunghyup Shin,
Tomoyuki Nishita,
Sung Yong Shin:
On pixel-based texture synthesis by non-parametric sampling.
Computers & Graphics 30(5): 767-778 (2006) |
| 76 |  | Shigeo Takahashi,
Kenichi Yoshida,
Kenji Shimada,
Tomoyuki Nishita:
Occlusion-Free Animation of Driving Routes for Car Navigation Systems.
IEEE Trans. Vis. Comput. Graph. 12(5): 1141-1148 (2006) |
| 75 |  | Henry Johan,
Tomoyuki Nishita:
Clustering Environment Lights for an Efficient All-Frequency Relighting.
IEICE Transactions 89-D(9): 2562-2571 (2006) |
| 74 |  | Naoki Tamura,
Henry Johan,
Bing-Yu Chen,
Tomoyuki Nishita:
A practical and fast rendering algorithm for dynamic scenes using adaptive shadow fields.
The Visual Computer 22(9-11): 702-712 (2006) |
| 2005 |
| 73 |  | Shigeo Takahashi,
Issei Fujishiro,
Yuriko Takeshima,
Tomoyuki Nishita:
A Feature-Driven Approach to Locating Optimal Viewpoints for Volume Visualization.
IEEE Visualization 2005: 63 |
| 72 |  | Koichi Onoue,
Tomoyuki Nishita:
An Interactive Deformation System for Granular Material.
Comput. Graph. Forum 24(1): 51-60 (2005) |
| 71 |  | Masanori Kakimoto,
Kaoru Matsuoka,
Tomoyuki Nishita,
Takeshi Naemura,
Hiroshi Harashima:
Glare Generation Based on Wave Optics.
Comput. Graph. Forum 24(2): 185-193 (2005) |
| 70 |  | Kei Iwasaki,
Fujiichi Yoshimoto,
Yoshinori Dobashi,
Tomoyuki Nishita:
A Method for Fast Rendering of Caustics from Refraction by Transparent Objects.
IEICE Transactions 88-D(5): 904-911 (2005) |
| 69 |  | Bongcheol Park,
Heejin Chung,
Tomoyuki Nishita,
Sung Yong Shin:
A feature-based approach to facial expression cloning.
Journal of Visualization and Computer Animation 16(3-4): 291-303 (2005) |
| 68 |  | Naoki Tamura,
Henry Johan,
Tomoyuki Nishita:
Deferred shadowing for real-time rendering of dynamic scenes under environment illumination.
Journal of Visualization and Computer Animation 16(3-4): 475-486 (2005) |
| 67 |  | Bing-Yu Chen,
Yutaka Ono,
Tomoyuki Nishita:
Character animation creation using hand-drawn sketches.
The Visual Computer 21(8-10): 551-558 (2005) |
| 2004 |
| 66 |  | Yutaka Ono,
Bing-Yu Chen,
Tomoyuki Nishita:
3D Character Model Creation from Cel Animation.
CW 2004: 210-215 |
| 65 |  | Koichi Onoue,
Nelson Max,
Tomoyuki Nishita:
Real-Time Rendering of Bumpmap Shadows Taking Account of Surface Curvature.
CW 2004: 312-318 |
| 64 |  | Kei Iwasaki,
Fujiichi Yoshimoto,
Tomoyuki Nishita,
Yoshinori Dobashi:
A Rapid Rendering Method for Caustics Arising from Refraction by Transparent Objects.
CW 2004: 39-44 |
| 63 |  | Kei Iwasaki,
Keichi Matsuzawa,
Tomoyuki Nishita:
Real-Time Rendering of Soap Bubbles Taking into Account Light Interference.
Computer Graphics International 2004: 344-348 |
| 62 |  | Masanori Kakimoto,
Kaoru Matsuoka,
Tomoyuki Nishita,
Takeshi Naemura,
Hiroshi Harashima:
Glare Generation Based on Wave Optics.
Pacific Conference on Computer Graphics and Applications 2004: 133-142 |
| 61 |  | Yoshinori Dobashi,
Tsuyoshi Yamamoto,
Tomoyuki Nishita:
Radiosity for Point-Sampled Geometry.
Pacific Conference on Computer Graphics and Applications 2004: 152-159 |
| 60 |  | Henry Johan,
Tomoyuki Nishita:
A Progressive Refinement Approach for Image Magnification.
Pacific Conference on Computer Graphics and Applications 2004: 351-360 |
| 59 |  | Wan-Chun Ma,
Sung-Hsiang Chao,
Bing-Yu Chen,
Chun-Fa Chang,
Ming Ouhyoung,
Tomoyuki Nishita:
An efficient representation of complex materials for real-time rendering.
