| 2009 | ||
|---|---|---|
| 59 | Jianbing Shen, Shiaofen Fang, Hanli Zhao, Xiaogang Jin, Hanqiu Sun: Fast approximation of trilateral filter for tone mapping using a signal processing approach. Signal Processing 89(5): 901-907 (2009) | |
| 2008 | ||
| 58 | Hui Zhang, Guiming Qin, Kaihuai Qin, Hanqiu Sun: A Biorthogonal Wavelet Approach based on Dual Subdivision. Comput. Graph. Forum 27(7): 1815-1822 (2008) | |
| 57 | Yanci Zhang, Hanqiu Sun, Enhua Wu: NBS: A new representation for point surfaces based on genetic clustering algorithm: CAD and Graphics. Computers & Graphics 32(6): 639-646 (2008) | |
| 56 | Gang Yang, Hanqiu Sun, Enhua Wu, Lifeng Wang: Interactive Fur Shaping and Rendering Using Nonuniform-Layered Textures. IEEE Computer Graphics and Applications 28(4): 85-93 (2008) | |
| 55 | Wencheng Wang, Jing Li, Hanqiu Sun, Enhua Wu: Layer-Based Representation of Polyhedrons for Point Containment Tests. IEEE Trans. Vis. Comput. Graph. 14(1): 73-83 (2008) | |
| 54 | Yanwen Guo, Hanqiu Sun, Qunsheng Peng, Zhongding Jiang: Mesh-Guided Optimized Retexturing for Image and Video. IEEE Trans. Vis. Comput. Graph. 14(2): 426-439 (2008) | |
| 53 | Fan Zhang, Hanqiu Sun, Leilei Xu, Kitlun Lee: Hardware-Accelerated Parallel-Split Shadow Maps. Int. J. Image Graphics 8(2): 223-241 (2008) | |
| 52 | Leilei Xu, Hanqiu Sun, Lifeng Wang: Multi-resolution parametric synthesis of manipulative dynamic textures. Journal of Visualization and Computer Animation 19(3-4): 387-398 (2008) | |
| 51 | Fan Zhang, Hanqiu Sun, Chong Zhao, Lifeng Wang: Generalized minimum-norm perspective shadow maps. Journal of Visualization and Computer Animation 19(5): 553-567 (2008) | |
| 50 | Bin Sheng, Enhua Wu, Hanqiu Sun: Sketching freeform meshes using graph rotation functions. The Visual Computer 24(7-9): 745-752 (2008) | |
| 2007 | ||
| 49 | Leilei Xu, Hanqiu Sun, Jiaya Jia, Chenjun Tao: Dynamic Texture Synthesis in the YUV Color-Space. ICEC 2007: 243-248 | |
| 48 | Fan Zhang, Hanqiu Sun, Chong Zhao, Lifeng Wang: Theory to Practice: Generalized Minimum-Norm Perspective Shadow Maps for Anti-aliased Shadow Rendering in 3D Computer Games. ICEC 2007: 66-78 | |
| 47 | Huawei Wang, Kaihuai Qin, Hanqiu Sun: v3-Subdivision-Based Biorthogonal Wavelets. IEEE Trans. Vis. Comput. Graph. 13(5): 914-925 (2007) | |
| 46 | Hui Chen, Hanqiu Sun, Xiaogang Jin: Interactive soft-touch dynamic deformations. Journal of Visualization and Computer Animation 18(3): 153-163 (2007) | |
| 45 | Hui Chen, Wen Wu, Hanqiu Sun, Pheng-Ann Heng: Dynamic touch-enabled virtual palpation. Journal of Visualization and Computer Animation 18(4-5): 339-348 (2007) | |
| 44 | Yanwen Guo, Fuyan Zhang, Chunxiao Liu, Hanqiu Sun, Qunsheng Peng: Learning-based 3D face detection using geometric context. Journal of Visualization and Computer Animation 18(4-5): 483-492 (2007) | |
| 43 | Jianbing Shen, Xiaogang Jin, Hanqiu Sun: High dynamic range image tone mapping and retexturing using fast trilateral filtering. The Visual Computer 23(9-11): 641-650 (2007) | |
