| 2009 | ||
|---|---|---|
| 91 | Valérie Maquil, Markus Sareika, Dieter Schmalstieg, Ina Wagner: MR Tent: a place for co-constructing mixed realities in urban planning. Graphics Interface 2009: 211-214 | |
| 90 | Heimo Müller, Robert Reihs, Stefan Sauer, Kurt Zatloukal, Marc Streit, Alexander Lex, Bernhard Schlegl, Dieter Schmalstieg: Connecting Genes with Diseases. IV 2009: 323-330 | |
| 89 | Christian Pirchheim, Manuela Waldner, Dieter Schmalstieg: Deskotheque: Improved Spatial Awareness in Multi-Display Environments. VR 2009: 123-126 | |
| 88 | Denis Kalkofen, Markus Tatzgern, Dieter Schmalstieg: Explosion Diagrams in Augmented Reality. VR 2009: 71-78 | |
| 87 | Marc Streit, Alexander Lex, Michael Kalkusch, Kurt Zatloukal, Dieter Schmalstieg: Caleydo: connecting pathways and gene expression. Bioinformatics 25(20): 2760-2761 (2009) | |
| 86 | Daniel Wagner, Dieter Schmalstieg: Making Augmented Reality Practical on Mobile Phones, Part 1. IEEE Computer Graphics and Applications 29(3): 12-15 (2009) | |
| 85 | Ina Wagner, Wolfgang Broll, Giulio Jacucci, Kari Kuutti, Rod McCall, Ann Morrison, Dieter Schmalstieg, Jean-Jacques Terrin: On the Role of Presence in Mixed Reality. Presence 18(4): 249-276 (2009) | |
| 2008 | ||
| 84 | Alessandro Mulloni, Daniel Wagner, Dieter Schmalstieg: Mobility and social interaction as core gameplay elements in multi-player augmented reality. DIMEA 2008: 472-478 | |
| 83 | Daniel Wagner, Tobias Langlotz, Dieter Schmalstieg: Robust and unobtrusive marker tracking on mobile phones. ISMAR 2008: 121-124 | |
| 82 | Daniel Wagner, Gerhard Reitmayr, Alessandro Mulloni, Tom Drummond, Dieter Schmalstieg: Pose tracking from natural features on mobile phones. ISMAR 2008: 125-134 | |
| 81 | Gerhard Schall, Erick Méndez, Dieter Schmalstieg: Virtual redlining for civil engineering in real environments. ISMAR 2008: 95-98 | |
| 80 | Eduardo E. Veas, Dieter Schmalstieg: Creating Meaningful Environment Models for Augmented Reality. VR 2008: 295-296 | |
| 79 | Ralph Schoenfelder, Dieter Schmalstieg: Augmented Reality for Industrial Building Acceptance. VR 2008: 83-90 | |
| 78 | Marc Streit, Michael Kalkusch, K. Kashofer, Dieter Schmalstieg: Navigation and Exploration of Interconnected Pathways. Comput. Graph. Forum 27(3): 951-958 (2008) | |
| 77 | Erick Méndez, Gerhard Schall, Sven Havemann, Sebastian Junghanns, Dieter W. Fellner, Dieter Schmalstieg: Generating Semantic 3D Models of Underground Infrastructure. IEEE Computer Graphics and Applications 28(3): 48-57 (2008) | |
| 76 | Erick Méndez, Dieter Schmalstieg: Context Sensitive Stylesheets for Scene Graphs. IJVR 7(3): 77-84 (2008) | |
| 75 | István Barakonyi, Dieter Schmalstieg: Augmented reality agents for user interface adaptation. Journal of Visualization and Computer Animation 19(1): 23-35 (2008) | |
| 2007 | ||
| 74 | Denis Kalkofen, Erick Méndez, Dieter Schmalstieg: Interactive Focus and Context Visualization for Augmented Reality. ISMAR 2007: 191-201 | |
| 73 | Erick Méndez, Dieter Schmalstieg: Adaptive Augmented Reality Using Context Markup and Style Maps. ISMAR 2007: 267-268 | |
| 72 | Markus Sareika, Dieter Schmalstieg: Urban Sketcher: Mixed Reality on Site for Urban Planning and Architecture. ISMAR 2007: 27-30 | |
| 71 | Dieter Schmalstieg, Daniel Wagner: Experiences with Handheld Augmented Reality. ISMAR 2007: 3-18 | |
| 70 | Manfred Klopschitz, Dieter Schmalstieg: Automatic Reconstruction of Wide-Area Fiducial Marker Models. ISMAR 2007: 71-74 | |
| 69 | Bernhard Reitinger, Christopher Zach, Dieter Schmalstieg: Augmented Reality Scouting for Interactive 3D Reconstruction. VR 2007: 219-222 | |