VRST 2004: 150-153 |
| 58 |  | Nelson Max,
Greg Schussman,
Ryo Miyazaki,
Kei Iwasaki,
Tomoyuki Nishita:
Diffusion and Multiple Anisotropic Scattering for Global Illumination in Clouds.
WSCG 2004: 277-284 |
| 57 |  | Yoshinori Dobashi,
Tsuyoshi Yamamoto,
Tomoyuki Nishita:
Synthesizing Sound from Turbulent Field using Sound Textures for Interactive Fluid Simulation.
Comput. Graph. Forum 23(3): 539-546 (2004) |
| 56 |  | Ryoichi Mizuno,
Yoshinori Dobashi,
Tomoyuki Nishita:
Modeling of Volcanic Clouds using CML.
J. Inf. Sci. Eng. 20(2): 219-232 (2004) |
| 2003 |
| 55 |  | Ryota Hashimoto,
Henry Johan,
Tomoyuki Nishita:
Creating Various Styles of Animations Using Example-Based Filtering.
Computer Graphics International 2003: 312-317 |
| 54 |  | Bing-Yu Chen,
Tomoyuki Nishita:
An Efficient Mesh Simplification Method with Feature Detection for Unstructured Meshes and Web Graphics.
Computer Graphics International 2003: 34-43 |
| 53 |  | Koichi Onoue,
Tomoyuki Nishita:
Virtual Sandbox.
Pacific Conference on Computer Graphics and Applications 2003: 252- |
| 52 |  | Henry Johan,
Tomoyuki Nishita:
Blending Multiple Polygonal Shapes.
Pacific Conference on Computer Graphics and Applications 2003: 434-439 |
| 51 |  | Ryoichi Mizuno,
Yoshinori Dobashi,
Bing-Yu Chen,
Tomoyuki Nishita:
Physics Motivated Modeling of Volcanic Clouds as a Two Fluids Model.
Pacific Conference on Computer Graphics and Applications 2003: 440-444 |
| 50 |  | Kei Iwasaki,
Yoshinori Dobashi,
Tomoyuki Nishita:
A Volume Rendering Approach for Sea Surfaces Taking into Account Second Order Scattering Using Scattering Maps.
Volume Graphics 2003: 129-136 |
| 49 |  | Yoshinori Dobashi,
Tsuyoshi Yamamoto,
Tomoyuki Nishita:
Real-time rendering of aerodynamic sound using sound textures based on computational fluid dynamics.
ACM Trans. Graph. 22(3): 732-740 (2003) |
| 48 |  | Yosuke Bando,
Tomoyuki Nishita,
Bing-Yu Chen:
Animating Hair with Loosely Connected Particles.
Comput. Graph. Forum 22(3): 411-418 (2003) |
| 47 |  | Kei Iwasaki,
Yoshinori Dobashi,
Tomoyuki Nishita:
A Fast Rendering Method for Refractive and Reflective Caustics Due to Water Surfaces.
Comput. Graph. Forum 22(3): 601-610 (2003) |
| 46 |  | Bing-Yu Chen,
Tomoyuki Nishita:
Development of 3D graphics and VRML libraries for Web3D platform by using Java.
Systems and Computers in Japan 34(10): 47-55 (2003) |
| 2002 |
| 45 |  | Pizzanu Kanonchayos,
Tomoyuki Nishita,
Yoshihisa Shinagawa,
Tosiyasu L. Kunii:
Topological Morphing Using Reeb Graphs.
CW 2002: 465-471 |
| 44 |  | Yutaka Ono,
Bing-Yu Chen,
Tomoyuki Nishita,
Jieqing Feng:
Free-Form Deformation with Automatically Generated Multiresolution Lattices.
CW 2002: 472-479 |
| 43 |  | Yosuke Bando,
Takaaki Kuratate,
Tomoyuki Nishita:
A Simple Method for Modeling Wrinkles on Human Skin.
Pacific Conference on Computer Graphics and Applications 2002: 166-175 |
| 42 |  | Bing-Yu Chen,
Tomoyuki Nishita:
Adaptive Solid Texturing for Web3D Applications.
Pacific Conference on Computer Graphics and Applications 2002: 433-434 |
| 41 |  | Bing-Yu Chen,
Tomoyuki Nishita:
Multiresolution streaming mesh with shape preserving and QoS-like controlling.
Web3D 2002: 35-42 |
| 40 |  | Jieqing Feng,
Tomoyuki Nishita,
Xiaogang Jin,
Qunsheng Peng:
B-spline free-form deformation of polygonal object as trimmed Bézier surfaces.
The Visual Computer 18(8): 493-510 (2002) |
| 2001 |
| 39 |  | Tomoyuki Nishita,
Yoshinori Dobashi:
Modeling and Rendering of Various Natural Phenomena Consisting of Particles.
