| 2012 | ||
|---|---|---|
| 180 | Dichao Peng, Neng Lu, Wei Chen, Qunsheng Peng: SideKnot: Revealing relation patterns for graph visualization. PacificVis 2012: 65-72 | |
| 179 | Taku Komura, Qunsheng Peng, George Baciu, Rynson W. H. Lau: Guest Editors' Introduction: Special Section on ACM VRST. IEEE Trans. Vis. Comput. Graph. 18(3): 354-355 (2012) | |
| 178 | Xin Zhang, Zi'ang Ding, Chuan Zhu, Wei Chen, Qunsheng Peng: View-Dependent Line Drawings for 3D Scenes. T. Edutainment 7: 151-160 (2012) | |
| 177 | Bin Liao, Chunxia Xiao, Meng Liu, Zhao Dong, Qunsheng Peng: Fast hierarchical animated object decomposition using approximately invariant signature. The Visual Computer 28(4): 387-399 (2012) | |
| 2011 | ||
| 176 | Xia Yuan, Fan Zhong, Yijiang Zhang, Qunsheng Peng: Automatic Segmentation of Head-and-Shoulder Images by Combining Edge Feature and Shape Prior. CAD/Graphics 2011: 163-170 | |
| 175 | Yijiang Zhang, Julien Pettré, Xueying Qin, Stéphane Donikian, Qunsheng Peng: A Local Behavior Model for Small Pedestrian Groups. CAD/Graphics 2011: 275-281 | |
| 174 | Yong Zhao, Bin Pan, Qunsheng Peng: Robust Deformation Transfer via Dual Domain. CAD/Graphics 2011: 302-305 | |
| 173 | Shuai Wang, Bin Pan, Xiaoming Guo, Zhangye Wang, Qunsheng Peng: 2.5D Focus+Context Map Visualization. CAD/Graphics 2011: 389-396 | |
| 172 | Bin Pan, Xiang Chen, Xiaoming Guo, Wei Chen, Qunsheng Peng: Interactive Expressive Illustration of 3D City Scenes. CAD/Graphics 2011: 406-410 | |
| 171 | Guanyu Xing, Yanli Liu, Xueying Qin, Qunsheng Peng: On-line Illumination Estimation of Outdoor Scenes Based on Area Selection for Augmented Reality. CAD/Graphics 2011: 439-442 | |
| 170 | Jiazhou Chen, Yujun Chen, Xavier Granier, Jingling Wang, Qunsheng Peng: Importance-Driven Composition of Multiple Rendering Styles. CAD/Graphics 2011: 79-86 | |
| 169 | Xin Zhang, Wei Chen, Zhonglei Yang, Chuan Zhu, Qunsheng Peng: A New Foveation Ray Casting Approach for Real-Time Rendering of 3D Scenes. CAD/Graphics 2011: 99-102 | |
| 168 | Yijiang Zhang, Julien Pettré, Jan Ondrej, Xueying Qin, Qunsheng Peng, Stéphane Donikian: Online inserting virtual characters into dynamic video scenes. Journal of Visualization and Computer Animation 22(6): 499-510 (2011) | |
| 167 | Xiao-hong Mao, Jinghua Fu, Wei Chen, Qian You, Shiaofen Fang, Qunsheng Peng: Structural visualization of sequential DNA data. Journal of Zhejiang University - Science C 12(4): 263-272 (2011) | |
| 166 | Bin Pan, Fan Zhong, Shuai Wang, Wei Chen, Qunsheng Peng: Salient structural elements based texture synthesis. SCIENCE CHINA Information Sciences 54(6): 1199-1206 (2011) | |
| 165 | Shiguang Liu, Qiguang Liu, Qunsheng Peng: Realistic simulation of mixing fluids. The Visual Computer 27(3): 241-248 (2011) | |
| 164 | Fan Zhong, Xueying Qin, Qunsheng Peng: Robust image segmentation against complex color distribution. The Visual Computer 27(6-8): 707-716 (2011) | |
| 2010 | ||
| 163 | George Baciu, Rynson W. H. Lau, Ming Lin, Taku Komura, Qunsheng Peng: Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 2010, Hong Kong, China, November 22-24, 2010 ACM 2010 | |
| 162 | Fan Zhong, Xueying Qin, Qunsheng Peng: Transductive segmentation of live video with non-stationary background. CVPR 2010: 2189-2196 | |
| 161 | Jiazhou Chen, Xavier Granier, Naiyang Lin, Qunsheng Peng: On-line visualization of underground structures using context features. VRST 2010: 167-170 | |
| 160 | Qunsheng Peng, Hujun Bao: Foreword. Computers & Graphics 34(5): 528 (2010) | |
| 159 | Hanqi Fan, Yizhou Yu, Qunsheng Peng: Robust Feature-Preserving Mesh Denoising Based on Consistent Subneighborhoods. IEEE Trans. Vis. Comput. Graph. 16(2): 312-324 (2010) | |