| 42 | Hanqiu Sun, Huawei Wang, Hui Chen, Kaihuai Qin: Touch-enabled haptic modeling of deformable multi-resolution surfaces. Virtual Reality 11(1): 45-60 (2007) | |
| 2006 | ||
| 41 | Pheng-Ann Heng, Tien-Tsin Wong, Ka-Man Leung, Yim-Pan Chui, Hanqiu Sun: A Haptic Needle Manipulation Simulator for Chinese Acupuncture Learning and Training. Int. J. Image Graphics 6(2): 205-230 (2006) | |
| 40 | Hui Chen, Hanqiu Sun: Body-Based Haptic Interaction Model for Touch-Enabled Virtual Environments. Presence 15(2): 186-203 (2006) | |
| 39 | Xiaogang Jin, Juncong Lin, Charlie C. L. Wang, Jieqing Feng, Hanqiu Sun: Mesh fusion using functional blending on topologically incompatible sections. The Visual Computer 22(4): 266-275 (2006) | |
| 2005 | ||
| 38 | Denggao Li, Kaihuai Qin, Hanqiu Sun: Curve modeling with constrained B-spline wavelets. Computer Aided Geometric Design 2005: 45-56 | |
| 37 | Yanwen Guo, Jin Wang, Hanqiu Sun, Xiufen Cui, Qunsheng Peng: A novel constrained texture mapping method based on harmonic map. Computers & Graphics 29(6): 972-979 (2005) | |
| 36 | Huawei Wang, Kaihuai Qin, Hanqiu Sun: Evaluation of Non-uniform Doo-sabin Surfaces. Int. J. Comput. Geometry Appl. 15(3): 299-324 (2005) | |
| 35 | Wencheng Wang, Hanqiu Sun, Enhua Wu: Projective Volume Rendering By Excluding Occluded Voxels. Int. J. Image Graphics 5(2): 413-432 (2005) | |
| 34 | Xiaogang Jin, Shengjun Liu, Charlie C. L. Wang, Jieqing Feng, Hanqiu Sun: Blob-based liquid morphing. Journal of Visualization and Computer Animation 16(3-4): 391-403 (2005) | |
| 33 | Yanwen Guo, Jin Wang, Xiang Zeng, Zhongyi Xie, Hanqiu Sun, Qunsheng Peng: Image and video retexturing. Journal of Visualization and Computer Animation 16(3-4): 451-461 (2005) | |
| 32 | Zhengwen Fan, Xiaogang Jin, Jieqing Feng, Hanqiu Sun: Mesh morphing using polycube-based cross-parameterization. Journal of Visualization and Computer Animation 16(3-4): 499-508 (2005) | |
| 2004 | ||
| 31 | Denggao Li, Kaihuai Qin, Hanqiu Sun: Unlifted Loop Subdivision Wavelets. Pacific Conference on Computer Graphics and Applications 2004: 25-33 | |
| 30 | Hui Chen, Hanqiu Sun: Multi-resolution haptic interaction of hybrid virtual environments. VRST 2004: 201-208 | |
| 29 | Kup-Sze Choi, Hanqiu Sun, Pheng-Ann Heng: An efficient and scalable deformable model for virtual reality-based medical applications. Artificial Intelligence in Medicine 32(1): 51-69 (2004) | |
| 28 | Kup-Sze Choi, Hanqiu Sun, Pheng-Ann Heng, Jun Zou: Deformable simulation using force propagation model with finite element optimization. Computers & Graphics 28(4): 559-568 (2004) | |
| 2003 | ||
| 27 | Xiaogang Jin, Hanqiu Sun, Qunsheng Peng: Subdivision interpolating implicit surfaces. Computers & Graphics 27(5): 763-772 (2003) | |