Computer Graphics International 2001: 149-158 |
| 38 |  | Ryo Miyazaki,
Satoru Yoshida,
Tomoyuki Nishita,
Yoshinori Dobashi:
A Method for Modeling Clouds Based on Atmospheric Fluid Dynamics.
Pacific Conference on Computer Graphics and Applications 2001: 363-373 |
| 37 |  | Kei Iwasaki,
Tomoyuki Nishita,
Yoshinori Dobashi:
Efficient Rendering of Optical Effects within Water Using Graphics Hardware.
Pacific Conference on Computer Graphics and Applications 2001: 374-383 |
| 36 |  | Yoshinori Dobashi,
Tsuyoshi Yamamoto,
Tomoyuki Nishita:
Efficient Rendering of Lightning Taking into Account Scattering Effects due to Cloud and Atmospheric Particles.
Pacific Conference on Computer Graphics and Applications 2001: 390-400 |
| 35 |  | Bing-Yu Chen,
Tomoyuki Nishita:
jGL and its applications as a Web3D platform.
Web3D 2001: 85-92 |
| 2000 |
| 34 |  | Satoru Yoshida,
Tomoyuki Nishita:
Modeling of Smoke Flow Taking Obstacles into Account.
Pacific Conference on Computer Graphics and Applications 2000: 135- |
| 33 |  | Yoshinori Dobashi,
Tsuyoshi Yamamoto,
Tomoyuki Nishita:
Interactive Rendering Method for Displaying Shafts of Light.
Pacific Conference on Computer Graphics and Applications 2000: 31- |
| 32 |  | Henry Johan,
Yuichi Koiso,
Tomoyuki Nishita:
Morphing Using Curves and Shape Interpolation Techniques.
Pacific Conference on Computer Graphics and Applications 2000: 348-358 |
| 31 |  | Koichi Onoue,
Tomoyuki Nishita:
A Method for Modeling and Rendering Dunes with Wind-Ripples.
Pacific Conference on Computer Graphics and Applications 2000: 427-428 |
| 30 |  | Yoshinori Dobashi,
Kazufumi Kaneda,
Hideo Yamashita,
Tsuyoshi Okita,
Tomoyuki Nishita:
A simple, efficient method for realistic animation of clouds.
SIGGRAPH 2000: 19-28 |
| 1999 |
| 29 |  | Tomoyuki Nishita,
Yoshinori Dobashi:
Modeling and Rendering Methods of Clouds.
Pacific Conference on Computer Graphics and Applications 1999: 218- |
| 28 |  | Tomoyuki Nishita,
Henry Johan:
A Scan Line Algorithm for Rendering Curved Tubular Objects.
Pacific Conference on Computer Graphics and Applications 1999: 92- |
| 27 |  | Yoshinori Dobashi,
Tomoyuki Nishita,
Hideo Yamashita,
Tsuyoshi Okita:
Using metaballs to modeling and animate clouds from satellite images.
The Visual Computer 15(9): 471-482 (1999) |
| 1998 |
| 26 |  | Yoshinori Dobashi,
Tomoyuki Nishita,
Hideo Yamashita,
Tsuyoshi Okita:
Modeling of Clouds from Satellite Images using Metaballs.
Pacific Conference on Computer Graphics and Applications 1998: 53-60 |
| 25 |  | Tomoyuki Nishita:
Light Scattering Models for the Realistic Rendering of Natural Scenes.
Rendering Techniques 1998: 1-10 |
| 1997 |
| 24 |  | Tomoyuki Nishita,
H. Iwasaki,
Yoshinori Dobashi,
Eihachiro Nakamae:
A Modeling and Rendering Method for Snow by Using Metaballs.
Comput. Graph. Forum 16(3): 357-364 (1997) |
| 23 |  | Yoshinori Dobashi,
Tomoyuki Nishita,
Kazufumi Kaneda,
Hideo Yamashita:
A Fast Display Method of Sky Colour Using Basis Functions.
Journal of Visualization and Computer Animation 8(2): 115-127 (1997) |
| 1996 |
| 22 |  | Tomoyuki Nishita,
Yoshinori Dobashi,
Eihachiro Nakamae:
Display of Clouds Taking into Account Multiple Anisotropic Scattering and Sky Light.
SIGGRAPH 1996: 379-386 |
| 21 |  | Yoshinori Dobashi,
Kazufumi Kaneda,
Hideo Yamashita,
Tomoyuki Nishita:
Method for Calculation of Sky Light Luminance Aiming at an Interactive Architectural Design.
Comput. Graph. Forum 15(3): 109-118 (1996) |
| 1994 |
| 20 |  | Tomoyuki Nishita,
Eihachiro Nakamae:
Method of displaying optical effects within water using accumulation buffer.
SIGGRAPH 1994: 373-379 |
| 19 |  | Tomoyuki Nishita,
Eihachiro Nakamae:
A Method for Displaying Metaballs by using Bézier Clipping.