| 68 | Dieter Wagner, Dieter Schmalstieg: Muddleware for Prototyping Mixed Reality Multiuser Games. VR 2007: 235-238 | |
| 67 | Dieter Schmalstieg, Gerhard Reitmayr: The World as a User Interface: Augmented Reality for Ubiquitous Computing. Location Based Services and TeleCartography 2007: 369-391 | |
| 66 | Dieter Schmalstieg, Gerhard Schall, Daniel Wagner, István Barakonyi, Gerhard Reitmayr, Joseph Newman, Florian Ledermann: Managing Complex Augmented Reality Models. IEEE Computer Graphics and Applications 27(4): 48-57 (2007) | |
| 2006 | ||
| 65 | Daniel Wagner, Mark Billinghurst, Dieter Schmalstieg: How real should virtual characters be? Advances in Computer Entertainment Technology 2006: 57 | |
| 64 | Daniel Wagner, Dieter Schmalstieg, Mark Billinghurst: Handheld AR for Collaborative Edutainment. ICAT 2006: 85-96 | |
| 63 | István Barakonyi, Dieter Schmalstieg: Ubiquitous animated agents for augmented reality. ISMAR 2006: 145-154 | |
| 62 | Erick Méndez, Denis Kalkofen, Dieter Schmalstieg: Interactive context-driven visualization tools for augmented reality. ISMAR 2006: 209-218 | |
| 61 | Joseph Newman, Gerhard Schall, Dieter Schmalstieg: Modelling and Handling Seams in Wide-Area Sensor Networks. ISWC 2006: 51-54 | |
| 60 | Alexander Bornik, Reinhard Beichel, Dieter Schmalstieg: Interactive editing of segmented volumetric datasets in a hybrid 2D/3D virtual environment. VRST 2006: 197-206 | |
| 59 | Michael Kalkusch, Dieter Schmalstieg: Extending the scene graph with a dataflow visualization system. VRST 2006: 252-260 | |
| 58 | Ernst Kruijff, Gerold Wesche, Kai Riege, Gernot Goebbels, Martijn Kunstman, Dieter Schmalstieg: Tactylus, a pen-input device exploring audiotactile sensory binding. VRST 2006: 312-315 | |
| 57 | Ernst Kruijff, Dieter Schmalstieg, Steffi Beckhaus: Using neuromuscular electrical stimulation for pseudo-haptic feedback. VRST 2006: 316-319 | |
| 56 | Bernhard Reitinger, Alexander Bornik, Reinhard Beichel, Dieter Schmalstieg: Liver Surgery Planning Using Virtual Reality. IEEE Computer Graphics and Applications 26(6): 36-47 (2006) | |
| 2005 | ||
| 55 | Raphael Grasset, Laurence Boissieux, Jean-Dominique Gascuel, Dieter Schmalstieg: Interactive Mediated Reality. AUIC 2005: 21-29 | |
| 54 | István Barakonyi, Markus Weilguny, Thomas Psik, Dieter Schmalstieg: MonkeyBridge: autonomous agents in augmented reality games. Advances in Computer Entertainment Technology 2005: 172-175 | |
| 53 | István Barakonyi, Dieter Schmalstieg: Augmented Reality Agents in the Development Pipeline of Computer Entertainment. ICEC 2005: 345-356 | |
| 52 | Dieter Schmalstieg: Augmented Reality Techniques in Games. ISMAR 2005: 176-177 | |
| 51 | Bernhard Reitinger, Pascal Werlberger, Alexander Bornik, Reinhard Beichel, Dieter Schmalstieg: Spatial Measurements for Medical Augmented Reality. ISMAR 2005: 208-209 | |
| 50 | Daniel Wagner, Thomas Pintaric, Florian Ledermann, Dieter Schmalstieg: Towards Massively Multi-user Augmented Reality on Handheld Devices. Pervasive 2005: 208-219 | |
| 49 | Gerhard Reitmayr, Dieter Schmalstieg: OpenTracker: A flexible software design for three-dimensional interaction. Virtual Reality 9(1): 79-92 (2005) | |
| 2004 | ||
| 48 | István Barakonyi, Tamer Fahmy, Dieter Schmalstieg: Remote Collaboration Using Augmented Reality Videoconferencing. Graphics Interface 2004: 89-96 | |
| 47 | István Barakonyi, Thomas Psik, Dieter Schmalstieg: Agents That Talk And Hit Back: Animated Agents in Augmented Reality. ISMAR 2004: 141-150 | |
