 | 2009 |
| 30 |  | Uldarico Muico,
Yongjoon Lee,
Jovan Popovic,
Zoran Popovic:
Contact-aware nonlinear control of dynamic characters.
ACM Trans. Graph. 28(3): (2009) |
| 29 |  | Kevin Wampler,
Zoran Popovic:
Optimal gait and form for animal locomotion.
ACM Trans. Graph. 28(3): (2009) |
| 2007 |
| 28 |  | Zoran Popovic:
Rethinking Algorithms for Games: Towards High-Fidelity Effects in Interactive Environments.
Pacific Conference on Computer Graphics and Applications 2007: 3 |
| 27 |  | Kevin Wampler,
Daichi Sasaki,
Li Zhang,
Zoran Popovic:
Dynamic, expressive speech animation from a single mesh.
Symposium on Computer Animation 2007: 53-62 |
| 26 |  | Seth Cooper,
Aaron Hertzmann,
Zoran Popovic:
Active learning for real-time motion controllers.
ACM Trans. Graph. 26(3): 5 (2007) |
| 25 |  | Adrien Treuille,
Yongjoon Lee,
Zoran Popovic:
Near-optimal character animation with continuous control.
ACM Trans. Graph. 26(3): 7 (2007) |
| 24 |  | Steve Capell,
Matthew Burkhart,
Brian Curless,
Tom Duchamp,
Zoran Popovic:
Physically based rigging for deformable characters.
Graphical Models 69(1): 71-87 (2007) |
| 2006 |
| 23 |  | Brett Allen,
Brian Curless,
Zoran Popovic,
Aaron Hertzmann:
Learning a correlated model of identity and pose-dependent body shape variation for real-time synthesis.
Symposium on Computer Animation 2006: 147-156 |
| 22 |  | C. Karen Liu,
Aaron Hertzmann,
Zoran Popovic:
Composition of complex optimal multi-character motions.
Symposium on Computer Animation 2006: 215-222 |
| 21 |  | Adrien Treuille,
Seth Cooper,
Zoran Popovic:
Continuum crowds.
ACM Trans. Graph. 25(3): 1160-1168 (2006) |
| 20 |  | Adrien Treuille,
Andrew Lewis,
Zoran Popovic:
Model reduction for real-time fluids.
ACM Trans. Graph. 25(3): 826-834 (2006) |
| 19 |  | Yeuhi Abe,
C. Karen Liu,
Zoran Popovic:
Momentum-based parameterization of dynamic character motion.
Graphical Models 68(2): 194-211 (2006) |
| 2005 |
| 18 |  | C. Karen Liu,
Aaron Hertzmann,
Zoran Popovic:
Learning physics-based motion style with nonlinear inverse optimization.
ACM Trans. Graph. 24(3): 1071-1081 (2005) |
| 2004 |
| 17 |  | Antoine McNamara,
Adrien Treuille,
Zoran Popovic,
Jos Stam:
Fluid control using the adjoint method.
ACM Trans. Graph. 23(3): 449-456 (2004) |
| 16 |  | Keith Grochow,
Steven L. Martin,
Aaron Hertzmann,
Zoran Popovic:
Style-based inverse kinematics.
ACM Trans. Graph. 23(3): 522-531 (2004) |
| 2003 |
| 15 |  | Mira Dontcheva,
Gary D. Yngve,
Zoran Popovic:
Layered acting for character animation.
ACM Trans. Graph. 22(3): 409-416 (2003) |
| 14 |  | Brett Allen,
Brian Curless,
Zoran Popovic:
The space of human body shapes: reconstruction and parameterization from range scans.
ACM Trans. Graph. 22(3): 587-594 (2003) |
| 13 |  | Adrien Treuille,
Antoine McNamara,
Zoran Popovic,
Jos Stam:
Keyframe control of smoke simulations.
ACM Trans. Graph. 22(3): 716-723 (2003) |
| 12 |  | Jia-chi Wu,
Zoran Popovic:
Realistic modeling of bird flight animations.
ACM Trans. Graph. 22(3): 888-895 (2003) |
| 2002 |
| 11 |  | C. Karen Liu,
Zoran Popovic:
Synthesis of complex dynamic character motion from simple animations.
SIGGRAPH 2002: 408-416 |
| 10 |  | Steve Capell,
Seth Green,
Brian Curless,
Tom Duchamp,
Zoran Popovic:
Interactive skeleton-driven dynamic deformations.
SIGGRAPH 2002: 586-593 |
| 9 |  | Brett Allen,
Brian Curless,
Zoran Popovic:
Articulated body deformation from range scan data.
SIGGRAPH 2002: 612-619 |
| 8 |  | C. Karen Liu,
Zoran Popovic:
Synthesis of complex dynamic character motion from simple animations.
ACM Trans. Graph. 21(3): 408-416 (2002) |
| 7 |  | Steve Capell,
Seth Green,
Brian Curless,
Tom Duchamp,
Zoran Popovic:
Interactive skeleton-driven dynamic deformations.
ACM Trans. Graph. 21(3): 586-593 (2002) |
| 6 |  | Brett Allen,
Brian Curless,
Zoran Popovic:
Articulated body deformation from range scan data.
ACM Trans. Graph. 21(3): 612-619 (2002) |
| 2000 |
| 5 |  | Zoran Popovic:
Editing Dynamic Properties of Captured Human Motion.
ICRA 2000: 670-675 |
| 4 |  | Jovan Popovic,
Steven M. Seitz,
Michael Erdmann,
Zoran Popovic,
Andrew P. Witkin:
Interactive manipulation of rigid body simulations.
SIGGRAPH 2000: 209-217 |
| 3 |  | Zoran Popovic:
Controlling physics in realistic character animation.
Commun. ACM 43(7): 50-58 (2000) |
| 1999 |
| 2 |  | Zoran Popovic,
Andrew P. Witkin:
Physically Based Motion Transformation.
SIGGRAPH 1999: 11-20 |
| 1995 |
| 1 |  | Andrew P. Witkin,
Zoran Popovic:
Motion warping.
SIGGRAPH 1995: 105-108 |