 | 2008 |
| 11 |  | Wolfgang Broll,
Irma Lindt,
Iris Herbst,
Jan Ohlenburg,
Anne-Kathrin Braun,
Richard Wetzel:
Toward Next-Gen Mobile AR Games.
IEEE Computer Graphics and Applications 28(4): 40-48 (2008) |
| 2007 |
| 10 |  | Michael Wittkämper,
Irma Lindt,
Wolfgang Broll,
Jan Ohlenburg,
Jan Herling,
Sabiha Ghellal:
Exploring augmented live video streams for remote participation.
CHI Extended Abstracts 2007: 1881-1886 |
| 9 |  | Jan Ohlenburg,
Wolfgang Broll,
Irma Lindt:
DEVAL - A Device Abstraction Layer for VR/AR.
HCI (5) 2007: 497-506 |
| 8 |  | Irma Lindt,
Jan Ohlenburg,
Uta Pankoke-Babatz,
Sabiha Ghellal:
A report on the crossmedia game epidemic menace.
Computers in Entertainment 5(1): (2007) |
| 2006 |
| 7 |  | Irma Lindt,
Jan Ohlenburg,
Uta Pankoke-Babatz,
Wolfgang Prinz,
Sabiha Ghellal:
Combining multiple gaming interfaces in epidemic menace.
CHI Extended Abstracts 2006: 213-218 |
| 6 |  | Wolfgang Broll,
Jan Ohlenburg,
Irma Lindt,
Iris Herbst,
Anne-Kathrin Braun:
Meeting technology challenges of pervasive augmented reality games.
NETGAMES 2006: 28 |
| 2005 |
| 5 |  | Jan Ohlenburg,
Jan Muller:
Interactive CSG Trees Inside Complex Scenes.
IEEE Visualization 2005: 106 |
| 4 |  | Wolfgang Broll,
Irma Lindt,
Jan Ohlenburg,
Iris Herbst,
Michael Wittkämper,
Thomas Novotny:
An Infrastructure for Realizing Custom-Tailored Augmented Reality User Interfaces.
IEEE Trans. Vis. Comput. Graph. 11(6): 722-733 (2005) |
| 2004 |
| 3 |  | Wolfgang Broll,
Stefan Grünvogel,
Iris Herbst,
Irma Lindt,
Martin Maercker,
Jan Ohlenburg,
Michael Wittkämper:
Interactive Props and Choreography Planning with the Mixed Reality Stage.
ICEC 2004: 185-192 |
| 2 |  | Jan Ohlenburg:
Improving Collision Detection in Distributed Virtual Environments by Adaptive Collision Prediction Tracking.
VR 2004: 83-90 |
| 1 |  | Jan Ohlenburg,
Iris Herbst,
Irma Lindt,
Torsten Fröhlich,
Wolfgang Broll:
The MORGAN framework: enabling dynamic multi-user AR and VR projects.
VRST 2004: 166-169 |