| 2009 | ||
|---|---|---|
| 98 | Kei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto, Tomoyuki Nishita: An Inverse Problem Approach to BRDF Modeling. GRAPP 2009: 129-136 | |
| 97 | Pablo Garcia Trigo, Henry Johan, Takashi Imagire, Tomoyuki Nishita: Interactive Region Matching for 2D Animation Coloring Based on Feature's Variation. IEICE Transactions 92-D(6): 1289-1295 (2009) | |
| 2008 | ||
| 96 | Yoshihiro Kanamori, Eiji Takaoki, Tomoyuki Nishita: Eccentric radial basis functions and its applications. SIGGRAPH Posters 2008: 106 | |
| 95 | Yoshinori Dobashi, Katsutoshi Kusumoto, Tomoyuki Nishita, Tsuyoshi Yamamoto: Feedback control of cumuliform cloud formation based on computational fluid dynamics. ACM Trans. Graph. 27(3): (2008) | |
| 94 | Yosuke Bando, Bing-Yu Chen, Tomoyuki Nishita: Extracting depth and matte using a color-filtered aperture. ACM Trans. Graph. 27(5): 134 (2008) | |
| 93 | Yoshihiro Kanamori, Zoltan Szego, Tomoyuki Nishita: GPU-based Fast Ray Casting for a Large Number of Metaballs. Comput. Graph. Forum 27(2): 351-360 (2008) | |
| 92 | Yoshinori Dobashi, Yasuhiro Matsuda, Tsuyoshi Yamamoto, Tomoyuki Nishita: A Fast Simulation Method Using Overlapping Grids for Interactions between Smoke and Rigid Objects. Comput. Graph. Forum 27(2): 477-486 (2008) | |
| 91 | Witawat Rungjiratananon, Zoltan Szego, Yoshihiro Kanamori, Tomoyuki Nishita: Real-time Animation of Sand-Water Interaction. Comput. Graph. Forum 27(7): 1887-1893 (2008) | |
| 90 | Kei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto, Tomoyuki Nishita: GPU-based rendering of point-sampled water surfaces. The Visual Computer 24(2): 77-84 (2008) | |
| 89 | Naoto Okaichi, Henry Johan, Takashi Imagire, Tomoyuki Nishita: A virtual painting knife. The Visual Computer 24(7-9): 753-763 (2008) | |
| 2007 | ||
| 88 | Yosuke Bando, Tomoyuki Nishita: Towards Digital Refocusing from a Single Photograph. Pacific Conference on Computer Graphics and Applications 2007: 363-372 | |
| 87 | Yonghao Yue, Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita: Global Illumination for Interactive Lighting Design Using Light Path Pre-Computation and Hierarchical Histogram Estimation. Pacific Conference on Computer Graphics and Applications 2007: 87-98 | |
| 86 | Masanori Kakimoto, Tomoaki Tatsukawa, Yukiteru Mukai, Tomoyuki Nishita: Interactive Simulation of the Human Eye Depth of Field and Its Correction by Spectacle Lenses. Comput. Graph. Forum 26(3): 627-636 (2007) | |
| 85 | Yoshinori Dobashi, Tsuyoshi Yamamoto, Makoto Sato, Shoichi Hasegawa, Mitsuaki Kato, Tomoyuki Nishita: A Precomputed Approach for Real-Time Haptic Interaction with Fluids. IEEE Computer Graphics and Applications 27(3): 90-92 (2007) | |
| 84 | Yoshinori Dobashi, Yoshihiro Enjyo, Tsuyoshi Yamamoto, Tomoyuki Nishita: A fast rendering method for clouds illuminated by lightning taking into account multiple scattering. The Visual Computer 23(9-11): 697-705 (2007) | |
| 83 | Takashi Imagire, Henry Johan, Naoki Tamura, Tomoyuki Nishita: Anti-aliased and real-time rendering of scenes with light scattering effects. The Visual Computer 23(9-11): 935-944 (2007) | |
| 2006 | ||
| 82 | Tomoyuki Nishita, Qunsheng Peng, Hans-Peter Seidel: Advances in Computer Graphics, 24th Computer Graphics International Conference, CGI 2006, Hangzhou, China, June 26-28, 2006, Proceedings Springer 2006 | |
| 81 | Kazuyo Kojima, Shigeo Takahashi, Tomoyuki Nishita: Creating quadrilateral mosaics from image topographic features. APGV 2006: 144 | |
| 80 | Kenichi Yoshida, Shigeo Takahashi, Tomoyuki Nishita: Designing nonperspective projection through screen-space manipulation. APGV 2006: 145 | |
