| 2009 | ||
|---|---|---|
| 23 | Daisuke Uriu, Naruhiko Shiratori, Satoru Hashimoto, Shuichi Ishibashi, Naohito Okude: CaraClock: an interactive photo viewer designed for family memories. CHI Extended Abstracts 2009: 3205-3210 | |
| 22 | Fumitaka Ozaki, Takuo Imbe, Shin Kiyasu, Yuta Sugiura, Yusuke Mizukami, Shuichi Ishibashi, Maki Sugimoto, Masahiko Inami, Adrian David Cheok, Naohito Okude, Masahiko Inakage: MYGLOBE: cognitive map as communication media. SIGGRAPH Posters 2009 | |
| 2008 | ||
| 21 | Ryohei Takagi, Kosuke Kazato, Suzuki Shugo, Naohito Okude: Space+a: participating audience on performance stage. Advances in Computer Entertainment Technology 2008: 432 | |
| 20 | Ryoko Kitazawa, Mariko Koizumi, Hiroshi Miyamura, Syugo Suzuki, Naohito Okude: Sonigraphite: drawing sounds as new physical expression. SIGGRAPH Posters 2008: 36 | |
| 19 | Shuichi Ishibashi, Daisuke Uriu, Naohito Okude: Sound Candy: the equipment to expand the experience of play in a playground. SIGGRAPH Posters 2008: 37 | |
| 18 | Kazuhiko Koriyama, Mizuki Namai, Kosuke Kazato, Naohito Okude: munica: an advancing age's social networking device with greeting cards. SIGGRAPH Posters 2008: 90 | |
| 17 | Takashi Matsumoto, Sho Hashimoto, Naohito Okude: The embodied Web: embodied Web-services interaction with an umbrella for augmented city experiences. Journal of Visualization and Computer Animation 19(1): 49-66 (2008) | |
| 2007 | ||
| 16 | Yoshiro Sugano, Yuya Mochizuki, Toshiya Usui, Naohito Okude: Shootball: the ball sport using dynamic goals. Advances in Computer Entertainment Technology 2007: 262-263 | |
| 15 | Sho Hashimoto, Takashi Matsumoto, Naohito Okude: Pileus: umbrella type entertainment browser. Advances in Computer Entertainment Technology 2007: 268-269 | |
| 14 | Shingo Yoshida, Kumiko Osawa, Takahiro Ogawasara, Naohito Okude: HIPMATE: an entertainment system in the office. Advances in Computer Entertainment Technology 2007: 278-279 | |
| 13 | Shuichi Ishibashi, Daisuke Uriu, Naohito Okude: Sound candy. Advances in Computer Entertainment Technology 2007: 298-299 | |
| 12 | Jun Usui, Hirotaka Hatayama, Naohito Okude: Quatronome: a stomp box for jam session with movies. Advances in Computer Entertainment Technology 2007: 302-303 | |
| 11 | Sho Hashimoto, Takashi Matsumoto, Naohito Okude: Pileus: umbrella for mobile augmented reality. Mobile HCI 2007: 358-360 | |
| 10 | Takashi Matsumoto, Sho Hashimoto, Naohito Okude: Pileus the internet-ready umbrella: full-embodied web in a real space. Mobility Conference 2007: 587-594 | |
| 9 | Naruhiko Shiratori, Naohito Okude: Bayesian networks layer model to represent anesthetic practice. SMC 2007: 674-679 | |
| 2006 | ||
| 8 | Jun Usui, Hirotaka Hatayama, Takashi Sato, Yumi Furuoka, Naohito Okude: Paravie: dance entertainment system for everyone to express oneself with movement. Advances in Computer Entertainment Technology 2006: 30 | |
| 7 | Yoshiro Sugano, Jumpei Ohtsuji, Toshiya Usui, Yuya Mochizuki, Naohito Okude: Shootball: the tangible ball sport in ubiquitous computing. Advances in Computer Entertainment Technology 2006: 31 | |
| 6 | Takashi Matsumoto, Daisuke Horiguchi, Shihori Nakashima, Naohito Okude: Z-agon: mobile multi-display browser cube. CHI Extended Abstracts 2006: 351-356 | |
| 2005 | ||
| 5 | Tetsuya Hamada, Junya Ueda, Naohito Okude: Application on Interactive Media to Support the Activity in Cultural Community. SAINT Workshops 2005: 414-417 | |
| 4 | Keigo Aoki, Satoru Hashimoto, Naohito Okude: A New Design Approach Using the Robustness Analysis for Tangible Systems. SAINT Workshops 2005: 460-463 | |
| 2004 | ||
| 3 | Kazuhiro Kuroda, Kaori Ochiai, Mia Hori, Naohito Okude: Smart-Media Design Process with Scenario Based Modeling. SAINT Workshops 2004: 467-472 | |
| 2 | Takashi Matsumoto, Yusuke Wada, Miho Norimatsu, Naohito Okude: Smart-Media Applications Created by Scenario Based Modeling. SAINT Workshops 2004: 473-479 | |
| 1999 | ||
| 1 | Yohnosuke Harada, Kiyoshi Nosu, Naohito Okude: Interactive and Collaborative Learning Environment using 3D Virtual Reality Content, Multi-Screen Display and PCs. WETICE 1999: 238-244 | |