 | 2009 |
| 8 |  | Anna Puig-Centelles,
Oscar Ripolles,
Miguel Chover:
Optimizing the Management and Rendering of Rain.
GRAPP 2009: 373-378 |
| 7 |  | Oscar Ripolles,
Miguel Chover,
Jesús Gumbau,
Francisco Ramos,
Anna Puig-Centelles:
Rendering continuous level-of-detail meshes by Masking Strips.
Graphical Models 71(5): 184-195 (2009) |
| 6 |  | Anna Puig-Centelles,
Oscar Ripolles,
Miguel Chover:
Creation and control of rain in virtual environments.
The Visual Computer 25(11): 1037-1052 (2009) |
| 2008 |
| 5 |  | Oscar Ripolles,
Francisco Ramos,
Miguel Chover:
Sliding-Tris: A Sliding Window Level-of-Detail Scheme.
ICCS (2) 2008: 5-14 |
| 4 |  | Oscar Ripolles,
Miguel Chover:
Optimizing the management of continuous level of detail models on GPU.
Computers & Graphics 32(3): 307-319 (2008) |
| 3 |  | Anna Puig-Centelles,
Oscar Ripolles,
Miguel Chover:
Surveying the identification of communities.
IJWBC 4(3): 334-347 (2008) |
| 2007 |
| 2 |  | Cristina Rebollo,
Inmaculada Remolar,
Miguel Chover,
Jesús Gumbau,
Oscar Ripolles:
A Clustering Framework for Real-time Rendering of Tree Foliage.
JCP 2(4): 57-67 (2007) |
| 2006 |
| 1 |  | Francisco Ramos,
Miguel Chover,
Oscar Ripolles,
Carlos Granell:
Continuous Level of Detail on Graphics Hardware.
DGCI 2006: 460-469 |