| 79 | Kei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto, Tomoyuki Nishita: Real-Time Rendering of Point Based Water Surfaces. Computer Graphics International 2006: 102-114 | |
| 78 | Yoshinori Dobashi, Makoto Sato, Shoichi Hasegawa, Tsuyoshi Yamamoto, Mitsuaki Kato, Tomoyuki Nishita: A fluid resistance map method for real-time haptic interaction with fluids. VRST 2006: 91-99 | |
| 77 | Seunghyup Shin, Tomoyuki Nishita, Sung Yong Shin: On pixel-based texture synthesis by non-parametric sampling. Computers & Graphics 30(5): 767-778 (2006) | |
| 76 | Shigeo Takahashi, Kenichi Yoshida, Kenji Shimada, Tomoyuki Nishita: Occlusion-Free Animation of Driving Routes for Car Navigation Systems. IEEE Trans. Vis. Comput. Graph. 12(5): 1141-1148 (2006) | |
| 75 | Henry Johan, Tomoyuki Nishita: Clustering Environment Lights for an Efficient All-Frequency Relighting. IEICE Transactions 89-D(9): 2562-2571 (2006) | |
| 74 | Naoki Tamura, Henry Johan, Bing-Yu Chen, Tomoyuki Nishita: A practical and fast rendering algorithm for dynamic scenes using adaptive shadow fields. The Visual Computer 22(9-11): 702-712 (2006) | |
| 2005 | ||
| 73 | Shigeo Takahashi, Issei Fujishiro, Yuriko Takeshima, Tomoyuki Nishita: A Feature-Driven Approach to Locating Optimal Viewpoints for Volume Visualization. IEEE Visualization 2005: 63 | |
| 72 | Koichi Onoue, Tomoyuki Nishita: An Interactive Deformation System for Granular Material. Comput. Graph. Forum 24(1): 51-60 (2005) | |
| 71 | Masanori Kakimoto, Kaoru Matsuoka, Tomoyuki Nishita, Takeshi Naemura, Hiroshi Harashima: Glare Generation Based on Wave Optics. Comput. Graph. Forum 24(2): 185-193 (2005) | |
| 70 | Kei Iwasaki, Fujiichi Yoshimoto, Yoshinori Dobashi, Tomoyuki Nishita: A Method for Fast Rendering of Caustics from Refraction by Transparent Objects. IEICE Transactions 88-D(5): 904-911 (2005) | |
| 69 | Bongcheol Park, Heejin Chung, Tomoyuki Nishita, Sung Yong Shin: A feature-based approach to facial expression cloning. Journal of Visualization and Computer Animation 16(3-4): 291-303 (2005) | |
| 68 | Naoki Tamura, Henry Johan, Tomoyuki Nishita: Deferred shadowing for real-time rendering of dynamic scenes under environment illumination. Journal of Visualization and Computer Animation 16(3-4): 475-486 (2005) | |
| 67 | Bing-Yu Chen, Yutaka Ono, Tomoyuki Nishita: Character animation creation using hand-drawn sketches. The Visual Computer 21(8-10): 551-558 (2005) | |
| 2004 | ||
| 66 | Yutaka Ono, Bing-Yu Chen, Tomoyuki Nishita: 3D Character Model Creation from Cel Animation. CW 2004: 210-215 | |
| 65 | Koichi Onoue, Nelson Max, Tomoyuki Nishita: Real-Time Rendering of Bumpmap Shadows Taking Account of Surface Curvature. CW 2004: 312-318 | |
| 64 | Kei Iwasaki, Fujiichi Yoshimoto, Tomoyuki Nishita, Yoshinori Dobashi: A Rapid Rendering Method for Caustics Arising from Refraction by Transparent Objects. CW 2004: 39-44 | |
| 63 | Kei Iwasaki, Keichi Matsuzawa, Tomoyuki Nishita: Real-Time Rendering of Soap Bubbles Taking into Account Light Interference. Computer Graphics International 2004: 344-348 | |
| 62 | Masanori Kakimoto, Kaoru Matsuoka, Tomoyuki Nishita, Takeshi Naemura, Hiroshi Harashima: Glare Generation Based on Wave Optics. Pacific Conference on Computer Graphics and Applications 2004: 133-142 | |
| 61 | Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita: Radiosity for Point-Sampled Geometry. Pacific Conference on Computer Graphics and Applications 2004: 152-159 | |
