| 2007 | ||
|---|---|---|
| 3 | Stephan Rusdorf, Guido Brunnett, Mario Lorenz, Tobias Winkler: Real-Time Interaction with a Humanoid Avatar in an Immersive Table Tennis Simulation. IEEE Trans. Vis. Comput. Graph. 13(1): 15-25 (2007) | |
| 2006 | ||
| 2 | Guido Brunnett, Stephan Rusdorf, Mario Lorenz: V-Pong: An Immersive Table Tennis Simulation. IEEE Computer Graphics and Applications 26(4): 10-13 (2006) | |
| 2005 | ||
| 1 | Stephan Rusdorf, Guido Brunnett: Real time tracking of high speed movements in the context of a table tennis application. VRST 2005: 192-200 | |
| 1 | Guido Brunnett | [1] [2] [3] |
| 2 | Mario Lorenz | [2] [3] |
| 3 | Tobias Winkler | [3] |