| 2009 | ||
|---|---|---|
| 36 | Mathieu Gauthier, Pierre Poulin: Preserving sharp edges in geometry images. Graphics Interface 2009: 1-6 | |
| 2008 | ||
| 35 | Karim Dhambri, Houari A. Sahraoui, Pierre Poulin: Visual Detection of Design Anomalies. CSMR 2008: 279-283 | |
| 34 | François Duranleau, Philippe Beaudoin, Pierre Poulin: Multiresolution point-set surfaces. Graphics Interface 2008: 211-218 | |
| 33 | Guillaume Langelier, Houari A. Sahraoui, Pierre Poulin: Exploring the evolution of software quality with animated visualization. VL/HCC 2008: 13-20 | |
| 32 | Romain Pacanowski, Mickaël Raynaud, Xavier Granier, Patrick Reuter, Christophe Schlick, Pierre Poulin: Efficient streaming of 3D scenes with complex geometry and complex lighting. Web3D 2008: 11-17 | |
| 31 | Fabrice Rousselle, Petrik Clarberg, Luc Leblanc, Victor Ostromoukhov, Pierre Poulin: Efficient product sampling using hierarchical thresholding. The Visual Computer 24(7-9): 465-474 (2008) | |
| 2007 | ||
| 30 | Philippe Beaudoin, Pierre Poulin, Michiel van de Panne: Adapting wavelet compression to human motion capture clips. Graphics Interface 2007: 313-318 | |
| 29 | Simon Bouvier-Zappa, Victor Ostromoukhov, Pierre Poulin: Motion cues for illustration of skeletal motion capture data. NPAR 2007: 133-140 | |
| 2005 | ||
| 28 | Guillaume Langelier, Houari A. Sahraoui, Pierre Poulin: Visualization-based analysis of quality for large-scale software systems. ASE 2005: 214-223 | |
| 27 | Jean-François St-Amour, Eric Paquette, Pierre Poulin: Soft shadows from extended light sources with penumbra deep shadow maps. Graphics Interface 2005: 105-112 | |
| 26 | Guillaume Langelier, Houari A. Sahraoui, Pierre Poulin: Visualisation et analyse de logiciels de grande taille. L'OBJET 11(1-2): 159-173 (2005) | |
| 2004 | ||
| 25 | Philippe Beaudoin, Pierre Poulin: Compressed Multisampling for Efficient Hardware Edge Antialiasing. Graphics Interface 2004: 169-176 | |
| 24 | Martin Granger-Piché, Emric Epstein, Pierre Poulin: Interactive Hierarchical Space Carving with Projector-based Calibrations. VMV 2004: 159-166 | |
| 2003 | ||
| 23 | Pierre Poulin, Marc Stamminger, François Duranleau, Marie-Claude Frasson, George Drettakis: Interactive Point-based Modeling of Complex Objects from Images. Graphics Interface 2003: 11-20 | |
| 2002 | ||
| 22 | Eric Paquette, Pierre Poulin, George Drettakis: The Simulation of Paint Cracking and Peeling. Graphics Interface 2002: 59-68 | |
| 21 | Eric Plante, Marie-Paule Cani, Pierre Poulin: Capturing the Complexity of Hair Motion. Graphical Models 64(1): 40-58 (2002) | |
| 2001 | ||
| 20 | Philippe Beaudoin, Sébastien Paquet, Pierre Poulin: Realistic and Controllable Fire Simulation. Graphics Interface 2001: 159-166 | |
| 19 | Eric Paquette, Pierre Poulin, George Drettakis: Surface Aging by Impacts. Graphics Interface 2001: 175-182 | |
| 18 | Jocelyn Houle, Pierre Poulin: Simplification and Real-time Smooth Transitions of Articulated Meshes. Graphics Interface 2001: 55-60 | |
| 17 | Alexandre Meyer, Fabrice Neyret, Pierre Poulin: Interactive Rendering of Trees with Shading and Shadows. Rendering Techniques 2001: 183-196 | |
| 16 | Normand Brière, Pierre Poulin: Adaptive Representation of Specular Light. Comput. Graph. Forum 20(2): 149-159 (2001) | |
| 2000 | ||
| 15 | Sidney Fels, Pierre Poulin: Proceedings of the Graphics Interface 2000 Conference, May 15-17, 2000, Montréal, Québec, Canada Canadian Human-Computer Communications Society 2000 | |
| 14 | Normand Brière, Pierre Poulin: Adaptive Representation of Specular Light Flux. Graphics Interface 2000: 127-136 | |
| 13 | Laurent Lefebvre, Pierre Poulin: Analysis and Synthesis of Structural Textures. Graphics Interface 2000: 77-86 | |
| 12 | Luc Leblanc, Pierre Poulin: Guaranteed Occlusion and Visibility in Cluster Hierarchical Radiosity. Rendering Techniques 2000: 89-100 | |
| 1999 | ||
| 11 | Céline Loscos, Marie-Claude Frasson, George Drettakis, Bruce Walter, Xavier Granier, Pierre Poulin: Interactive Virtual Relighting and Remodeling of Real Scenes. Rendering Techniques 1999: 329-340 | |
| 1998 | ||
| 10 | C. Kouadio, Pierre Poulin, P. Lachapelle: Real-Time Facial Animation based upon a Bank of 3D Facial Expressions. CA 1998: 128-136 | |
| 9 | Patrick Fournier, Arash Habibi, Pierre Poulin: Simulating the Flow of Liquid Droplets. Graphics Interface 1998: 133-142 | |
| 8 | Pierre Poulin, Mathieu Ouimet, Marie-Claude Frasson: Interactively Modeling with Photogrammetry. Rendering Techniques 1998: 93-104 | |
| 7 | Eric Paquette, Pierre Poulin, George Drettakis: A Light Hierarchy for Fast Rendering of Scenes with Many Lights. Comput. Graph. Forum 17(3): 63-74 (1998) | |
| 1997 | ||
| 6 | Pierre Poulin, Karim Ratib, Marco Jacque: Sketching Shadows and Highlights to Position Lights. Computer Graphics International 1997: 56- | |
| 1996 | ||
| 5 | Normand Brière, Pierre Poulin: Hierarchical View-Dependent Structures for Interactive Scene Manipulation. SIGGRAPH 1996: 83-90 | |
| 1995 | ||
| 4 | Pierre Poulin, Alain Fournier: Painting Surface Characteristics. Rendering Techniques 1995: 160-169 | |
| 1992 | ||
| 3 | Pierre Poulin, Alain Fournier: Lights from Highlights and Shadows. SI3D 1992: 31-38 | |
| 1991 | ||
| 2 | Pierre Poulin, John Amanatides: Shading and shadowing with linear light sources. Computers & Graphics 15(2): 259-265 (1991) | |
| 1990 | ||
| 1 | Pierre Poulin, Alain Fournier: A model for anisotropic reflection. SIGGRAPH 1990: 273-282 | |