| 60 | Henry Johan, Tomoyuki Nishita: A Progressive Refinement Approach for Image Magnification. Pacific Conference on Computer Graphics and Applications 2004: 351-360 | |
| 59 | Wan-Chun Ma, Sung-Hsiang Chao, Bing-Yu Chen, Chun-Fa Chang, Ming Ouhyoung, Tomoyuki Nishita: An efficient representation of complex materials for real-time rendering. VRST 2004: 150-153 | |
| 58 | Nelson Max, Greg Schussman, Ryo Miyazaki, Kei Iwasaki, Tomoyuki Nishita: Diffusion and Multiple Anisotropic Scattering for Global Illumination in Clouds. WSCG 2004: 277-284 | |
| 57 | Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita: Synthesizing Sound from Turbulent Field using Sound Textures for Interactive Fluid Simulation. Comput. Graph. Forum 23(3): 539-546 (2004) | |
| 56 | Ryoichi Mizuno, Yoshinori Dobashi, Tomoyuki Nishita: Modeling of Volcanic Clouds using CML. J. Inf. Sci. Eng. 20(2): 219-232 (2004) | |
| 2003 | ||
| 55 | Ryota Hashimoto, Henry Johan, Tomoyuki Nishita: Creating Various Styles of Animations Using Example-Based Filtering. Computer Graphics International 2003: 312-317 | |
| 54 | Bing-Yu Chen, Tomoyuki Nishita: An Efficient Mesh Simplification Method with Feature Detection for Unstructured Meshes and Web Graphics. Computer Graphics International 2003: 34-43 | |
| 53 | Koichi Onoue, Tomoyuki Nishita: Virtual Sandbox. Pacific Conference on Computer Graphics and Applications 2003: 252- | |
| 52 | Henry Johan, Tomoyuki Nishita: Blending Multiple Polygonal Shapes. Pacific Conference on Computer Graphics and Applications 2003: 434-439 | |
| 51 | Ryoichi Mizuno, Yoshinori Dobashi, Bing-Yu Chen, Tomoyuki Nishita: Physics Motivated Modeling of Volcanic Clouds as a Two Fluids Model. Pacific Conference on Computer Graphics and Applications 2003: 440-444 | |
| 50 | Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita: A Volume Rendering Approach for Sea Surfaces Taking into Account Second Order Scattering Using Scattering Maps. Volume Graphics 2003: 129-136 | |
| 49 | Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita: Real-time rendering of aerodynamic sound using sound textures based on computational fluid dynamics. ACM Trans. Graph. 22(3): 732-740 (2003) | |
| 48 | Yosuke Bando, Tomoyuki Nishita, Bing-Yu Chen: Animating Hair with Loosely Connected Particles. Comput. Graph. Forum 22(3): 411-418 (2003) | |
| 47 | Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita: A Fast Rendering Method for Refractive and Reflective Caustics Due to Water Surfaces. Comput. Graph. Forum 22(3): 601-610 (2003) | |
| 46 | Bing-Yu Chen, Tomoyuki Nishita: Development of 3D graphics and VRML libraries for Web3D platform by using Java. Systems and Computers in Japan 34(10): 47-55 (2003) | |
| 2002 | ||
| 45 | Pizzanu Kanonchayos, Tomoyuki Nishita, Yoshihisa Shinagawa, Tosiyasu L. Kunii: Topological Morphing Using Reeb Graphs. CW 2002: 465-471 | |
| 44 | Yutaka Ono, Bing-Yu Chen, Tomoyuki Nishita, Jieqing Feng: Free-Form Deformation with Automatically Generated Multiresolution Lattices. CW 2002: 472-479 | |
| 43 | Yosuke Bando, Takaaki Kuratate, Tomoyuki Nishita: A Simple Method for Modeling Wrinkles on Human Skin. Pacific Conference on Computer Graphics and Applications 2002: 166-175 | |
| 42 | Bing-Yu Chen, Tomoyuki Nishita: Adaptive Solid Texturing for Web3D Applications. Pacific Conference on Computer Graphics and Applications 2002: 433-434 | |
| 41 | Bing-Yu Chen, Tomoyuki Nishita: Multiresolution streaming mesh with shape preserving and QoS-like controlling. Web3D 2002: 35-42 | |
| 40 | Jieqing Feng, Tomoyuki Nishita, Xiaogang Jin, Qunsheng Peng: B-spline free-form deformation of polygonal object as trimmed Bézier surfaces. The Visual Computer 18(8): 493-510 (2002) | |
