 | 2009 |
| 53 |  | Donald A. Norman:
The way I see it - People are from earth, machines are from outer space.
Interactions 16(1): 39-41 (2009) |
| 52 |  | Donald A. Norman:
The way I see it - Memory is more important than actuality.
Interactions 16(2): 24-26 (2009) |
| 51 |  | Donald A. Norman:
The way I see it - Compliance and tolerance.
Interactions 16(3): 61-65 (2009) |
| 50 |  | Donald A. Norman:
The way I see it - Designing the infrastructure.
Interactions 16(4): 66-69 (2009) |
| 49 |  | Donald A. Norman:
The way I see it - Systems thinking: a product is more than the product.
Interactions 16(5): 52-54 (2009) |
| 2008 |
| 48 |  | Donald A. Norman:
The way I see it - Filling much-needed holes.
Interactions 15(1): 70-71 (2008) |
| 47 |  | Donald A. Norman:
The way I see it - A fetish for numbers.
Interactions 15(2): 14-15 (2008) |
| 46 |  | Donald A. Norman:
The way I see it - Waiting: a necessary part of life.
Interactions 15(3): 36-37 (2008) |
| 45 |  | Donald A. Norman:
The way I see IT - Workarounds and hacks: the leading edge of innovation.
Interactions 15(4): 47-48 (2008) |
| 44 |  | Donald A. Norman:
The way I see it - Simplicity is not the answer.
Interactions 15(5): 45-46 (2008) |
| 43 |  | Donald A. Norman:
The way I see it - Signifiers, not affordances.
Interactions 15(6): 18-19 (2008) |
| 2007 |
| 42 |  | Donald A. Norman:
Three challenges for design.
Interactions 14(1): 46-47 (2007) |
| 41 |  | Donald A. Norman:
Simplicity is highly overrated.
Interactions 14(2): 40-41 (2007) |
| 40 |  | Donald A. Norman:
The next UI breakthrough, part 2: physicality.
Interactions 14(4): 46-47 (2007) |
| 39 |  | Donald A. Norman:
There's an automobile in HCI's future: an update.
Interactions 14(6): 50-51 (2007) |
| 2006 |
| 38 |  | Donald A. Norman:
Interaction design is still an art form.: ergonomics is real engineering.
Interactions 13(1): 45-60 (2006) |
| 37 |  | Donald A. Norman:
Trapped in a Lufthansa airline seat.
Interactions 13(2): 41- (2006) |
| 36 |  | Donald A. Norman:
Emotionally centered design.
Interactions 13(3): 53- (2006) |
| 35 |  | Donald A. Norman:
Why doing user observations first is wrong.
Interactions 13(4): 50- (2006) |
| 34 |  | Donald A. Norman:
Words matter. talk about people: not customers, not consumers, not users.
Interactions 13(5): 49-63 (2006) |
| 33 |  | Donald A. Norman:
Logic versus usage: the case for activity-centered design.
Interactions 13(6): 45- (2006) |
| 2005 |
| 32 |  | Donald A. Norman:
Robots in the home: what might they do?
Interactions 12(2): 65 (2005) |
| 31 |  | Donald A. Norman:
Whose profession is this?: everybody's, nobody's.
Interactions 12(3): 51 (2005) |
| 30 |  | Donald A. Norman:
Human-centered design considered harmful.
Interactions 12(4): 14-19 (2005) |
| 29 |  | Donald A. Norman:
Do companies fail because their technology is unusable?
Interactions 12(4): 69 (2005) |
| 28 |  | Donald A. Norman:
To school or not to school?
Interactions 12(5): 51 (2005) |
| 27 |  | Donald A. Norman:
There's an automobile in HCI's future.
Interactions 12(6): 45- (2005) |
| 2004 |
| 26 |  | David J. Bruemmer,
Douglas A. Few,
Michael A. Goodrich,
Donald A. Norman,
Nilanjan Sarkar,
Jean Scholtz,
Bill Smart,
Mark L. Swinson,
Holly A. Yanco:
How to trust robots further than we can throw them.
CHI Extended Abstracts 2004: 1576-1577 |
| 2003 |
| 25 |  | Donald A. Norman,
Andrew Ortony,
Daniel M. Russell:
Affect and machine design: Lessons for the development of autonomous machines.
