| 2009 | ||
|---|---|---|
| 58 | Dmitri Rubinstein, Iliyan Georgiev, Benjamin Schug, Philipp Slusallek: RTSG: ray tracing for X3D via a flexible rendering framework. Web3D 2009: 43-50 | |
| 57 | Michael Repplinger, Alexander Löffler, Benjamin Schug, Philipp Slusallek: Extending X3D for distributed multimedia processing and control. Web3D 2009: 61-69 | |
| 2008 | ||
| 56 | Marco Lohse, Florian Winter, Michael Repplinger, Philipp Slusallek: Network-integrated multimedia middleware (NMM). ACM Multimedia 2008: 1081-1084 | |
| 55 | Gerd Marmitt, Heiko Friedrich, Philipp Slusallek: Efficient CPU-based Volume Ray Tracing Techniques. Comput. Graph. Forum 27(6): 1687-1709 (2008) | |
| 2007 | ||
| 54 | Hendrik P. A. Lensch, Bodo Rosenhahn, Hans-Peter Seidel, Philipp Slusallek, Joachim Weickert: Proceedings of the Vision, Modeling, and Visualization Conference 2007, VMV 2007, Saarbrücken, Germany, November 7-9, 2007 Aka GmbH 2007 | |
| 53 | Stefan Popov, Johannes Günther, Hans-Peter Seidel, Philipp Slusallek: Stackless KD-Tree Traversal for High Performance GPU Ray Tracing. Comput. Graph. Forum 26(3): 415-424 (2007) | |
| 52 | David J. Kasik, Dinesh Manocha, Philipp Slusallek: Guest Editors' Introduction: Real-Time Interaction with Complex Models. IEEE Computer Graphics and Applications 27(6): 17-19 (2007) | |
| 2006 | ||
| 51 | Gerd Marmitt, Philipp Slusallek: Fast Ray Traversal of Tetrahedral and Hexahedral Meshes for Direct Volume Rendering. EuroVis 2006: 235-242 | |
| 50 | Johannes Günther, Heiko Friedrich, Ingo Wald, Hans-Peter Seidel, Philipp Slusallek: Ray Tracing Animated Scenes using Motion Decomposition. Comput. Graph. Forum 25(3): 517-525 (2006) | |
| 49 | Johannes Günther, Heiko Friedrich, Hans-Peter Seidel, Philipp Slusallek: Interactive ray tracing of skinned animations. The Visual Computer 22(9-11): 785-792 (2006) | |
| 2005 | ||
| 48 | Marco Lohse, Michael Repplinger, Philipp Slusallek: Dynamic Media Routing in Multi-User Home Entertainment Systems. DMS 2005: 271-278 | |
| 47 | Michael Repplinger, Florian Winter, Marco Lohse, Philipp Slusallek: Parallel Bindings in Distributed Multimedia Systems. ICDCS Workshops 2005: 714-720 | |
| 46 | Marco Lohse, Philipp Slusallek: Towards Automatic Setup of Distributed Multimedia Applications. IMSA 2005: 359-364 | |
| 45 | Sven Woop, Jörg Schmittler, Philipp Slusallek: RPU: a programmable ray processing unit for realtime ray tracing. ACM Trans. Graph. 24(3): 434-444 (2005) | |
| 44 | Ingo Wald, Heiko Friedrich, Gerd Marmitt, Philipp Slusallek, Hans-Peter Seidel: Faster Isosurface Ray Tracing Using Implicit KD-Trees. IEEE Trans. Vis. Comput. Graph. 11(5): 562-572 (2005) | |
| 2004 | ||
| 43 | Carsten Benthin, Ingo Wald, Philipp Slusallek: Interactive ray tracing of free-form surfaces. Afrigraph 2004: 99-106 | |
| 42 | Jörg Schmittler, Daniel Pohl, Tim Dahmen, Christian Vogelgsang, Philipp Slusallek: Realtime Ray Tracing for Current and Future Games. GI Jahrestagung (1) 2004: 149-153 | |
| 41 | Jörg Schmittler, Sven Woop, Daniel Wagner, Wolfgang J. Paul, Philipp Slusallek: Realtime ray tracing of dynamic scenes on an FPGA chip. Graphics Hardware 2004: 95-106 | |
| 40 | Johannes Günther, Ingo Wald, Philipp Slusallek: Realtime Caustics using Distributed Photon Mapping. Rendering Techniques 2004: 111-122 | |