| 46 | Joseph Newman, Martin Wagner, Martin Bauer, Asa MacWilliams, Thomas Pintaric, Dagmar Beyer, Daniel Pustka, Franz Strasser, Dieter Schmalstieg, Gudrun Klinker: Ubiquitous Tracking for Augmented Reality. ISMAR 2004: 192-201 | |
| 2003 | ||
| 45 | Gerhard Reitmayr, Dieter Schmalstieg: Location based Applications for Mobile Augmented Reality. AUIC 2003: 65-73 | |
| 44 | Raphael Grasset, Jean-Dominique Gascuel, Dieter Schmalstieg: Interactive Mediated Reality. ISMAR 2003: 302-303 | |
| 43 | Gerhard Reitmayr, Mark Billinghurst, Dieter Schmalstieg: WireAR-Legacy Applications in Augmented Reality. ISMAR 2003: 331-332 | |
| 42 | István Barakonyi, Tamer Fahmy, Dieter Schmalstieg, Karin Kosina: Collaborative Work with Volumetric Data Using Augmented Reality Videoconferencing. ISMAR 2003: 333-334 | |
| 41 | Daniel Wagner, Dieter Schmalstieg: First Steps Towards Handheld Augmented Reality. ISWC 2003: 127-137 | |
| 40 | Erik Pojar, Dieter Schmalstieg: User-controlled creation of multiresolution meshes. SI3D 2003: 127-130 | |
| 39 | Stefan Bruckner, Dieter Schmalstieg, Helwig Hauser, Eduard Gröller: The Inverse Warp: Non-Invasive Integration of Shear-Warp Volume Rendering into Polygon Rendering Pipelines. VMV 2003: 529-536 | |
| 38 | Chadwick A. Wingrave, Deborah Hix, Dieter Schmalstieg, Blair MacIntyre, Doug A. Bowman, Mark R. Mine: Mixed Reality: The Continuum from Virtual to Augmented Reality. VR 2003: 121-124 | |
| 37 | Hannes Kaufmann, Dieter Schmalstieg: Mathematics and geometry education with collaborative augmented reality. Computers & Graphics 27(3): 339-345 (2003) | |
| 36 | Oliver Bimber, Bernd Fröhlich, Dieter Schmalstieg, L. Miguel Encarnação: Real-time view-dependent image warping to correct non-linear distortion for curved Virtual Showcase displays. Computers & Graphics 27(4): 515-528 (2003) | |
| 35 | Dieter Schmalstieg, Gerhard Reitmayr, Gerd Hesina: Distributed Applications for Collaborative Three-Dimensional Workspaces. Presence 12(1): 52-67 (2003) | |
| 2002 | ||
| 34 | Stanislav L. Stoev, Dieter Schmalstieg, Wolfgang Straßer: The Through-the-Lens Metaphor: Taxonomy and Application. VR 2002: 285-286 | |
| 33 | Mark Billinghurst, Dieter Schmalstieg: Tutorial 2: Developing Augmented Reality Applications. VR 2002: 300- | |
| 32 | Dieter Schmalstieg, Gerd Hesina: Distributed Applications for Collaborative Augmented Reality. VR 2002: 59-66 | |
| 31 | Stanislav L. Stoev, Dieter Schmalstieg: Application and taxonomy of through-the-lens techniques. VRST 2002: 57-64 | |
| 30 | Dieter Schmalstieg, Anton L. Fuhrmann, Gerd Hesina, Zsolt Szalavári, L. Miguel Encarnação, Michael Gervautz, Werner Purgathofer: The Studierstube Augmented Reality Project. Presence 11(1): 33-54 (2002) | |
| 2001 | ||
| 29 | Gerhard Reitmayr, Dieter Schmalstieg: Mobile Collaborative Augmented Reality. ISAR 2001: 114-123 | |
| 28 | Klaus Dorfmüller-Ulhaas, Dieter Schmalstieg: Finger Tracking for Interaction in Augmented Environments. ISAR 2001: 55- | |
| 27 | Gerhard Reitmayr, Dieter Schmalstieg: A Wearable 3D Augmented Reality Workspace. ISWC 2001: 165-166 | |
| 26 | Gerhard Reitmayr, Dieter Schmalstieg: OpenTracker-An Open Software Architecture for Reconfigurable Tracking Based on XML. VR 2001: 285-286 | |
| 25 | Gerhard Reitmayr, Dieter Schmalstieg: An open software architecture for virtual reality interaction. VRST 2001: 47-54 | |
| 24 | Oliver Bimber, Bernd Fröhlich, Dieter Schmalstieg, L. Miguel Encarnação: The Virtual Showcase. IEEE Computer Graphics and Applications 21(6): 48-55 (2001) | |
| 2000 | ||