| 158 | Yanli Liu, Xueying Qin, Guanyu Xing, Qunsheng Peng: A new approach to outdoor illumination estimation based on statistical analysis for augmented reality. Journal of Visualization and Computer Animation 21(3-4): 321-330 (2010) | |
| 157 | Dengfeng Chai, Hongwei Lin, Qunsheng Peng: Bisection approach for pixel labelling problem. Pattern Recognition 43(5): 1826-1834 (2010) | |
| 156 | Qunsheng Peng: Editorial. The Visual Computer 26(4): 241 (2010) | |
| 155 | Jian He, Xi Chen, Zhangye Wang, Chen Cao, He Yan, Qunsheng Peng: Real-time adaptive fluid simulation with complex boundaries. The Visual Computer 26(4): 243-252 (2010) | |
| 154 | Xin Zhang, Zhangye Wang, Ran Wang, Zhonglei Yang, Wei Chen, Qunsheng Peng: Real-time foveation filtering using nonlinear Mipmap interpolation. The Visual Computer 26(6-8): 923-932 (2010) | |
| 153 | Xin Zhang, Wei Chen, Jing Fang, Rui Wang, Qunsheng Peng: Perceptually-motivated shape exaggeration. The Visual Computer 26(6-8): 985-995 (2010) | |
| 2009 | ||
| 152 | Fan Zhong, Xueying Qin, Jiazhou Chen, Wei Hua, Qunsheng Peng: Confidence-Based Color Modeling for Online Video Segmentation. ACCV (2) 2009: 697-706 | |
| 151 | Yingzhen Yang, Yin Zhu, Qunsheng Peng: Image completion using structural priority belief propagation. ACM Multimedia 2009: 717-720 | |
| 150 | Tao Zhang, Qunsheng Peng, Wei Chen, Tao Wu, Xin Chen: A Graph-Based Approach for Protein-Protein Docking. BMEI 2009: 1-8 | |
| 149 | Yingzhen Yang, Yin Zhu, Chunxiao Liu, Chengfang Song, Qunsheng Peng: Entertaining video warping. CAD/Graphics 2009: 174-177 | |
| 148 | Jian He, Xi Chen, Zhangye Wang, Ke Yan, Chen Cao, Qunsheng Peng: A new adaptive model for real-time fluid simulation with complex boundaries. CAD/Graphics 2009: 45-48 | |
| 147 | Yijiang Zhang, Julien Pettré, Qunsheng Peng, Stéphane Donikian: Data Based Steering of Virtual Human Using a Velocity-Space Approach. MIG 2009: 170-181 | |
| 146 | Wei Chen, Zi'ang Ding, Song Zhang, Anna MacKay-Brandt, Stephen Correia, Huamin Qu, John Allen Crow, David F. Tate, Zhicheng Yan, Qunsheng Peng: A Novel Interface for Interactive Exploration of DTI Fibers. IEEE Trans. Vis. Comput. Graph. 15(6): 1433-1440 (2009) | |
| 145 | Yong Zhao, Xinguo Liu, Qunsheng Peng, Hujun Bao: Rigidity Constraints for Large Mesh Deformation. J. Comput. Sci. Technol. 24(1): 47-55 (2009) | |
| 144 | Yanli Liu, Xiao-Gang Xu, Yanwen Guo, Jin Wang, Xin Duan, Xi Chen, Qunsheng Peng: Pores-Preserving Face Cleaning Based on Improved Empirical Mode Decomposition. J. Comput. Sci. Technol. 24(3): 557-567 (2009) | |
| 143 | Dengfeng Chai, Qunsheng Peng: Bilayer representation for three dimensional visual communication. J. Visual Communication and Image Representation 20(8): 552-562 (2009) | |
| 142 | Yong Zhao, Xinguo Liu, Chunxia Xiao, Qunsheng Peng: A unified shape editing framework based on tetrahedral control mesh. Journal of Visualization and Computer Animation 20(2-3): 301-310 (2009) | |
| 141 | He Yan, Zhangye Wang, Jian He, Xi Chen, Changbo Wang, Qunsheng Peng: Real-time fluid simulation with adaptive SPH. Journal of Visualization and Computer Animation 20(2-3): 417-426 (2009) | |
| 140 | Yingzhen Yang, Yichen Wei, Chunxiao Liu, Qunsheng Peng, Yasuyuki Matsushita: An improved belief propagation method for dynamic collage. The Visual Computer 25(5-7): 431-439 (2009) | |
| 139 | Yanli Liu, Xueying Qin, Songhua Xu, Eihachiro Nakamae, Qunsheng Peng: Light source estimation of outdoor scenes for mixed reality. The Visual Computer 25(5-7): 637-646 (2009) | |
| 138 | Shiguang Liu, Qiguang Liu, Tai An, Jizhou Sun, Qunsheng Peng: Physically based simulation of thin-shell objects' burning. The Visual Computer 25(5-7): 687-696 (2009) | |
| 2008 | ||
| 137 | Chunxiao Liu, Yingzhen Yang, Qunsheng Peng, Jin Wang, Wei Chen: Distortion Optimization based Image Completion from a Large Displacement View. Comput. Graph. Forum 27(7): 1755-1764 (2008) | |
