 | 2008 |
| 20 |  | Florian Klompmaker,
Christian Reimann:
A service based framework for developing mobile, collaborative games.
Advances in Computer Entertainment Technology 2008: 42-45 |
| 19 |  | Christian Reimann,
Florian Klompmaker,
Holger Santelmann:
MRPipeline: a module based architecture for self adaptive mixed reality applications.
VRST 2008: 253-254 |
| 2005 |
| 18 |  | Christian Reimann,
Volker Paelke:
Adaptive mixed reality games.
Advances in Computer Entertainment Technology 2005: 302-305 |
| 17 |  | Christian Reimann:
Kick-real, a mobile mixed reality game.
Advances in Computer Entertainment Technology 2005: 387 |
| 16 |  | Volker Paelke,
Christian Reimann:
Mobile Games within the Mixed-Reality Continuum.
SimVis 2005: 317-328 |
| 2004 |
| 15 |  | Volker Paelke,
Christian Reimann,
Dirk Stichling:
Foot-based mobile interaction with games.
Advances in Computer Entertainment Technology 2004: 321-324 |
| 14 |  | Volker Paelke,
Christian Reimann,
Dirk Stichling:
Kick-up menus.
CHI Extended Abstracts 2004: 1552 |
| 13 |  | Volker Paelke,
Jörg Stöcklein,
Christian Reimann,
Waldemar Rosenbach:
Mixed Reality Authoring for Content Creators.
SimVis 2004: 251-262 |
| 12 |  | Christian Geiger,
Volker Paelke,
Christian Reimann:
Mobile Entertainment Computing.
TIDSE 2004: 142-147 |
| 2003 |
| 11 |  | Volker Paelke,
Christian Reimann,
Waldemar Rosenbach:
A visualization design repository for mobile devices.
Afrigraph 2003: 57-62 |
| 10 |  | Christian Reimann,
Volker Paelke,
Dirk Stichling:
Computer Vision Based Interaction for Mobile Games.
GAME-ON 2003: 227- |
| 9 |  | Christian Reimann,
Volker Paelke:
Visualisierungs- und Illustrationstechniken für mobile AR-Anwendungen.
SimVis 2003: 375-386 |
| 2002 |
| 8 |  | Christian Geiger,
Volker Paelke,
Christian Reimann,
Waldemar Rosenbach,
Jörg Stöcklein:
Testable Design Representations for Mobile Augmented Reality Authoring.
ISMAR 2002: 281- |
| 7 |  | Christian Geiger,
Volker Paelke,
Christian Reimann,
Wolfgang Rosenbach,
Jörg Stöcklein:
Interaktive Visuelle Inhalte auf Mobilen Endgeräten.
SimVis 2002: 133-146 |
| 6 |  | Christian Geiger,
Christian Reimann:
Augmented Reality - Basistechnologien, Werkzeuge und Anwendungen.
SimVis 2002: 329-330 |
| 2001 |
| 5 |  | Christian Geiger,
Bernd Kleinjohann,
Christian Reimann,
Dirk Stichling,
Waldemar Rosenbach:
Interaktive VR/AR-Inhalte auf mobilen Endgeräten.
GI Jahrestagung (2) 2001: 1247-1254 |
| 4 |  | Christian Geiger,
Bernd Kleinjohann,
Christian Reimann,
Dirk Stichling:
Mobile AR4ALL.
ISAR 2001: 181-182 |
| 3 |  | Christian Geiger,
M. Middenhoff,
Volker Paelke,
Christian Reimann,
Wolfgang Rosenbach:
Komponentenbasierter Entwurf interaktiver 3D/VR/AR-Inhalte.
SimVis 2001: 187-202 |
| 2000 |
| 2 |  | Christian Geiger,
Volker Paelke,
Christian Reimann,
Waldemar Rosenbach:
A framework for the structured design of VR/AR content.
VRST 2000: 75-82 |
| 1999 |
| 1 |  | Thorsten Hampel,
Reinhard Keil-Slawik,
Bastian Ginger Claassen,
Frank Plohmann,
Christian Reimann:
Pragmatic solutions for better integration of the visually impaired in virtual communities.
GROUP 1999: 258-266 |