| 2008 | ||
|---|---|---|
| 4 | Rune Rasmussen: A game theory approach to high-level strategic planning in first person shooters. IE 2008: 7 | |
| 2007 | ||
| 3 | Rune Rasmussen, Frédéric Maire, Ross Hayward: A Template Matching Table for Speeding-Up Game-Tree Searches for Hex. Australian Conference on Artificial Intelligence 2007: 283-292 | |
| 2006 | ||
| 2 | Rune Rasmussen, Frédéric Maire, Ross Hayward: A Move Generating Algorithm for Hex Solvers. Australian Conference on Artificial Intelligence 2006: 637-646 | |
| 2004 | ||
| 1 | Rune Rasmussen, Frédéric Maire: An Extension of the H-Search Algorithm for Artificial Hex Players. Australian Conference on Artificial Intelligence 2004: 646-657 | |
| 1 | Ross Hayward | [2] [3] |
| 2 | Frédéric Maire | [1] [2] [3] |