| 136 | Yun Zeng, Dimitris Samaras, Wei Chen, Qunsheng Peng: Topology cuts: A novel min-cut/max-flow algorithm for topology preserving segmentation in N-D images. Computer Vision and Image Understanding 112(1): 81-90 (2008) | |
| 135 | Wei Han, Zhidong Jin, Li Wang, Min Hu, Zhangye Wang, Qunsheng Peng: Molecular field feature extraction and analysis with level set method. Computers & Graphics 32(6): 632-638 (2008) | |
| 134 | Shiguang Liu, Zhangye Wang, Zheng Gong, Qunsheng Peng: Simulation of atmospheric binary mixtures based on two-fluid model. Graphical Models 70(6): 117-124 (2008) | |
| 133 | Yanwen Guo, Hanqiu Sun, Qunsheng Peng, Zhongding Jiang: Mesh-Guided Optimized Retexturing for Image and Video. IEEE Trans. Vis. Comput. Graph. 14(2): 426-439 (2008) | |
| 132 | Yanli Liu, Jin Wang, Xi Chen, Yanwen Guo, Qunsheng Peng: A Robust and Fast Non-Local Means Algorithm for Image Denoising. J. Comput. Sci. Technol. 23(2): 270-279 (2008) | |
| 131 | Chunxia Xiao, Shu Liu, Hongbo Fu, Chengchun Lin, Chengfang Song, Zhiyong Huang, Fazhi He, Qunsheng Peng: Video completion and synthesis. Journal of Visualization and Computer Animation 19(3-4): 341-353 (2008) | |
| 130 | Yongwei Miao, Jieqing Feng, Chunxia Xiao, Qunsheng Peng: High frequency geometric detail manipulation and editing for point-sampled surfaces. The Visual Computer 24(2): 125-138 (2008) | |
| 129 | Yi Gong, Wei Chen, Long Zhang, Yun Zeng, Qunsheng Peng: GPU-based rendering for deformable translucent objects. The Visual Computer 24(2): 95-103 (2008) | |
| 128 | Xinguo Liu, Zhao Dong, Hujun Bao, Qunsheng Peng: Caustic spot light for rendering caustics. The Visual Computer 24(7-9): 485-494 (2008) | |
| 127 | Rui Wang, Ewen Cheslack-Postava, Rui Wang, David P. Luebke, Qianyong Chen, Wei Hua, Qunsheng Peng, Hujun Bao: Real-time editing and relighting of homogeneous translucent materials. The Visual Computer 24(7-9): 565-575 (2008) | |
| 126 | Changbo Wang, Zhangye Wang, Xin Zhang, Lei Huang, Zhiliang Yang, Qunsheng Peng: Real-time modeling and rendering of raining scenes. The Visual Computer 24(7-9): 605-616 (2008) | |
| 2007 | ||
| 125 | Wei Han, Zhidong Jin, Li Wang, Min Hu, Zhangye Wang, Qunsheng Peng: The Feature Extraction of Macromolecular Field Based on Level Set Method. CAD/Graphics 2007: 108-113 | |
| 124 | Shiguang Liu, Ruoguan Huang, Zhangye Wang, Qunsheng Peng, Jiawan Zhang, Jizhou Sun: Texture Advection Based Simulation of Dynamic Cloud Scene. CAD/Graphics 2007: 144-149 | |
| 123 | Yanli Liu, Jin Wang, Chen Xi, Yanwen Guo, Qunsheng Peng: A Robust and Fast Non-local Means Algorithm for Image Denoising. CAD/Graphics 2007: 30 | |
| 122 | Chengfang Song, Qunsheng Peng, Zi'ang Ding, Xiaolan Tu, Yubo Zhang, Wei Chen, Chunxia Xiao: Sketch-based Modeling and Animation of Floral Blossom. CAD/Graphics 2007: 37 | |
| 121 | Lanfang Miao, Qunsheng Peng: Point Sampled Surface Reconstruction Based on Local Geometry. Edutainment 2007: 701-710 | |
| 120 | Zheng Gong, Zhimin Ren, Zhangye Wang, Qunsheng Peng: Interactive rendering of multiple scattering in participating media using separable phase function. GRAPP (GM/R) 2007: 262-270 | |
| 119 | Dengfeng Chai, Qunsheng Peng: Bilayer Stereo Matching. ICCV 2007: 1-8 | |
| 118 | Feng Tang, Jin Wang, Hai Tao, Qunsheng Peng: Probabilistic Hierarchical Face Model for Feature Localization. WACV 2007: 53 | |
| 117 | Weiwei Xu, Kun Zhou, Yizhou Yu, Qifeng Tan, Qunsheng Peng, Baining Guo: Gradient domain editing of deforming mesh sequences. ACM Trans. Graph. 26(3): 84 (2007) | |
| 116 | Min Hu, Junhui Wang, Qunsheng Peng: Identification and visualization of cage-shaped proteins. Bioinformatics 23(24): 3400-3402 (2007) | |
| 115 | Minghao Pan, Rui Wang, Xinguo Liu, Qunsheng Peng, Hujun Bao: Precomputed Radiance Transfer Field for Rendering Interreflections in Dynamic Scenes. Comput. Graph. Forum 26(3): 485-493 (2007) | |
