| 2009 | ||
|---|---|---|
| 34 | Ho Lee, Jeongjin Lee, Hyunna Lee, Yeong-Gil Shin: Efficient Marker-based Registration Method Using Projection Model Estimation with a Gaussian Weighting Function for TEM Image Alignment. BIOCOMP 2009: 690-696 | |
| 2008 | ||
| 33 | Heewon Kye, Byeong-Seok Shin, Yeong-Gil Shin: Interactive classification for pre-integrated volume rendering of high-precision volume data. Graphical Models 70(6): 125-132 (2008) | |
| 32 | Dong Kyun Jeong, Kyoung Ho Lee, Bo Hyoung Kim, Kil Joong Kim, Young Hoon Kim, Vasundhara Bajpai, Yeong-Gil Shin: On-the-fly Generation of Multiplanar Reformation Images Independent of CT Scanner Type. J. Digital Imaging 21(3): 306-311 (2008) | |
| 2007 | ||
| 31 | Jeongjin Lee, Namkug Kim, Ho Lee, Joon Beom Seo, Hyung Jin Won, Yong Moon Shin, Yeong-Gil Shin, Soo-Hong Kim: Efficient liver segmentation using a level-set method with optimal detection of the initial liver boundary from level-set speed images. Computer Methods and Programs in Biomedicine 88(1): 26-38 (2007) | |
| 2006 | ||
| 30 | Jeongjin Lee, Moon Koo Kang, Yeong-Gil Shin: A Visibility-Based Automatic Path Generation Method for Virtual Colonoscopy. Computer Graphics International 2006: 452-459 | |
| 29 | Jeongjin Lee, Moon Koo Kang, Yeong-Gil Shin: Fluidic Shadow Dance Using Interactive Fluid Animation. ICAT Workshops 2006: 264-269 | |
| 2005 | ||
| 28 | Jeongjin Lee, Helen Hong, Yeong-Gil Shin, Soo-Hong Kim: An Efficient Path-Generation Method for Virtual Colonoscopy. CIARP 2005: 339-347 | |
| 27 | Jeongjin Lee, Helen Hong, Yeong-Gil Shin: Interactive Fluid Animation Using Particle Dynamics Simulation and Pre-integrated Volume Rendering. ICCSA (4) 2005: 1111-1119 | |
| 26 | Helen Hong, Jeongjin Lee, Yeni Yim, Yeong-Gil Shin: Automatic Segmentation and Registration of Lung Surfaces in Temporal Chest CT Scans. IbPRIA (2) 2005: 463-470 | |
| 25 | Jeongjin Lee, Helen Hong, Yeong-Gil Shin: Interactive Fluid Animation and Its Applications. International Conference on Computational Science (1) 2005: 719-726 | |
| 24 | Heewon Kye, Helen Hong, Yeong-Gil Shin: Efficient Interactive Pre-integrated Volume Rendering. International Conference on Computational Science (3) 2005: 834-837 | |
| 23 | Helen Hong, Juhee Bae, Heewon Kye, Yeong-Gil Shin: Efficient Multimodality Volume Fusion Using Graphics Hardware. International Conference on Computational Science (3) 2005: 842-845 | |
| 22 | Heewon Kye, Byeong-Seok Shin, Yeong-Gil Shin, Helen Hong: Shear-rotation-warp volume rendering. Journal of Visualization and Computer Animation 16(5): 547-557 (2005) | |
| 2004 | ||
| 21 | Helen Hong, Ho Lee, Yeong-Gil Shin, Yeol Hun Seong: Three-Dimensional Brain CT-DSA Using Rigid Registration and Bone Masking for Early Diagnosis and Treatment Planning. AsiaSim 2004: 167-176 | |
| 20 | Helen Hong, Jeongjin Lee, Yeni Yim, Yeong-Gil Shin: Automatic Global Matching of Temporal Chest MDCT Scans for Computer-Aided Diagnosis. AsiaSim 2004: 652-662 | |
| 19 | Helen Hong, Jeongjin Lee, Kyung Won Lee, Yeong-Gil Shin: Automatic Lung Surface Registration Using Selective Distance Measure in Temporal CT Scans. CIARP 2004: 517-524 | |
