 | 1998 |
| 6 |  | Michael Cox,
Narendra Bhandri,
Michael Shantz:
Multi-Level Texture Caching for 3D Graphics Hardware.
ISCA 1998: 86-97 |
| 5 |  | Lars Bishop,
Dave Eberly,
Turner Whitted,
Mark Finch,
Michael Shantz:
Designing a PC Game Engine.
IEEE Computer Graphics and Applications 18(1): 46-53 (1998) |
| 1994 |
| 4 |  | Scott D. Kahn,
Gary A. Chappell,
Andrew Smellie,
Michael Shantz,
Steven L. Teig:
Knurls: effective 3D intra-molecular manipulation with a 2D device.
CHI Conference Companion 1994: 291-292 |
| 1988 |
| 3 |  | Michael Shantz,
Sheue-Ling Chang:
Rendering trimmed NURBS with adaptive forward differencing.
SIGGRAPH 1988: 189-198 |
| 1987 |
| 2 |  | Sheue-Ling Lien,
Michael Shantz,
Vaughan R. Pratt:
Adaptive forward differencing for rendering curves and surfaces.
SIGGRAPH 1987: 111-118 |
| 1 |  | Michael Shantz,
Sheue-Ling Lien:
Shading bicubic patches.
SIGGRAPH 1987: 189-196 |