IBM Systems Journal 42(1): 38-44 (2003) |
| 2002 |
| 24 |  | Ben Shneiderman,
Stuart K. Card,
Donald A. Norman,
Marilyn Tremaine,
M. Mitchell Waldrop:
CHI@20: fighting our way from marginality to power.
CHI Extended Abstracts 2002: 688-691 |
| 23 |  | Donald A. Norman:
Complexity versus difficulty: where should the intelligence be?
IUI 2002: 4-4 |
| 22 |  | Donald A. Norman:
A day in the life of ... Donald Norman.
ACM Crossroads 9(1): 4-5 (2002) |
| 21 |  | Donald A. Norman:
Beyond the computer industry.
Commun. ACM 45(7): 120 (2002) |
| 20 |  | Donald A. Norman:
Home Theater: Not Ready for Prime Time.
IEEE Computer 35(6): 100-102 (2002) |
| 19 |  | Donald A. Norman:
Emotion & design: attractive things work better.
Interactions 9(4): 36-42 (2002) |
| 2001 |
| 18 |  | Donald A. Norman:
Cyborgs.
Commun. ACM 44(3): 36-37 (2001) |
| 1999 |
| 17 |  | Donald A. Norman:
Affordance, conventions, and design.
Interactions 6(3): 38-43 (1999) |
| 1996 |
| 16 |  | Donald A. Norman,
James C. Spohrer:
Learner-Centered Education (Introduction to the Special Section).
Commun. ACM 39(4): 24-27 (1996) |
| 1995 |
| 15 |  | Donald A. Norman,
Jim Miller,
D. Austin Henderson Jr.:
What you see, some of what's in the future, and how we go about doing it: HI at Apple Computer.
CHI 95 Conference Companion 1995: 155 |
| 1994 |
| 14 |  | Donald A. Norman:
Trends in the Computer Industry: Life-long Subscriptions, Magical Cures, and Profits along the Information Highway (invited talk).
ACM Symposium on User Interface Software and Technology 1994: 193 |
| 13 |  | Jiajie Zhang,
Donald A. Norman:
Representations in Distributed Cognitive Tasks.
Cognitive Science 18(1): 87-122 (1994) |
| 12 |  | Donald A. Norman:
How Might People Interact with Agents.
Commun. ACM 37(7): 68-71 (1994) |
| 1993 |
| 11 |  | Donald A. Norman:
Cognition in the Head and in the World: An Introduction to the Special Issue on Situated Action.
Cognitive Science 17(1): 1-6 (1993) |
| 1992 |
| 10 |  | Aaron Marcus,
Donald A. Norman,
Rudy Rucker,
Bruce Sterling,
Vernor Vinge:
Sci-fi at CHI: Cyberpunk novelists predict future user interfaces.
CHI 1992: 435-437 |
| 1991 |
| 9 |  | Donald A. Norman:
Approaches to the Study of Intelligence.
Artif. Intell. 47(1-3): 327-346 (1991) |
| 8 |  | Donald A. Norman:
Collaborative Computing: Collaboration First, Computing Second.
Commun. ACM 34(12): 88-90 (1991) |
| 1985 |
| 7 |  | Stephen W. Draper,
Donald A. Norman:
Software Engineering for User Interfaces.
IEEE Trans. Software Eng. 11(3): 252-258 (1985) |
| 1984 |
| 6 |  | Stephen W. Draper,
Donald A. Norman:
Software Engineering for User Interfaces.
ICSE 1984: 214-221 |
| 5 |  | Donald A. Norman:
Stages and Levels in Human-Machine Interaction.
International Journal of Man-Machine Studies 21(4): 365-375 (1984) |
| 1983 |
| 4 |  | Donald A. Norman:
Design Rules Based on Analyses of Human Error.
Commun. ACM 26(4): 254-258 (1983) |
| 1981 |
| 3 |  | Donald A. Norman:
A Psychologist Views Human Processing: Human Errors and Other Phenomena Suggest Processing Mechanisms.
IJCAI 1981: 1097-1101 |
| 1977 |
| 2 |  | Daniel G. Bobrow,
Ronald M. Kaplan,
Martin Kay,
Donald A. Norman,
Henry S. Thompson,
Terry Winograd:
GUS, A Frame-Driven Dialog System.
Artif. Intell. 8(2): 155-173 (1977) |
| 1973 |
| 1 |  | David E. Rumelhart,
Donald A. Norman:
Active Semantic Networks as a Model of Human Memory.
IJCAI 1973: 450-457 |