 | 2009 |
| 7 |  | David Pinelle,
Nelson Wong,
Tadeusz Stach,
Carl Gutwin:
Usability heuristics for networked multiplayer games.
GROUP 2009: 169-178 |
| 6 |  | Tadeusz Stach,
T. C. Nicholas Graham,
Jeffrey Yim,
Ryan E. Rhodes:
Heart rate control of exercise video games.
Graphics Interface 2009: 125-132 |
| 2008 |
| 5 |  | David Pinelle,
Nelson Wong,
Tadeusz Stach:
Using genres to customize usability evaluations of video games.
Future Play 2008: 129-136 |
| 4 |  | David Pinelle,
Miguel A. Nacenta,
Carl Gutwin,
Tadeusz Stach:
The effects of co-present embodiments on awareness and collaboration in tabletop groupware.
Graphics Interface 2008: 1-8 |
| 3 |  | David Pinelle,
Tadeusz Stach,
Carl Gutwin:
TableTrays: Temporary, reconfigurable work surfaces for tabletop groupware.
Tabletop 2008: 41-48 |
| 2007 |
| 2 |  | Tadeusz Stach,
Carl Gutwin,
David Pinelle,
Pourang Irani:
Improving recognition and characterization in groupware with rich embodiments.
CHI 2007: 11-20 |
| 2006 |
| 1 |  | Adrian Reetz,
Carl Gutwin,
Tadeusz Stach,
Miguel A. Nacenta,
Sriram Subramanian:
Superflick: a natural and efficient technique for long-distance object placement on digital tables.
Graphics Interface 2006: 163-170 |