Comput. Graph. Forum 13(3): 271-280 (1994) |
| 18 |  | Yoshinori Dobashi,
Kazufumi Kaneda,
T. Nakashima,
Hideo Yamashita,
Tomoyuki Nishita,
Katsumi Tadamura:
Skylight for Interior Lighting Design.
Comput. Graph. Forum 13(3): 85-96 (1994) |
| 1993 |
| 17 |  | Tomoyuki Nishita,
Takao Sirai,
Katsumi Tadamura,
Eihachiro Nakamae:
Display of the earth taking into account atmospheric scattering.
SIGGRAPH 1993: 175-182 |
| 16 |  | Katsumi Tadamura,
Eihachiro Nakamae,
Kazufumi Kaneda,
Masshi Baba,
Hideo Yamashita,
Tomoyuki Nishita:
Modeling of Skylight and Rendering of Outdoor Scenes.
Comput. Graph. Forum 12(3): 189-200 (1993) |
| 15 |  | Tomoyuki Nishita,
Eihachiro Nakamae:
A New Radiosity Apporach Using Area Sampling for Parametric Patches.
Comput. Graph. Forum 12(3): 385-398 (1993) |
| 1991 |
| 14 |  | Thomas W. Sederberg,
Tomoyuki Nishita:
Geometric hermite approximation of surface patch intersection curves.
Computer Aided Geometric Design 8(2): 97-114 (1991) |
| 13 |  | Eihachiro Nakamae,
Kazufumi Kaneda,
Koichi Harada,
Toshihide Miwa,
Tomoyuki Nishita,
Ryoichi Saiki:
Reliability of computer graphic images for visual assessment.
The Visual Computer 7(2): 138-148 (1991) |
| 12 |  | Kazufumi Kaneda,
Takashi Okamoto,
Eihachiro Nakamae,
Tomoyuki Nishita:
Photorealistic image synthesis for outdoor scenery under various atmospheric conditions.
The Visual Computer 7(5&6): 247-258 (1991) |
| 11 |  | Shinichi Takita,
Kazufumi Kaneda,
Toshio Akinobu,
Haruhiko Iriyama,
Eihachiro Nakamae,
Tomoyuki Nishita:
A simple method for rendering penumbrae caused by sunlight.
The Visual Computer 7(5&6): 259-268 (1991) |
| 10 |  | Tomoyuki Nishita,
Kazufumi Kaneda,
Eihachiro Nakamae:
A scanline algorithm for displaying trimmed surfaces by using Bézier clipping.
The Visual Computer 7(5&6): 269-279 (1991) |
| 1990 |
| 9 |  | Tomoyuki Nishita,
Thomas W. Sederberg,
Masanori Kakimoto:
Ray tracing trimmed rational surface patches.
SIGGRAPH 1990: 337-345 |
| 8 |  | Eihachiro Nakamae,
Kazufumi Kaneda,
Takashi Okamoto,
Tomoyuki Nishita:
A lighting model aiming at drive simulators.
SIGGRAPH 1990: 395-404 |
| 7 |  | Thomas W. Sederberg,
Tomoyuki Nishita:
Curve intersection using Bézier clipping.
Computer-Aided Design 22(9): 538-549 (1990) |
| 1989 |
| 6 |  | Kazufumi Kaneda,
Fujiwa Kato,
Eihachiro Nakamae,
Tomoyuki Nishita,
H. Tanaka,
Takao Noguchi:
Three dimensional Terrain modeling and display for environmental assessment.
SIGGRAPH 1989: 207-214 |
| 1987 |
| 5 |  | Tomoyuki Nishita,
Yasuhiro Miyawaki,
Eihachiro Nakamae:
A shading model for atmospheric scattering considering luminous intensity distribution of light sources.
SIGGRAPH 1987: 303-310 |
| 1986 |
| 4 |  | Tomoyuki Nishita,
Eihachiro Nakamae:
Continuous tone representation of three-dimensional objects illuminated by sky light.
SIGGRAPH 1986: 125-132 |
| 3 |  | Eihachiro Nakamae,
Koichi Harada,
Takao Ishizaki,
Tomoyuki Nishita:
A montage method: the overlaying of the computer generated images onto a background photograph.
SIGGRAPH 1986: 207-214 |
| 1985 |
| 2 |  | Tomoyuki Nishita,
Eihachiro Nakamae:
Continuous tone representation of three-dimensional objects taking account of shadows and interreflection.
SIGGRAPH 1985: 23-30 |
| 1 |  | Tomoyuki Nishita,
I. Okamura,
Eihachiro Nakamae:
Shading Models for Point and Linear Sources.
ACM Trans. Graph. 4(2): 124-146 (1985) |