| 2009 | ||
|---|---|---|
| 31 | Nico Galoppo, Miguel A. Otaduy, William Moss, Jason Sewall, Sean Curtis, Ming C. Lin: Controlling deformable material with dynamic morph targets. SI3D 2009: 39-47 | |
| 30 | Bernd Bickel, Moritz Bächer, Miguel A. Otaduy, Wojciech Matusik, Hanspeter Pfister, Markus H. Gross: Capture and modeling of non-linear heterogeneous soft tissue. ACM Trans. Graph. 28(3): (2009) | |
| 29 | Miguel A. Otaduy, Rasmus Tamstorf, Denis Steinemann, Markus H. Gross: Implicit Contact Handling for Deformable Objects. Comput. Graph. Forum 28(2): 559-568 (2009) | |
| 2008 | ||
| 28 | Denis Steinemann, Miguel A. Otaduy, Markus H. Gross: Tight and efficient surface bounds in meshless animation. Computers & Graphics 32(2): 235-245 (2008) | |
| 27 | Ming C. Lin, Miguel A. Otaduy, Ronan Boulic: Virtual Reality Software and Technology. IEEE Computer Graphics and Applications 28(6): 18-19 (2008) | |
| 2007 | ||
| 26 | Nico Galoppo, Serhat Tekin, Miguel A. Otaduy, Markus H. Gross, Ming C. Lin: Interactive Haptic Rendering of High-Resolution Deformable Objects. HCI (14) 2007: 215-223 | |
| 25 | Miguel A. Otaduy, Daniel Germann, Stephane Redon, Markus H. Gross: Adaptive deformations with fast tight bounds. Symposium on Computer Animation 2007: 181-190 | |
| 24 | Anatole Lécuyer, Matthias Harders, Günter Niemeyer, Lynette A. Jones, Miguel A. Otaduy, Dinesh K. Pai: Tutorial 3: Integration of Haptics in Virtual Environments - A Perception-Based Approach. VR 2007: 320 | |
| 23 | Miguel A. Otaduy, Olivier Chassot, Denis Steinemann, Markus H. Gross: Balanced Hierarchies for Collision Detection between Fracturing Objects. VR 2007: 83-90 | |
| 22 | Miguel A. Otaduy, Markus H. Gross: Transparent Rendering of Tool Contact with Compliant Environments. WHC 2007: 225-230 | |
| 21 | Nico Galoppo, Miguel A. Otaduy, Paul Mecklenburg, Markus H. Gross, Ming C. Lin: Accelerated Proximity Queries for Haptic Rendering of Deformable Models. WHC 2007: 591-592 | |
| 20 | Bernd Bickel, Mario Botsch, Roland Angst, Wojciech Matusik, Miguel A. Otaduy, Hanspeter Pfister, Markus H. Gross: Multi-scale capture of facial geometry and motion. ACM Trans. Graph. 26(3): 33 (2007) | |
| 19 | Nico Galoppo, Miguel A. Otaduy, Serhat Tekin, Markus H. Gross, Ming C. Lin: Soft Articulated Characters with Fast Contact Handling. Comput. Graph. Forum 26(3): 243-253 (2007) | |
| 18 | Nico Pietroni, Miguel A. Otaduy, Bernd Bickel, Fabio Ganovelli, Markus H. Gross: Texturing Internal Surfaces from a Few Cross Sections. Comput. Graph. Forum 26(3): 637-644 (2007) | |
| 2006 | ||
| 17 | Miguel A. Otaduy, Ming C. Lin: High Fidelity Haptic Rendering Morgan & Claypool Publishers 2006 | |
| 16 | Denis Steinemann, Miguel A. Otaduy, Markus H. Gross: Fast arbitrary splitting of deforming objects. Symposium on Computer Animation 2006: 63-72 | |
| 15 | Nico Galoppo, Miguel A. Otaduy, Paul Mecklenburg, Markus H. Gross, Ming C. Lin: Fast simulation of deformable models in contact using dynamic deformation textures. Symposium on Computer Animation 2006: 73-82 | |
| 2005 | ||
| 14 | Miguel A. Otaduy, Ming C. Lin: Stable and Responsive Six-Degree-of-Freedom Haptic Manipulation Using Implicit Integration. WHC 2005: 247-256 | |
| 13 | Ming C. Lin, Miguel A. Otaduy: Sensation-Preserving Haptic Rendering. IEEE Computer Graphics and Applications 25(4): 8-11 (2005) | |
| 2004 | ||
| 12 | Miguel A. Otaduy, Ming C. Lin: A perceptually-inspired force model for haptic texture rendering. APGV 2004: 123-126 | |
| 11 | Miguel A. Otaduy, Nitin Jain, Avneesh Sud, Ming C. Lin: Haptic Display of Interaction between Textured Models. IEEE Visualization 2004: 297-304 | |
| 10 | Avneesh Sud, Miguel A. Otaduy, Dinesh Manocha: DiFi: Fast 3D Distance Field Computation Using Graphics Hardware. Comput. Graph. Forum 23(3): 557-566 (2004) | |
| 2003 | ||
| 9 | Young J. Kim, Miguel A. Otaduy, Ming C. Lin, Dinesh Manocha: Fast penetration depth estimation using rasterization hardware and hierarchical refinement. Symposium on Computational Geometry 2003: 386-387 | |
| 8 | Miguel A. Otaduy, Ming C. Lin: CLODs: Dual Hierarchies for Multiresolution Collision Detection. Symposium on Geometry Processing 2003: 94-101 | |
| 7 | Miguel A. Otaduy, Ming C. Lin: Sensation preserving simplification for haptic rendering. ACM Trans. Graph. 22(3): 543-553 (2003) | |
| 6 | Young J. Kim, Miguel A. Otaduy, Ming C. Lin, Dinesh Manocha: Six-Degree-of-Freedom Haptic Rendering Using Incremental and Localized Computations. Presence 12(3): 277-295 (2003) | |
| 2002 | ||
| 5 | Joseba Landaluze, Izaskun Portilla, Ana Martínez, Raul Reyero, Miguel A. Otaduy: Virtual Prototyping of a Hydraulic Cushion for HIL. ESM 2002: 80-85 | |
| 4 | Ming C. Lin, William V. Baxter III, Mark Foskey, Miguel A. Otaduy, Vincent Scheib: Haptic Interaction for Creative Processes with Simulated Media. ICRA 2002: 598-604 | |
| 3 | Young J. Kim, Miguel A. Otaduy, Ming C. Lin, Dinesh Manocha: Six-Degree-of-Freedom Haptic Display Using Localized Contact Computations. Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems 2002: 209-216 | |
| 2 | Mark Foskey, Miguel A. Otaduy, Ming C. Lin: ArtNova: Touch-Enabled 3D Model Design. VR 2002: 119-126 | |
| 2001 | ||
| 1 | Miguel A. Otaduy, Ming C. Lin: User-Centric Viewpoint Computations for Haptic Exploration and Manipulation. IEEE Visualization 2001 | |