| 2009 | ||
|---|---|---|
| 5 | Christopher Dyken, Martin Reimers, Johan Seland: Semi-Uniform Adaptive Patch Tessellation. Comput. Graph. Forum 28(8): 2255-2263 (2009) | |
| 2008 | ||
| 4 | Christopher Dyken, Martin Reimers, Johan Seland: Real-Time GPU Silhouette Refinement using Adaptively Blended Bézier Patches. Comput. Graph. Forum 27(1): 1-12 (2008) | |
| 3 | Martin Reimers, Johan Seland: Ray Casting Algebraic Surfaces using the Frustum Form. Comput. Graph. Forum 27(2): 361-370 (2008) | |
| 2005 | ||
| 2 | Michael S. Floater, Géza Kós, Martin Reimers: Mean value coordinates in 3D. Computer Aided Geometric Design 22(7): 623-631 (2005) | |
| 2001 | ||
| 1 | Michael S. Floater, Martin Reimers: Meshless parameterization and surface reconstruction. Computer Aided Geometric Design 18(2): 77-92 (2001) | |
| 1 | Christopher Dyken | [4] [5] |
| 2 | Michael S. Floater | [1] [2] |
| 3 | Géza Kós | [2] |
| 4 | Johan Seland | [3] [4] [5] |