| 114 | Yongwei Miao, Jieqing Feng, Chunxia Xiao, Qunsheng Peng, A. Robin Forrest: Differentials-Based Segmentation and Parameterization for Point-Sampled Surfaces. J. Comput. Sci. Technol. 22(5): 749-760 (2007) | |
| 113 | Shiguang Liu, Zhangye Wang, Zheng Gong, Lei Huang, Qunsheng Peng: Physically based animation of sandstorm. Journal of Visualization and Computer Animation 18(4-5): 259-269 (2007) | |
| 112 | Long Zhang, Yubo Zhang, Zhongding Jiang, Luying Li, Wei Chen, Qunsheng Peng: Precomputing data-driven tree animation. Journal of Visualization and Computer Animation 18(4-5): 371-382 (2007) | |
| 111 | Yanwen Guo, Fuyan Zhang, Chunxiao Liu, Hanqiu Sun, Qunsheng Peng: Learning-based 3D face detection using geometric context. Journal of Visualization and Computer Animation 18(4-5): 483-492 (2007) | |
| 110 | Changbo Wang, Zhangye Wang, Qunsheng Peng: Real-time rendering of sky scene considering scattering and refraction. Journal of Visualization and Computer Animation 18(4-5): 539-548 (2007) | |
| 109 | Chunxia Xiao, Wenting Zheng, Yongwei Miao, Yong Zhao, Qunsheng Peng: A unified method for appearance and geometry completion of point set surfaces. The Visual Computer 23(6): 433-443 (2007) | |
| 108 | Shiguang Liu, Zhangye Wang, Zheng Gong, Qunsheng Peng: Real time simulation of a tornado. The Visual Computer 23(8): 559-567 (2007) | |
| 107 | Long Zhang, Wei Chen, David S. Ebert, Qunsheng Peng: Conservative voxelization. The Visual Computer 23(9-11): 783-792 (2007) | |
| 106 | Chunxiao Liu, Yanwen Guo, Liang Pan, Qunsheng Peng, Fuyan Zhang: Image completion based on views of large displacement. The Visual Computer 23(9-11): 833-841 (2007) | |
| 2006 | ||
| 105 | Tomoyuki Nishita, Qunsheng Peng, Hans-Peter Seidel: Advances in Computer Graphics, 24th Computer Graphics International Conference, CGI 2006, Hangzhou, China, June 26-28, 2006, Proceedings Springer 2006 | |
| 104 | Dengfeng Chai, Qunsheng Peng: Image Feature Detection as Robust Model Fitting. ACCV (2) 2006: 673-682 | |
| 103 | Yi Gong, Wei Chen, Long Zhang, Yun Zeng, Qunsheng Peng: An Approximate Image-Space Approach for Real-Time Rendering of Deformable Translucent Objects. Computer Graphics International 2006: 124-135 | |
| 102 | Chunxia Xiao, Shu Liu, Qunsheng Peng, A. Robin Forrest: A Feature-Preserving and Volume-Constrained Flow for Fairing Irregular Meshes. Computer Graphics International 2006: 197-208 | |
| 101 | Chunxia Xiao, Wenting Zheng, Yongwei Miao, Yong Zhao, Qunsheng Peng: Appearance and Geometry Completion with Constrained Texture Synthesis. Computer Graphics International 2006: 24-35 | |
| 100 | Jin Wang, Yiting Ying, Yanwen Guo, Qunsheng Peng: Automatic Foreground Extraction of Head Shoulder Images. Computer Graphics International 2006: 385-396 | |
| 99 | Min Hu, Wei Chen, Tao Zhang, Qunsheng Peng: Direct Volume Rendering of Volumetric Protein Data. Computer Graphics International 2006: 397-403 | |
| 98 | Changbo Wang, Zhangye Wang, Qi Zhou, Zhidong Jin, Qunsheng Peng: Real-Time Simulation of Dynamic Mirage Scenes. Computer Graphics International 2006: 647-654 | |
| 97 | Yongwei Miao, Jieqing Feng, Chunxia Xiao, Hui Li, Qunsheng Peng: Detail-Preserving Local Editing for Point-Sampled Geometry. Computer Graphics International 2006: 673-681 | |
| 96 | Long Zhang, Chengfang Song, Qifeng Tan, Wei Chen, Qunsheng Peng: Quasi-physical Simulation of Large-Scale Dynamic Forest Scenes. Computer Graphics International 2006: 735-742 | |
| 95 | Chengfang Song, Qifeng Tan, Long Zhang, Wei Chen, Yi Gong, Yu Guan, Qunsheng Peng: Interactive Simulation of Large-Scale Forests in Virtual Reality Applications. Edutainment 2006: 1066-1069 | |
| 94 | Tianzhou Chen, Jinhui Yu, Qunsheng Peng: Style Conversion of Cartoon Animation. Edutainment 2006: 1074-1079 | |
