| 2000 | ||
|---|---|---|
| 4 | Mark S. Peercy, Marc Olano, John Airey, P. Jeffrey Ungar: Interactive multi-pass programmable shading. SIGGRAPH 2000: 425-432 | |
| 1997 | ||
| 3 | Mark S. Peercy, John Airey, Brian Cabral: Efficient bump mapping hardware. SIGGRAPH 1997: 303-306 | |
| 1995 | ||
| 2 | Mark S. Peercy, Benjamin M. Zhu, Daniel R. Baum: Interactive Full Spectral Rendering. SI3D 1995: 67-68, 207 | |
| 1993 | ||
| 1 | Mark S. Peercy: Linear color representations for full speed spectral rendering. SIGGRAPH 1993: 191-198 | |
| 1 | John Airey | [3] [4] |
| 2 | Daniel R. Baum | [2] |
| 3 | Brian Cabral | [3] |
| 4 | Marc Olano | [4] |
| 5 | P. Jeffrey Ungar | [4] |
| 6 | Benjamin M. Zhu | [2] |