| 2001 | ||
| 39 | Tomoyuki Nishita, Yoshinori Dobashi: Modeling and Rendering of Various Natural Phenomena Consisting of Particles. Computer Graphics International 2001: 149-158 | |
| 38 | Ryo Miyazaki, Satoru Yoshida, Tomoyuki Nishita, Yoshinori Dobashi: A Method for Modeling Clouds Based on Atmospheric Fluid Dynamics. Pacific Conference on Computer Graphics and Applications 2001: 363-373 | |
| 37 | Kei Iwasaki, Tomoyuki Nishita, Yoshinori Dobashi: Efficient Rendering of Optical Effects within Water Using Graphics Hardware. Pacific Conference on Computer Graphics and Applications 2001: 374-383 | |
| 36 | Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita: Efficient Rendering of Lightning Taking into Account Scattering Effects due to Cloud and Atmospheric Particles. Pacific Conference on Computer Graphics and Applications 2001: 390-400 | |
| 35 | Bing-Yu Chen, Tomoyuki Nishita: jGL and its applications as a Web3D platform. Web3D 2001: 85-92 | |
| 2000 | ||
| 34 | Satoru Yoshida, Tomoyuki Nishita: Modeling of Smoke Flow Taking Obstacles into Account. Pacific Conference on Computer Graphics and Applications 2000: 135- | |
| 33 | Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita: Interactive Rendering Method for Displaying Shafts of Light. Pacific Conference on Computer Graphics and Applications 2000: 31- | |
| 32 | Henry Johan, Yuichi Koiso, Tomoyuki Nishita: Morphing Using Curves and Shape Interpolation Techniques. Pacific Conference on Computer Graphics and Applications 2000: 348-358 | |
| 31 | Koichi Onoue, Tomoyuki Nishita: A Method for Modeling and Rendering Dunes with Wind-Ripples. Pacific Conference on Computer Graphics and Applications 2000: 427-428 | |
| 30 | Yoshinori Dobashi, Kazufumi Kaneda, Hideo Yamashita, Tsuyoshi Okita, Tomoyuki Nishita: A simple, efficient method for realistic animation of clouds. SIGGRAPH 2000: 19-28 | |
| 1999 | ||
| 29 | Tomoyuki Nishita, Yoshinori Dobashi: Modeling and Rendering Methods of Clouds. Pacific Conference on Computer Graphics and Applications 1999: 218- | |
| 28 | Tomoyuki Nishita, Henry Johan: A Scan Line Algorithm for Rendering Curved Tubular Objects. Pacific Conference on Computer Graphics and Applications 1999: 92- | |
| 27 | Yoshinori Dobashi, Tomoyuki Nishita, Hideo Yamashita, Tsuyoshi Okita: Using metaballs to modeling and animate clouds from satellite images. The Visual Computer 15(9): 471-482 (1999) | |
| 1998 | ||
| 26 | Yoshinori Dobashi, Tomoyuki Nishita, Hideo Yamashita, Tsuyoshi Okita: Modeling of Clouds from Satellite Images using Metaballs. Pacific Conference on Computer Graphics and Applications 1998: 53-60 | |
| 25 | Tomoyuki Nishita: Light Scattering Models for the Realistic Rendering of Natural Scenes. Rendering Techniques 1998: 1-10 | |
| 1997 | ||
| 24 | Tomoyuki Nishita, H. Iwasaki, Yoshinori Dobashi, Eihachiro Nakamae: A Modeling and Rendering Method for Snow by Using Metaballs. Comput. Graph. Forum 16(3): 357-364 (1997) | |
| 23 | Yoshinori Dobashi, Tomoyuki Nishita, Kazufumi Kaneda, Hideo Yamashita: A Fast Display Method of Sky Colour Using Basis Functions. Journal of Visualization and Computer Animation 8(2): 115-127 (1997) | |
| 1996 | ||
| 22 | Tomoyuki Nishita, Yoshinori Dobashi, Eihachiro Nakamae: Display of Clouds Taking into Account Multiple Anisotropic Scattering and Sky Light. SIGGRAPH 1996: 379-386 | |
| 21 | Yoshinori Dobashi, Kazufumi Kaneda, Hideo Yamashita, Tomoyuki Nishita: Method for Calculation of Sky Light Luminance Aiming at an Interactive Architectural Design. Comput. Graph. Forum 15(3): 109-118 (1996) | |
| 1994 | ||