| 93 | Guoxian Zheng, Jieqing Feng, Xiaogang Jin, Qunsheng Peng: Adaptive Level Set Method for Mesh Evolution. Edutainment 2006: 1094-1097 | |
| 92 | Yu Guan, Xiao Liang, Zi'ang Ding, Yinan Fan, Wei Chen, Qunsheng Peng: Energy Matting. Edutainment 2006: 1098-1102 | |
| 91 | Zhangye Wang, Changbo Wang, Yan Zhou, Qunsheng Peng: Real-Time Walkthrough System of Large-Scale Infrared Dynamic Scene. Edutainment 2006: 947-950 | |
| 90 | Jin Wang, Yanwen Guo, Yiting Ying, Yanli Liu, Qunsheng Peng: Fast Non-Local Algorithm for Image Denoising. ICIP 2006: 1429-1432 | |
| 89 | Yanwen Guo, Xiaodong Xu, Xi Chen, Jin Wang, Qunsheng Peng: Synthesizing Variational Direction and Scale Texture on Planar Region. PCM 2006: 159-166 | |
| 88 | Zhong Ren, Rui Wang, John Snyder, Kun Zhou, Xinguo Liu, Bo Sun, Peter-Pike J. Sloan, Hujun Bao, Qunsheng Peng, Baining Guo: Real-time soft shadows in dynamic scenes using spherical harmonic exponentiation. ACM Trans. Graph. 25(3): 977-986 (2006) | |
| 87 | Yu Guan, Wei Chen, Xiao Liang, Zi'ang Ding, Qunsheng Peng: . Comput. Graph. Forum 25(3): 567-576 (2006) | |
| 86 | Yun Zeng, Wei Chen, Qunsheng Peng: A Novel Variational Image Model: Towards a Unified Approach to Image Editing. J. Comput. Sci. Technol. 21(2): 224-231 (2006) | |
| 85 | Xinguo Liu, Hujun Bao, Qunsheng Peng: Digital Differential Geometry Processing. J. Comput. Sci. Technol. 21(5): 847-860 (2006) | |
| 84 | Yu Guan, Wei Chen, Lincan Zou, Long Zhang, Qunsheng Peng: Modeling and rendering of realistic waterfall scenes with dynamic texture sprites. Journal of Visualization and Computer Animation 17(5): 573-583 (2006) | |
| 83 | Jieqing Feng, Jin Shao, Xiaogang Jin, Qunsheng Peng, A. Robin Forrest: Multiresolution free-form deformation with subdivision surface of arbitrary topology. The Visual Computer 22(1): 28-42 (2006) | |
| 82 | Guofei Hu, Qunsheng Peng, A. Robin Forrest: Mean shift denoising of point-sampled surfaces. The Visual Computer 22(3): 147-157 (2006) | |
| 81 | Chunxia Xiao, Yongwei Miao, Shu Liu, Qunsheng Peng: A dynamic balanced flow for filtering point-sampled geometry. The Visual Computer 22(3): 210-219 (2006) | |
| 80 | Rui Wang, Wei Hua, Zilong Dong, Qunsheng Peng, Hujun Bao: Synthesizing trees by plantons. The Visual Computer 22(4): 238-248 (2006) | |
| 79 | Changbo Wang, Zhangye Wang, Tian Xia, Qunsheng Peng: Real-time snowing simulation. The Visual Computer 22(5): 315-323 (2006) | |
| 78 | Rui Wang, Kun Zhou, John Snyder, Xinguo Liu, Hujun Bao, Qunsheng Peng, Baining Guo: Variational sphere set approximation for solid objects. The Visual Computer 22(9-11): 612-621 (2006) | |
| 2005 | ||
| 77 | Tao Zhang, Wei Chen, Min Hu, Qunsheng Peng: A similarity computing algorithm for proteins. CAD/Graphics 2005: 5 | |
| 76 | Zhihua Zhou, Huagen Wan, Shuming Gao, Qunsheng Peng: A realistic force rendering algorithm for CyberGrasp. CAD/Graphics 2005: 6 | |
| 75 | Tao Zhang, Wei Chen, Min Hu, Qunsheng Peng: A Similarity Computing Algorithm for Volumetric Data Sets. FSKD (2) 2005: 742-751 | |
| 74 | Guofei Hu, Jie Xu, Lanfang Miao, Qunsheng Peng: Bilateral Estimation of Vertex Normal for Point-Sampled Models. ICCSA (1) 2005: 758-768 | |
| 73 | Yongwei Miao, Jieqing Feng, Qunsheng Peng: Curvature Estimation of Point-Sampled Surfaces and Its Applications. ICCSA (3) 2005: 1023-1032 | |
| 72 | Yanwen Guo, Jin Wang, Xiufen Cui, Qunsheng Peng: A New Constrained Texture Mapping Method. ICEC 2005: 48-58 | |
| 71 | Yongwei Miao, Huahao Shou, Jieqing Feng, Qunsheng Peng, A. Robin Forrest: Bézier Surfaces of Minimal Internal Energy. IMA Conference on the Mathematics of Surfaces 2005: 318-335 | |
| 70 | Min Hu, Qunsheng Peng: Volume fractal dimensionality: a useful parameter for measuring the complexity of 3D protein spatial structures. SAC 2005: 172-176 | |
