 | 2009 |
| 25 |  | Samuel Mascarenhas,
João Dias,
Rui Prada,
Ana Paiva:
One for All or One for One? The Influence of Cultural Dimensions in Virtual Agents' Behaviour.
IVA 2009: 272-286 |
| 24 |  | Marco Vala,
Guilherme Raimundo,
Pedro Sequeira,
Pedro Cuba,
Rui Prada,
Carlos Martinho,
Ana Paiva:
ION Framework - A Simulation Environment for Worlds with Virtual Agents.
IVA 2009: 418-424 |
| 23 |  | Ana Cristina Mendes,
Rui Prada,
Luísa Coheur:
Adapting a Virtual Agent to Users' Vocabulary and Needs.
IVA 2009: 529-530 |
| 22 |  | Rui Prada,
Ana Paiva:
Teaming up humans with autonomous synthetic characters.
Artif. Intell. 173(1): 80-103 (2009) |
| 2008 |
| 21 |  | Hector Geffner,
Rui Prada,
Isabel Machado Alexandre,
Nuno David:
Advances in Artificial Intelligence - IBERAMIA 2008, 11th Ibero-American Conference on AI, Lisbon, Portugal, October 14-17, 2008. Proceedings
Springer 2008 |
| 20 |  | Nuno Afonso,
Rui Prada:
Agents That Relate: Improving the Social Believability of Non-Player Characters in Role-Playing Games.
ICEC 2008: 34-45 |
| 19 |  | Rui Prada:
Teaming up humans with autonomous synthetic characters.
AI Commun. 21(1): 83-85 (2008) |
| 2007 |
| 18 |  | Ana Paiva,
Rui Prada,
Rosalind W. Picard:
Affective Computing and Intelligent Interaction, Second International Conference, ACII 2007, Lisbon, Portugal, September 12-14, 2007, Proceedings
Springer 2007 |
| 17 |  | Rui Prada,
Nuno Otero,
Ana Paiva:
The user in the group: evaluating the effects of autonomous group dynamics.
Advances in Computer Entertainment Technology 2007: 25-32 |
| 2006 |
| 16 |  | Celso de Melo,
Rui Prada,
Guilherme Raimundo,
Joana Paulo Pardal,
Helena Sofia Pinto,
Ana Paiva:
Mainstream Games in the Multi-agent Classroom.
IAT 2006: 757-761 |
| 2005 |
| 15 |  | Rui Prada,
Ana Paiva:
Believable groups of synthetic characters.
AAMAS 2005: 37-43 |
| 14 |  | Rui Prada,
Ana Paiva:
Synthetic group dynamics in entertainment scenarios: creating believable interactions in groups of synthetic characters.
Advances in Computer Entertainment Technology 2005: 3 |
| 13 |  | Rui Prada,
Ana Paiva:
Intelligent Virtual Agents in Collaborative Scenarios.
IVA 2005: 317-328 |
| 2004 |
| 12 |  | Marco Vala,
Ana Paiva,
Rui Prada:
From Motion Control to Emotion Influence: Controlling Autonomous Synthetic Characters in a Computer Game.
AAMAS 2004: 1302-1303 |
| 11 |  | Marco Vala,
Ana Paiva,
Rui Prada:
"Tangible Influence": Towards a New Interaction Paradigm for Computer Games.
ICEC 2004: 68-79 |
| 2003 |
| 10 |  | Kristina Höök,
Adrian Bullock,
Ana Paiva,
Marco Vala,
Ricardo Chaves,
Rui Prada:
FantasyA and SenToy.
CHI Extended Abstracts 2003: 804-805 |
| 9 |  | Ana Paiva,
Rui Prada,
Ricardo Chaves,
Marco Vala,
Adrian Bullock,
Gerd Andersson,
Kristina Höök:
Demo: playingfFantasyA with senToy.
ICMI 2003: 303-304 |
| 8 |  | Ana Paiva,
Rui Prada,
Ricardo Chaves,
Marco Vala,
Adrian Bullock,
Gerd Andersson,
Kristina Höök:
Towards tangibility in gameplay: building a tangible affective interface for a computer game.
ICMI 2003: 60-67 |
| 7 |  | Rui Prada,
Marco Vala,
Ana Paiva,
Kristina Höök,
Adrian Bullock:
FantasyA - The Duel of Emotions.
IVA 2003: 62-66 |
| 2002 |
| 6 |  | Rui Prada,
Ana Paiva,
Isabel Machado,
Catarina Gouveia:
"You Cannot Use My Broom! I'm the Witch, You're the Prince": Collaboration in a Virtual Dramatic Game.
Intelligent Tutoring Systems 2002: 913-922 |
| 2001 |
| 5 |  | Isabel Machado,
Ana Paiva,
Rui Prada:
Is the wolf angry or ... just hungry?
Agents 2001: 370-376 |
| 4 |  | Ana Paiva,
Isabel Machado,
Rui Prada:
Heroes, villians, magicians, ...: dramatis personae in a virtual story creation environment.
IUI 2001: 129-136 |
| 3 |  | Ana Paiva,
Isabel Machado,
Rui Prada:
The child behind the character.
IEEE Transactions on Systems, Man, and Cybernetics, Part A 31(5): 361-368 (2001) |
| 2000 |
| 2 |  | Heinz Ulrich Hoppe,
Andreas Lingnau,
Isabel Machado,
Ana Paiva,
Rui Prada,
Frank Tewissen:
Supporting Collaborative Activities in Computer Integrated Classrooms-the NIMIS Approach.
CRIWG 2000: 94- |
| 1 |  | Rui Prada,
Isabel Machado,
Ana Paiva:
TEATRIX: Virtual Environment for Story Creation.
Intelligent Tutoring Systems 2000: 464-473 |