 | 2008 |
| 8 |  | Mike Carbonaro,
Maria Cutumisu,
Harvey Duff,
Stephanie Gillis,
Curtis Onuczko,
Jeff Siegel,
Jonathan Schaeffer,
Allan Schumacher,
Duane Szafron,
Kevin Waugh:
Interactive story authoring: A viable form of creative expression for the classroom.
Computers & Education 51(2): 687-707 (2008) |
| 2007 |
| 7 |  | Maria Cutumisu,
Duane Szafron,
Jonathan Schaeffer,
Kevin Waugh,
Curtis Onuczko,
Jeff Siegel,
Allan Schumacher:
A Demonstration of ScriptEase Interruptible and Resumable Behaviors for CRPGs.
AAAI 2007: 1968-1969 |
| 6 |  | Maria Cutumisu,
Duane Szafron,
Jonathan Schaeffer,
Kevin Waugh,
Curtis Onuczko,
Jeff Siegel,
Allan Schumacher:
A Demonstration of ScriptEase Motivational Ambient and Latent Behaviors for Computer RPGs.
AIIDE 2007: 106-107 |
| 5 |  | Curtis Onuczko,
Duane Szafron,
Jonathan Schaeffer,
Maria Cutumisu,
Jeff Siegel,
Kevin Waugh,
Allan Schumacher:
A Demonstration of SQUEGE: A CRPG Sub-Quest Generator.
AIIDE 2007: 110-111 |
| 4 |  | Maria Cutumisu,
Curtis Onuczko,
Matthew McNaughton,
Thomas Roy,
Jonathan Schaeffer,
Allan Schumacher,
Jeff Siegel,
Duane Szafron,
Kevin Waugh,
Mike Carbonaro,
Harvey Duff,
Stephanie Gillis:
ScriptEase: A generative/adaptive programming paradigm for game scripting.
Sci. Comput. Program. 67(1): 32-58 (2007) |
| 2006 |
| 3 |  | Maria Cutumisu,
Duane Szafron,
Jonathan Schaeffer,
Kevin Waugh,
Curtis Onuczko,
Jeff Siegel,
Allan Schumacher:
ScriptEase - Motivational Behaviors for Interactive Characters in Computer Role-Playing Games.
AAAI 2006 |
| 2 |  | Maria Cutumisu,
Duane Szafron,
Jonathan Schaeffer,
Kevin Waugh,
Curtis Onuczko,
Jeff Siegel,
Allan Schumacher:
A Demonstration of ScriptEase Ambient and PC-Interactive Behavior Generation for Computer Role-Playing Games.
AIIDE 2006: 141-142 |
| 1 |  | Curtis Onuczko,
Duane Szafron,
Jonathan Schaeffer,
Maria Cutumisu,
Jeff Siegel,
Kevin Waugh,
Allan Schumacher:
Automatic Story Generation for Computer Role-Playing Games.
AIIDE 2006: 147-148 |