| 69 | Lanfang Miao, Jin Huang, Xinguo Liu, Hujun Bao, Qunsheng Peng, Baining Guo: Computing Variation Modes for Point Set Surfaces. SPBG 2005: 63-69 | |
| 68 | Jinhui Yu, Qunsheng Peng: Realistic synthesis of cao shu of Chinese calligraphy. Computers & Graphics 29(1): 145-153 (2005) | |
| 67 | Yanwen Guo, Jin Wang, Hanqiu Sun, Xiufen Cui, Qunsheng Peng: A novel constrained texture mapping method based on harmonic map. Computers & Graphics 29(6): 972-979 (2005) | |
| 66 | Changbo Wang, Zhangye Wang, Qi Zhou, Chengfang Song, Yu Guan, Qunsheng Peng: Dynamic modeling and rendering of grass wagging in wind. Journal of Visualization and Computer Animation 16(3-4): 377-389 (2005) | |
| 65 | Yanwen Guo, Jin Wang, Xiang Zeng, Zhongyi Xie, Hanqiu Sun, Qunsheng Peng: Image and video retexturing. Journal of Visualization and Computer Animation 16(3-4): 451-461 (2005) | |
| 2004 | ||
| 64 | Feng Tang, Yiting Ying, Jin Wang, Qunsheng Peng: A Novel Texture Synthesis Based Algorithm for Object Removal in Photographs. ASIAN 2004: 248-258 | |
| 63 | Zhao Dong, Wei Chen, Long Zhang, Qunsheng Peng: Balancing CPU and GPU: Real-Time Visualization of Large Scale 3D Scanning Models. GCC Workshops 2004: 712-719 | |
| 62 | Zhao Dong, Wei Chen, Hujun Bao, Hongxin Zhang, Qunsheng Peng: Real-time Voxelization for Complex Polygonal Models. Pacific Conference on Computer Graphics and Applications 2004: 43-50 | |
| 61 | Huagen Wan, Yang Luo, Shuming Gao, Qunsheng Peng: Realistic virtual hand modeling with applications for virtual grasping. VRCAI 2004: 81-87 | |
| 60 | Wei Chen, Huagen Wan, Hongxin Zhang, Hujun Bao, Qunsheng Peng: Interactive collision detection for complex and deformable models using programmable graphics hardware. VRST 2004: 10-15 | |
| 59 | Wei Hua, Huaisheng Zhang, Yanqing Lu, Hujun Bao, Qunsheng Peng: Huge texture mapping for real-time visualization of large-scale terrain. VRST 2004: 154-157 | |
| 58 | Guofei Hu, Qunsheng Peng, A. Robin Forrest: Robust Mesh Smoothing. J. Comput. Sci. Technol. 19(4): 521-528 (2004) | |
| 57 | Kun Zhou, Hujun Bao, Jiaoying Shi, Qunsheng Peng: Geometric Signal Compression. J. Comput. Sci. Technol. 19(5): 596-606 (2004) | |
| 56 | Xueying Qin, Eihachiro Nakamae, Wei Hua, Yasuo Nagai, Qunsheng Peng: Anti-Aliased Rendering of Water Surface. J. Comput. Sci. Technol. 19(5): 626-632 (2004) | |
| 55 | Chunxia Xiao, Wenting Zheng, Qunsheng Peng, A. Robin Forrest: Robust morphing of point-sampled geometry. Journal of Visualization and Computer Animation 15(3-4): 201-210 (2004) | |
| 2003 | ||
| 54 | Ying Tang, Jin Wang, Hujun Bao, Qunsheng Peng: RBF-based constrained texture mapping. Computers & Graphics 27(3): 415-422 (2003) | |
| 53 | Xiaogang Jin, Hanqiu Sun, Qunsheng Peng: Subdivision interpolating implicit surfaces. Computers & Graphics 27(5): 763-772 (2003) | |
| 52 | Huagen Wan, Shuming Gao, Qunsheng Peng, Yiyu Cai: Optimization Techniques for Assembly Planning of Complex Models in Large-scale Virtual Environments. Int. J. Image Graphics 3(2): 379-398 (2003) | |
| 51 | Jinhui Yu, Guoming Luo, Qunsheng Peng: Image-Based Synthesis of Chinese Landscape Painting. J. Comput. Sci. Technol. 18(1): 22-28 (2003) | |
| 50 | Wei Chen, Wei Hua, Hujun Bao, Qunsheng Peng: Real-Time Ray Casting Rendering of Volume Clipping in Medical Visualization. J. Comput. Sci. Technol. 18(6): 804-814 (2003) | |
| 2002 | ||
| 49 | Jiaoying Shi, Larry F. Hodges, Hanqiu Sun, Qunsheng Peng: Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 2002, Hong Kong, China, November 11-13, 2002 ACM 2002 | |
| 48 | Wei Hua, Hujun Bao, Qunsheng Peng, A. Robin Forrest: The global occlusion map: a new occlusion culling approach. VRST 2002: 155-162 | |
| 47 | Wenting Zheng, Hanqiu Sun, Hujun Bao, Qunsheng Peng: Rendering of virtual environments based on polygonal & point-based models. VRST 2002: 25-32 | |
