 | 2009 |
| 12 |  | Wladimir J. van der Laan,
Simon Green,
Miguel Sainz:
Screen space fluid rendering with curvature flow.
SI3D 2009: 91-98 |
| 11 |  | Cyril Crassin,
Fabrice Neyret,
Sylvain Lefebvre,
Miguel Sainz,
Elmar Eisemann:
Beyond triangles: gigavoxels effects in video games.
SIGGRAPH Posters 2009 |
| 10 |  | Cyril Crassin,
Fabrice Neyret,
Sylvain Lefebvre,
Miguel Sainz,
Elmar Eisemann:
Beyond triangles: gigavoxels effects in video games.
SIGGRAPH Talks 2009 |
| 9 |  | Louis Bavoil,
Miguel Sainz:
Multi-layer dual-resolution screen-space ambient occlusion.
SIGGRAPH Talks 2009 |
| 2004 |
| 8 |  | Miguel Sainz,
Renato Pajarola:
Point-based rendering techniques.
Computers & Graphics 28(6): 869-879 (2004) |
| 7 |  | Miguel Sainz,
Renato Pajarola,
Albert Mercade,
Antonio Susin:
A Simple Approach for Point-Based Object Capturing and Rendering.
IEEE Computer Graphics and Applications 24(4): 24-33 (2004) |
| 6 |  | Renato Pajarola,
Miguel Sainz,
Patrick Guidotti:
Confetti: Object-Space Point Blending and Splatting.
IEEE Trans. Vis. Comput. Graph. 10(5): 598-608 (2004) |
| 5 |  | Renato Pajarola,
Miguel Sainz,
Yu Meng:
Dmesh: Fast Depth-Image Meshing And Warping.
Int. J. Image Graphics 4(4): 653-681 (2004) |
| 2003 |
| 4 |  | Miguel Sainz,
Antonio Susin,
Nader Bagherzadeh:
Camera calibration of long image sequences with the presence of occlusions.
ICIP (1) 2003: 317-320 |
| 3 |  | Renato Pajarola,
Miguel Sainz,
Patrick Guidotti:
Object-space point blending and splatting.
SIGGRAPH 2003 |
| 2002 |
| 2 |  | Miguel Sainz,
Nader Bagherzadeh,
Antonio Susin:
Recovering 3D Metric Structure and Motion from Multiple Uncalibrated Cameras.
ITCC 2002: 268-273 |
| 1996 |
| 1 |  | Alberto Sanfeliu,
Miguel Sainz:
Automatic Recognition of Bidimensional Models Learned by Grammatical Inference in Outdoor Scenes.
SSPR 1996: 160-169 |