| 39 | Ingo Wald, Andreas Dietrich, Philipp Slusallek: An Interactive Out-of-Core Rendering Framework for Visualizing massive Complex Models. Rendering Techniques 2004: 81-92 | |
| 38 | Nicolas Fritz, Philipp Lucas, Philipp Slusallek: CGiS, a new Language for Data-parallel GPU Programming. VMV 2004: 241-248 | |
| 37 | Gerd Marmitt, Andreas Kleer, Ingo Wald, Heiko Friedrich, Philipp Slusallek: Fast and Accurate Ray-Voxel Intersection Techniques for Iso-Surface Ray Tracing. VMV 2004: 429-435 | |
| 36 | Andreas Dietrich, Ingo Wald, Markus Wagner, Philipp Slusallek: VRML Scene Graphs on an Interactive Ray Tracing Engine. VR 2004: 109-116 | |
| 35 | Andreas Dietrich, Ingo Wald, Markus Wagner, Philipp Slusallek: Colorplate: VRML Scene Graphs on an Interactive Ray Tracing Engine. VR 2004: 282 | |
| 34 | Ingo Wald, Johannes Günther, Philipp Slusallek: Balancing Considered Harmful - Faster Photon Mapping using the Voxel Volume Heuristic. Comput. Graph. Forum 23(3): 595-604 (2004) | |
| 2003 | ||
| 33 | Ingo Wald, Carsten Benthin, Andreas Dietrich, Philipp Slusallek: Interactive Ray Tracing on Commodity PC Clusters. Euro-Par 2003: 499-508 | |
| 32 | Ingo Wald, Carsten Benthin, Philipp Slusallek: Distributed Interactive Ray Tracing of Dynamic Scenes. IEEE Symposium on Parallel and Large-Data Visualization and Graphics 2003: 77-86 | |
| 31 | Marco Lohse, Michael Repplinger, Philipp Slusallek: Session Sharing as Middleware Service for Distributed Multimedia Applications. MIPS 2003: 258-269 | |
| 30 | Ingo Wald, Carsten Benthin, Philipp Slusallek: Interactive Global Illumination in Complex and Highly Occluded Environments. Rendering Techniques 2003: 74-81 | |
| 29 | Andreas Pomi, Gerd Mannitt, Ingo Wald, Philipp Slusallek: Sttreaming Video Textures for Mixed Reality Applications in Interactive Ray Tracing Environments. VMV 2003: 261-269 | |
| 28 | Carsten Benthin, Ingo Wald, Philipp Slusallek: A Scalable Approach to Interactive Global Illumination. Comput. Graph. Forum 22(3): 621-631 (2003) | |
| 27 | Jörg Schmittler, Alexander Leidinger, Philipp Slusallek: A virtual memory architecture for real-time ray tracing hardware. Computers & Graphics 27(5): 693-699 (2003) | |
| 2002 | ||
| 26 | Carsten Benthin, Tim Dahmen, Ingo Wald, Philipp Slusallek: Interactive headlight simulation: a case study of interactive distributed ray tracing. EGPGV 2002: 83-88 | |
| 25 | Marco Lohse, Michael Repplinger, Philipp Slusallek: An Open Middleware Architecture for Network-Integrated Multimedia. IDMS/PROMS 2002: 327-338 | |
| 24 | Ingo Wald, Carsten Benthin, Philipp Slusallek, Thomas Kollig, Alexander Keller: Interactive Global Illumination using Fast Ray Tracing. Rendering Techniques 2002: 15-24 | |
| 2001 | ||
| 23 | Ingo Wald, Philipp Slusallek, Carsten Benthin, Markus Wagner: Interactive Distributed Ray Tracing of Highly Complex Models. Rendering Techniques 2001: 277-288 | |
| 22 | Ingo Wald, Philipp Slusallek, Carsten Benthin, Markus Wagner: Interactive Rendering with Coherent Ray Tracing. Comput. Graph. Forum 20(3): (2001) | |
| 2000 | ||
| 21 | Xing Chen, James Davis, Philipp Slusallek: Wide Area Camera Calibration Using Virtual Calibration Object. CVPR 2000: 2520-2527 | |
| 1998 | ||
| 20 | Philipp Slusallek, Marc Stamminger, Hans-Peter Seidel: Lighting Networks - A New Approach for Designing Lighting Algorithms. Graphics Interface 1998: 17-25 | |