| 46 | Yong-qing Li, Ying-Lin Ke, Wei-Shi Li, Qunsheng Peng, Jianrong Tan: Termination criterion for subdivision of triangular Bézier patch. Computers & Graphics 26(1): 67-74 (2002) | |
| 45 | Lanfang Miao, Xinguo Liu, Qunsheng Peng, Hujun Bao: BRDC: binary representation of displacement code for line. Computers & Graphics 26(3): 401-408 (2002) | |
| 44 | Guodong Lu, Xuanhui Wu, Qunsheng Peng: An efficient line clipping algorithm based on adaptive line rejection. Computers & Graphics 26(3): 409-415 (2002) | |
| 43 | Xinguo Liu, Hujun Bao, Heung-Yeung Shum, Qunsheng Peng: A Novel Volume Constrained Smoothing Method for Meshes. Graphical Models 64(3-4): 169-182 (2002) | |
| 42 | Jin Wang, Hujun Bao, Weihua Zhou, Qunsheng Peng, Yingqing Xu: Automatic Image-Based Pencil Sketch Rendering. J. Comput. Sci. Technol. 17(3): 347-355 (2002) | |
| 41 | Jieqing Feng, Tomoyuki Nishita, Xiaogang Jin, Qunsheng Peng: B-spline free-form deformation of polygonal object as trimmed Bézier surfaces. The Visual Computer 18(8): 493-510 (2002) | |
| 2001 | ||
| 40 | Qunsheng Peng, Wei Hua, Xuehui Yang: A New Approach of Point-Based Rendering. Computer Graphics International 2001: 275-284 | |
| 39 | Xinguo Liu, Hujun Bao, Qunsheng Peng, Pheng-Ann Heng, Tien-Tsin Wong: Constrained Fairing for Meshes. Comput. Graph. Forum 20(2): 115-123 (2001) | |
| 38 | Xiang Fang, Hujun Bao, Pheng-Ann Heng, Tien-Tsin Wong, Qunsheng Peng: Continuous field based free-form surface modeling and morphing. Computers & Graphics 25(2): 235-243 (2001) | |
| 37 | Xiaogang Jin, Huagen Wan, Qunsheng Peng: Geometric Deformations Based on 3D Volume Morphing. J. Comput. Sci. Technol. 16(5): 443-449 (2001) | |
| 36 | Cao Weiqun, Hujun Bao, Qunsheng Peng: An Algorithm for LOD by Merging Near Coplanar Faces Based on Gauss Sphere. J. Comput. Sci. Technol. 16(5): 450-457 (2001) | |
| 2000 | ||
| 35 | Jieqing Feng, Qunsheng Peng: B-Spline Free-Form Deformation of Polygonal Objects through Fast Functional Composition. GMP 2000: 408-414 | |
| 34 | Li Chen, Issei Fujishiro, Qunsheng Peng: Fast LIC Image Generation Based on Significance Map. ISHPC 2000: 537-546 | |
| 33 | Ying Tang, Hujun Bao, Qunsheng Peng, Florence Y. Mong: Non-Distorted Texture Mapping Using Variational Interpolation. Pacific Conference on Computer Graphics and Applications 2000: 402-403 | |
| 32 | Xinguo Liu, Hujun Bao, Qunsheng Peng, Pheng-Ann Heng, Tien-Tsin Wong, Hanqiu Sun: Progressive Geometry Compression for Meshes. Pacific Conference on Computer Graphics and Applications 2000: 408-410 | |
| 31 | Shuming Gao, Huagen Wan, Qunsheng Peng: An approach to solid modeling in a semi-immersive virtual environment. Computers & Graphics 24(2): 191-202 (2000) | |
| 30 | Xiaogang Jin, Youfu Li, Qunsheng Peng: General constrained deformations based on generalized metaballs. Computers & Graphics 24(2): 219-231 (2000) | |
| 29 | Shuming Gao, Huagen Wan, Qunsheng Peng: Constraint-Based Virtual Solid Modeling. J. Comput. Sci. Technol. 15(1): 56-63 (2000) | |
| 1999 | ||
| 28 | Wenting Zheng, Hujun Bao, Qunsheng Peng, Hanqiu Sun: A Distributed Hybrid Rendering Algorithm for Highly Complex Scenes. Pacific Conference on Computer Graphics and Applications 1999: 222-230 | |
| 27 | Hujun Bao, Li Chen, Jianguo Ying, Qunsheng Peng: Non-linear view interpolation. Journal of Visualization and Computer Animation 10(4): 233-241 (1999) | |
| 1998 | ||
| 26 | Xiaogang Jin, Youfu Li, Qunsheng Peng: General Constrained Deformations based on Generalized Metaballs. Pacific Conference on Computer Graphics and Applications 1998: 115-124 | |
| 25 | Wei jie Yu, Hongming Tu, Qunsheng Peng: An Infrared Image Synthesis Model. Pacific Conference on Computer Graphics and Applications 1998: 208-209 | |
