| 2009 | ||
|---|---|---|
| 5 | Per Wennersten, Jacob Ström: Table-based Alpha Compression. Comput. Graph. Forum 28(2): 687-695 (2009) | |
| 2007 | ||
| 4 | Jacob Munkberg, Ola Olsson, Jacob Ström, Tomas Akenine-Möller: Tight frame normal map compression. Graphics Hardware 2007: 37-40 | |
| 3 | Jacob Ström, Martin Pettersson: ETC2: texture compression using invalid combinations. Graphics Hardware 2007: 49-54 | |
| 2005 | ||
| 2 | Jacob Ström, Tomas Akenine-Möller: iPACKMAN: high-quality, low-complexity texture compression for mobile phones. Graphics Hardware 2005: 63-70 | |
| 2003 | ||
| 1 | Tomas Akenine-Möller, Jacob Ström: Graphics for the masses: a hardware rasterization architecture for mobile phones. ACM Trans. Graph. 22(3): 801-808 (2003) | |
| 1 | Tomas Akenine-Möller | [1] [2] [4] |
| 2 | Jacob Munkberg | [4] |
| 3 | Ola Olsson | [4] |
| 4 | Martin Pettersson | [3] |
| 5 | Per Wennersten | [5] |