| 19 | Marc Stamminger, Philipp Slusallek, Hans-Peter Seidel: Bounded Clustering 3/4 Finding Good Bounds on Clustered Light Transport. Pacific Conference on Computer Graphics and Applications 1998: 87-96 | |
| 18 | Marc Stamminger, Philipp Slusallek, Hans-Peter Seidel: Three Point Clustering for Radiance Computations. Rendering Techniques 1998: 211-222 | |
| 17 | Wolfgang Heidrich, Jan Kautz, Philipp Slusallek, Hans-Peter Seidel: Canned Lightsources. Rendering Techniques 1998: 293-300 | |
| 16 | Wolfgang Heidrich, Philipp Slusallek, Hans-Peter Seidel: Sampling Procedural Shaders Using Affine Arithmetic. ACM Trans. Graph. 17(3): 158-176 (1998) | |
| 15 | Marc Stamminger, Hartmut Schirmacher, Philipp Slusallek, Hans-Peter Seidel: Getting Rid of Links in Hierarchical Radiosity. Comput. Graph. Forum 17(3): 165-174 (1998) | |
| 14 | Joachim Loos, Philipp Slusallek, Hans-Peter Seidel: Using Wavefront Tracing for the Visualization and Optimization of Progressive Lenses. Comput. Graph. Forum 17(3): 255-266 (1998) | |
| 1997 | ||
| 13 | Julie Dorsey, Philipp Slusallek: Rendering Techniques '97, Proceedings of the Eurographics Workshop in St. Etienne, France, June 16-18, 1997 Springer 1997 | |
| 12 | Wolfgang Heidrich, Philipp Slusallek, Hans-Peter Seidel: An Image-Based Model for Realistic Lens Systems in Interactive Computer Graphics. Graphics Interface 1997: 68-75 | |
| 11 | Philipp Slusallek, Marc Stamminger, Hans-Peter Seidel: Hierarchical techniques for global illumination computations-recent trends and developments. Pacific Conference on Computer Graphics and Applications 1997: 80- | |
| 10 | Marc Stamminger, Philipp Slusallek, Hans-Peter Seidel: Bounded Radiosity - Illumination on General Surfaces and Clusters. Comput. Graph. Forum 16(3): 309-318 (1997) | |
| 9 | Swen Campagna, Philipp Slusallek, Hans-Peter Seidel: Ray tracing of spline surfaces: Bézier clipping, Chebyshev boxing, and bounding volume hierarchy - a critical comparison with new results. The Visual Computer 13(6): 265-282 (1997) | |
| 1996 | ||
| 8 | Philipp Slusallek, Hans-Peter Seidel: Towards an Open Rendering Kernel for Image Synthesis. Rendering Techniques 1996: 51-60 | |
| 1995 | ||
| 7 | Philipp Slusallek, Hans-Peter Seidel: Object-Oriented Design for Image Synthesis. Eurographics Workshop on Programming Paradigms in Graphics 1995: 23-34 | |
| 6 | Philipp Slusallek, Michael Schröder, Marc Stamminger, Hans-Peter Seidel: Smart Links and Efficient Reconstruction for Wavelet Radiosity. Rendering Techniques 1995: 240-251 | |
| 5 | Philipp Slusallek, Thomas Pflaum, Hans-Peter Seidel: Using Procedural RenderMan Shaders for Global Illumination. Comput. Graph. Forum 14(3): 311-324 (1995) | |
| 4 | Günther Greiner, Andreas Kolb, Ronald Pfeifle, Hans-Peter Seidel, Philipp Slusallek, Miguel Encarnação, Reinhard Klein: A platform for visualizing curves and surfaces. Computer-Aided Design 27(7): 559-566 (1995) | |
| 3 | Philipp Slusallek, Hans-Peter Seidel: Vision - An Architecture for Global Illumination Calculations. IEEE Trans. Vis. Comput. Graph. 1(1): 77-96 (1995) | |
| 1994 | ||
| 2 | Philipp Slusallek, Reinhard Klein, Andreas Kolb, Günther Greiner: An Object-Oriented Approach to Curves and Surfaces. Workshop on Object-Oriented Graphics 1994: 33-44 | |
| 1 | Philipp Slusallek, Thomas Pflaum, Hans-Peter Seidel: Implementing RenderMan - Practice, Problems and Enhancements. Comput. Graph. Forum 13(3): 443-454 (1994) | |