| 20 | Tomoyuki Nishita, Eihachiro Nakamae: Method of displaying optical effects within water using accumulation buffer. SIGGRAPH 1994: 373-379 | |
| 19 | Tomoyuki Nishita, Eihachiro Nakamae: A Method for Displaying Metaballs by using Bézier Clipping. Comput. Graph. Forum 13(3): 271-280 (1994) | |
| 18 | Yoshinori Dobashi, Kazufumi Kaneda, T. Nakashima, Hideo Yamashita, Tomoyuki Nishita, Katsumi Tadamura: Skylight for Interior Lighting Design. Comput. Graph. Forum 13(3): 85-96 (1994) | |
| 1993 | ||
| 17 | Tomoyuki Nishita, Takao Sirai, Katsumi Tadamura, Eihachiro Nakamae: Display of the earth taking into account atmospheric scattering. SIGGRAPH 1993: 175-182 | |
| 16 | Katsumi Tadamura, Eihachiro Nakamae, Kazufumi Kaneda, Masshi Baba, Hideo Yamashita, Tomoyuki Nishita: Modeling of Skylight and Rendering of Outdoor Scenes. Comput. Graph. Forum 12(3): 189-200 (1993) | |
| 15 | Tomoyuki Nishita, Eihachiro Nakamae: A New Radiosity Apporach Using Area Sampling for Parametric Patches. Comput. Graph. Forum 12(3): 385-398 (1993) | |
| 1991 | ||
| 14 | Thomas W. Sederberg, Tomoyuki Nishita: Geometric hermite approximation of surface patch intersection curves. Computer Aided Geometric Design 8(2): 97-114 (1991) | |
| 13 | Eihachiro Nakamae, Kazufumi Kaneda, Koichi Harada, Toshihide Miwa, Tomoyuki Nishita, Ryoichi Saiki: Reliability of computer graphic images for visual assessment. The Visual Computer 7(2): 138-148 (1991) | |
| 12 | Kazufumi Kaneda, Takashi Okamoto, Eihachiro Nakamae, Tomoyuki Nishita: Photorealistic image synthesis for outdoor scenery under various atmospheric conditions. The Visual Computer 7(5&6): 247-258 (1991) | |
| 11 | Shinichi Takita, Kazufumi Kaneda, Toshio Akinobu, Haruhiko Iriyama, Eihachiro Nakamae, Tomoyuki Nishita: A simple method for rendering penumbrae caused by sunlight. The Visual Computer 7(5&6): 259-268 (1991) | |
| 10 | Tomoyuki Nishita, Kazufumi Kaneda, Eihachiro Nakamae: A scanline algorithm for displaying trimmed surfaces by using Bézier clipping. The Visual Computer 7(5&6): 269-279 (1991) | |
| 1990 | ||
| 9 | Tomoyuki Nishita, Thomas W. Sederberg, Masanori Kakimoto: Ray tracing trimmed rational surface patches. SIGGRAPH 1990: 337-345 | |
| 8 | Eihachiro Nakamae, Kazufumi Kaneda, Takashi Okamoto, Tomoyuki Nishita: A lighting model aiming at drive simulators. SIGGRAPH 1990: 395-404 | |
| 7 | Thomas W. Sederberg, Tomoyuki Nishita: Curve intersection using Bézier clipping. Computer-Aided Design 22(9): 538-549 (1990) | |
| 1989 | ||
| 6 | Kazufumi Kaneda, Fujiwa Kato, Eihachiro Nakamae, Tomoyuki Nishita, H. Tanaka, Takao Noguchi: Three dimensional Terrain modeling and display for environmental assessment. SIGGRAPH 1989: 207-214 | |
| 1987 | ||
| 5 | Tomoyuki Nishita, Yasuhiro Miyawaki, Eihachiro Nakamae: A shading model for atmospheric scattering considering luminous intensity distribution of light sources. SIGGRAPH 1987: 303-310 | |
| 1986 | ||
| 4 | Tomoyuki Nishita, Eihachiro Nakamae: Continuous tone representation of three-dimensional objects illuminated by sky light. SIGGRAPH 1986: 125-132 | |
| 3 | Eihachiro Nakamae, Koichi Harada, Takao Ishizaki, Tomoyuki Nishita: A montage method: the overlaying of the computer generated images onto a background photograph. SIGGRAPH 1986: 207-214 | |
| 1985 | ||
| 2 | Tomoyuki Nishita, Eihachiro Nakamae: Continuous tone representation of three-dimensional objects taking account of shadows and interreflection. SIGGRAPH 1985: 23-30 | |
| 1 | Tomoyuki Nishita, I. Okamura, Eihachiro Nakamae: Shading Models for Point and Linear Sources. ACM Trans. Graph. 4(2): 124-146 (1985) | |