| 24 | Hujun Bao, Li Chen, Jianguo Ying, Qunsheng Peng: Nonlinear View Interpolation. Pacific Conference on Computer Graphics and Applications 1998: 61- | |
| 23 | Yigang Wang, Hujun Bao, Qunsheng Peng: Accelerated Walkthroughs of Virtual Environments Based on Visibility Preprocessing and Simplification. Comput. Graph. Forum 17(3): 187-194 (1998) | |
| 22 | Hujun Bao, Qunsheng Peng: Interactive 3D Morphing. Comput. Graph. Forum 17(3): 23-30 (1998) | |
| 1997 | ||
| 21 | Qunsheng Peng, Xiaogang Jin, Jieqing Feng: Arc-Length-Based Axial Deformation and Length Preserved Animation. CA 1997: 86-92 | |
| 20 | Lizhuang Ma, Rynson W. H. Lau, Jieqing Feng, Qunsheng Peng, Janis P. Y. Wong: Surface deformation using the sensor glove. VRST 1997: 189-196 | |
| 19 | Hujun Bao, Xiaogang Jin, Qunsheng Peng: A progressive radiosity algorithm based on piecewise polynomial intensity distribution. Computers & Graphics 21(3): 281-288 (1997) | |
| 18 | Shuming Gao, Qunsheng Peng: Hierarchical geometric constraint model for parametric feature based modeling. J. Comput. Sci. Technol. 12(3): 193-201 (1997) | |
| 1996 | ||
| 17 | Sheng Fu, Hujun Bao, Qunsheng Peng: An accelerated rendering algorithm for stereoscopic display. Computers & Graphics 20(2): 223-229 (1996) | |
| 16 | Jieqing Feng, Lizhuang Ma, Qunsheng Peng: A new free-form deformation through the control of parametric surfaces. Computers & Graphics 20(4): 531-539 (1996) | |
| 1995 | ||
| 15 | Lizhuang Ma, Qunsheng Peng: Modifying and Controlling of Smooth Closed Surfaces. ICSC 1995: 398-410 | |
| 14 | Hujun Bao, Jianguo Ying, Qunsheng Peng: Shading with Curve Light Sources. Comput. Graph. Forum 14(3): 217-228 (1995) | |
| 13 | Yizhou Yu, Qunsheng Peng: Multiresolution B-spline Radiosity. Comput. Graph. Forum 14(3): 285-298 (1995) | |
| 12 | Lizhuang Ma, Qunsheng Peng: Smoothing of free-form surfaces with Bézier patches. Computer Aided Geometric Design 12(3): 231-249 (1995) | |
| 11 | Lizhuang Ma, Qunsheng Peng: Recursive Gk transformations between adjacent Bézier surfaces. Computer Aided Geometric Design 12(5): 439-458 (1995) | |
| 1994 | ||
| 10 | Hujun Bao, Qunsheng Peng: An efficient form-factor evaluation algorithm for environments with curved surfaces. Computers & Graphics 18(4): 481-486 (1994) | |
| 9 | Jianrong Tan, Jianmin Zheng, Qunsheng Peng: A unified algorithm for finding the intersection curve of surfaces. J. Comput. Sci. Technol. 9(2): 107-116 (1994) | |
| 1993 | ||
| 8 | Hujun Bao, Qunsheng Peng: A Progressive Radiosity Algorithm for Scenes Containing Curved Surfaces. Comput. Graph. Forum 12(3): 399-408 (1993) | |
| 7 | Hujun Bao, Qunsheng Peng: Shading models for linear and area light sources. Computers & Graphics 17(2): 137-145 (1993) | |
| 1992 | ||
| 6 | Lizhuang Ma, Youdong Liang, Qunsheng Peng: Equidistant Smoothing of Polyhedra with Arbitrary Topologies. Comput. Graph. Forum 11(3): 405-414 (1992) | |
| 5 | Yong Zhou, Qunsheng Peng: The super-plane buffer: An efficient form-factor evaluation algorithm for progressive radiosity. Computers & Graphics 16(2): 151-158 (1992) | |
| 4 | Mingfu Wang, Hujun Bao, Qunsheng Peng: A new progressive radiosity algorithm through the use of accurate form-factors. Computers & Graphics 16(3): 303-309 (1992) | |
| 1990 | ||
| 3 | Hau Xu, Qunsheng Peng, You-Dong Liang: Accelerated radiosity method for complex environments. Computers & Graphics 14(1): 65-71 (1990) | |
| 1988 | ||
| 2 | Min-Zhi Shao, Qunsheng Peng, You-Dong Liang: A new radiosity approach by procedural refinements for realistic image sythesis. SIGGRAPH 1988: 93-99 | |
| 1 | Yining Zhu, Qunsheng Peng, Youdong Liang: PERIS: A programming environment for realistic image synthesis. Computers & Graphics 12(3-4): 299-307 (1988) | |
Colors in the list of coauthors
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