| 23 | Chris Faisstnauer, Dieter Schmalstieg, Werner Purgathofer: Scheduling for Very Large Virtual Environments and Networked Games Using Visibility and Priorities. DS-RT 2000: 31-38 | |
| 22 | Peter Wonka, Michael Wimmer, Dieter Schmalstieg: Visibility Preprocessing with Occluder Fusion for Urban Walkthroughs. Rendering Techniques 2000: 71-82 | |
| 21 | Chris Faisstnauer, Dieter Schmalstieg, Werner Purgathofer: Priority Round-Robin Scheduling for Very Large Virtual Environments. VR 2000: 135-142 | |
| 20 | Oliver Bimber, L. Miguel Encarnação, Dieter Schmalstieg: Real Mirrors Reflecting Virtual Worlds. VR 2000: 21- | |
| 19 | Oliver Bimber, L. Miguel Encarnação, Dieter Schmalstieg: Augmented Reality with Back-Projection Systems using Transflective Surfaces. Comput. Graph. Forum 19(3): (2000) | |
| 18 | L. Miguel Encarnação, Robert J. Barton III, Oliver Bimber, Dieter Schmalstieg: Walk-up VR: Virtual Reality beyond Projection Screens. IEEE Computer Graphics and Applications 20(6): 19-23 (2000) | |
| 17 | Chris Faisstnauer, Dieter Schmalstieg, Werner Purgathofer: Priority Scheduling for Networked Virtual Environments. IEEE Computer Graphics and Applications 20(6): 66-75 (2000) | |
| 1999 | ||
| 16 | Dieter Schmalstieg, L. Miguel Encarnação, Zsolt Szalavári: Using transparent props for interaction with the virtual table. SI3D 1999: 147-153 | |
| 15 | Anton L. Fuhrmann, Dieter Schmalstieg, Werner Purgathofer: Fast calibration for augmented reality. VRST 1999: 166-167 | |
| 14 | Gerd Hesina, Dieter Schmalstieg, Anton L. Fuhrmann, Werner Purgathofer: Distributed Open Inventor: a practical approach to distributed 3D graphics. VRST 1999: 74-81 | |
| 13 | L. Miguel Encarnação, G. Bimber, Dieter Schmalstieg, S. D. Chandler: A Translucent Sketchpad for the Virtual Table Exploring Motion-based Gesture Recognition. Comput. Graph. Forum 18(3): 277-286 (1999) | |
| 12 | Peter Wonka, Dieter Schmalstieg: Occluder Shadows for Fast Walkthroughs of Urban Environments. Comput. Graph. Forum 18(3): 51-60 (1999) | |
| 11 | Michael Wimmer, Markus Giegl, Dieter Schmalstieg: Fast walkthroughs with image caches and ray casting. Computers & Graphics 23(6): 831-838 (1999) | |
| 10 | Dieter Schmalstieg, Gernot Schaufler: Sewing Worlds Together with SEAMS: A Mechanism to Construct Complex Virtual Environments. Presence 8(4): 449-461 (1999) | |
| 1998 | ||
| 9 | Gerd Hesina, Dieter Schmalstieg: A Network Architecture for Remote Rendering. DIS-RT 1998: 88-91 | |
| 1997 | ||
| 8 | Dieter Schmalstieg, Gernot Schaufler: Incremental Encoding of Polygonal Models. HICSS (1) 1997: 638-645 | |
| 7 | Anton L. Fuhrmann, Helwig Löffelmann, Dieter Schmalstieg: Collaborative augmented reality: exploring dynamical systems. IEEE Visualization 1997: 459-462 | |
| 6 | Dieter Schmalstieg: Lodestar: An Octree-Based Level of Detail Generator for VRML. VRML 1997: 125-132 | |
| 5 | Dieter Schmalstieg, Michael Gervautz: Modeling and rendering of outdoor scenes for distributed virtual environments. VRST 1997: 209-215 | |
| 4 | Dieter Schmalstieg, Robert F. Tobler: Exploiting coherence in 2.5-D visibility computation. Computers & Graphics 21(1): 121-123 (1997) | |
| 1996 | ||
| 3 | Gernot Schaufler, Tomasz Mazuryk, Dieter Schmalstieg: High Fidelity for Immersive Displays. CHI Conference Companion 1996: 235-236 | |
| 2 | Dieter Schmalstieg, Michael Gervautz: Demand-Driven Geometry Transmission for Distributed Virtual Environments. Comput. Graph. Forum 15(3): 421-431 (1996) | |
| 1995 | ||
| 1 | Michael Gervautz, Dieter Schmalstieg: Animation and Visualization - Current Status and Trends. EUROSIM 1995: 55-64 | |