| 2005 | ||
|---|---|---|
| 5 | Jouni Smed, Henrik Niinisalo, Harri Hakonen: Realizing the bullet time effect in multiplayer games with local perception filters. Computer Networks 49(1): 27-37 (2005) | |
| 2004 | ||
| 4 | Jouni Smed, Harri Hakonen: Preventing Look-Ahead Cheating with Active Objects. Computers and Games 2004: 301-315 | |
| 3 | Jouni Smed, Henrik Niinisalo, Harri Hakonen: Realizing bullet time effect in multiplayer games with local perception filters. NETGAMES 2004: 121-128 | |
| 2003 | ||
| 2 | Jouni Smed, Timo Kaukoranta, Harri Hakonen: Networking and Multiplayer Computer Games - The Story So Far. Int. J. Intell. Games & Simulation 2(2): 101-110 (2003) | |
| 2002 | ||
| 1 | Jouni Smed, Timo Kaukoranta, Harri Hakonen: Aspects of networking in multiplayer computer games. The Electronic Library 20(2): 87-97 (2002) | |
| 1 | Harri Hakonen | [1] [2] [3] [4] [5] |
| 2 | Timo Kaukoranta | [1] [2] |
| 3 | Henrik Niinisalo | [3] [5] |