| 18 | Helen Hong, Ho Lee, Sung Hyun Kim, Yeong-Gil Shin: Cerebral Vessel Enhancement Using Rigid Registration in Three-Dimensional CT Angiography. CIARP 2004: 541-549 | |
| 2001 | ||
| 17 | Tae-Young Kim, Byeong-Seok Shin, Yeong-Gil Shin: Anisotropic Volume Rendering Using Intensity Interpolation. MICCAI 2001: 1201-1203 | |
| 16 | Tae-Young Kim, Yeong-Gil Shin: Fast volume rendering with interactive classification. Computers & Graphics 25(5): 819-831 (2001) | |
| 15 | Kyoung-Su Oh, Byeong-Seok Shin, Yeong-Gil Shin: Mobility culling: an efficient rendering algorithm using temporal coherence. Journal of Visualization and Computer Animation 12(3): 159-166 (2001) | |
| 14 | Bo Hyoung Kim, Jinwook Seo, Yeong-Gil Shin: Binary volume rendering using Slice-based Binary Shell. The Visual Computer 17(4): 243-257 (2001) | |
| 2000 | ||
| 13 | Jae Jeong Choi, Byeong-Seok Shin, Yeong-Gil Shin, Kevin Cleary: Efficient volumetric ray casting for isosurface rendering. Computers & Graphics 24(5): 661-670 (2000) | |
| 1999 | ||
| 12 | Tae-Hoon Kim, Yeong-Gil Shin: Role-based Decomposition for Improving Concurrency in Distributed Object-Oriented Software Development Environments. COMPSAC 1999: 410-415 | |
| 11 | Tae-Young Kim, Yeong-Gil Shin: An Efficient Wavelet-Based Compression Method for Volume Rendering. Pacific Conference on Computer Graphics and Applications 1999: 147- | |
| 10 | Yun-Mo Koo, Cheol-Hi Lee, Yeong-Gil Shin: Object-order template-based approach for stereoscopic volume rendering. Journal of Visualization and Computer Animation 10(3): 133-142 (1999) | |
| 1998 | ||
| 9 | Jae Jeong Choi, Yeong-Gil Shin: Efficient Image-based Rendering of Volume Data. Pacific Conference on Computer Graphics and Applications 1998: 70-78 | |
| 8 | Byeong-Seok Shin, Yeong-Gil Shin: Fast 3D solid model reconstruction from orthographic views. Computer-Aided Design 30(1): 63-76 (1998) | |
| 7 | Nadia Magnenat-Thalmann, Daniel Thalmann, Yeong-Gil Shin, James K. Hahn: Editorial. Journal of Visualization and Computer Animation 9(3): 111-112 (1998) | |
| 6 | Cheol-Hi Lee, Yun-Mo Koo, Yeong-Gil Shin: Template-based rendering of run-length- encoded volumes. Journal of Visualization and Computer Animation 9(3): 145-161 (1998) | |
| 1997 | ||
| 5 | Tae-Hoon Kim, Woo-Chang Shin, Geun-Duk Park, Tae-Heun Lee, Taegyun Kim, Yeong-Gil Shin, Chi Su Wu: DOOD: Distributed Object-Oriented Software Development Environment. APSEC 1997: 427-434 | |
| 4 | Cheol-Hi Lee, Yun-Mo Koo, Yeong-Gil Shin: Template-based rendering of run-length encoded volumes. Pacific Conference on Computer Graphics and Applications 1997: 138-147 | |
| 3 | Cheol-Hi Lee, Yeong-Gil Shin: A Terrain Rendering Method Using Vertical Ray Coherence. Journal of Visualization and Computer Animation 8(2): 97-114 (1997) | |
| 1995 | ||
| 2 | Byeong-Seok Shin, Yeong-Gil Shin: Fast Normal Estimation Using Surface Characteristics. IEEE Visualization 1995: 159- | |
| 1990 | ||
| 1 | Sukhan Lee, Yeong-Gil Shin: Assembly planning based on geometric reasoning. Computers & Graphics 14(2): 237-250 (1990) | |