| 26 | Kup-Sze Choi, Hanqiu Sun, Pheng-Ann Heng: Interactive deformation of soft tissues with haptic feedback for medical learning. IEEE Transactions on Information Technology in Biomedicine 7(4): 358-363 (2003) | |
| 25 | Yanyun Chen, Hanqiu Sun, Hui Lin, Enhua Wu: Modelling and rendering of snowy natural scenery using multi-mapping techniques. Journal of Visualization and Computer Animation 14(1): 21-30 (2003) | |
| 2002 | ||
| 24 | Jiaoying Shi, Larry F. Hodges, Hanqiu Sun, Qunsheng Peng: Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 2002, Hong Kong, China, November 11-13, 2002 ACM 2002 | |
| 23 | Wenting Zheng, Hanqiu Sun, Hujun Bao, Qunsheng Peng: Rendering of virtual environments based on polygonal & point-based models. VRST 2002: 25-32 | |
| 22 | Hui Chen, Hanqiu Sun: Real-time haptic sculpting in virtual volume space. VRST 2002: 81-88 | |
| 21 | Kup-Sze Choi, Hanqiu Sun, Pheng-Ann Heng, Jack C. Y. Cheng: A scalable force propagation approach for web-baseddeformable simulation of soft tissues. Web3D 2002: 185-193 | |
| 2001 | ||
| 20 | Pheng-Ann Heng, Hanqiu Sun, Kwong-Wai Chen, Tien-Tsin Wong: Interactive Navigation of Virtual Vessel Tracking with 3D Intelligent Scissors. Int. J. Image Graphics 1(2): 273-285 (2001) | |
| 2000 | ||
| 19 | Xinguo Liu, Hujun Bao, Qunsheng Peng, Pheng-Ann Heng, Tien-Tsin Wong, Hanqiu Sun: Progressive Geometry Compression for Meshes. Pacific Conference on Computer Graphics and Applications 2000: 408-410 | |
| 18 | Kwong-Wai Chen, Pheng-Ann Heng, Hanqiu Sun: Direct haptic rendering of isosurface by intermediate representation. VRST 2000: 188-194 | |
| 17 | Xuehui Liu, Hanqiu Sun, Enhua Wu: A hybrid method of image synthesis in IBR for novel viewpoints. VRST 2000: 55-60 | |
| 16 | Hanqiu Sun, Hujun Bao: Interactive texture mapping for polygonal models. Comput. Geom. 15(1-3): 41-49 (2000) | |
| 15 | Hanqiu Sun, Mark Green: A framework for interactive responsive animation. Journal of Visualization and Computer Animation 11(2): 83-94 (2000) | |
| 14 | Hanqiu Sun, Kwok-hang Tsang: Fuzzy Posture Input for Virtual-Hand Models. Presence 9(5): 473-485 (2000) | |
| 1999 | ||
| 13 | Hanqiu Sun, Kwong-Wai Chen, Pheng-Ann Heng: A Study on How Depth Perception Is Affected by Different Presentations of 3D Objects. HCI (1) 1999: 481-485 | |
| 12 | Wenting Zheng, Hujun Bao, Qunsheng Peng, Hanqiu Sun: A Distributed Hybrid Rendering Algorithm for Highly Complex Scenes. Pacific Conference on Computer Graphics and Applications 1999: 222-230 | |
| 11 | Hanqiu Sun, Hujun Bao, Tong Ngai Man, Wu Lam Fai: Interactive task planning in virtual assembly. VRST 1999: 174-175 | |
| 10 | Hanqiu Sun, Xiaobu Yuan, George Baciu, Yunqing Gu: Direct Virtual-hand Interface in Robot Assembly Programming. J. Vis. Lang. Comput. 10(1): 55-68 (1999) | |
| 9 | George Baciu, Wingo Sai-Keung Wong, Hanqiu Sun: RECODE: an image-based collision detection algorithm. Journal of Visualization and Computer Animation 10(4): 181-192 (1999) | |
| 1998 | ||
| 8 | Kevin Chun-Ho Wong, Tommy Yu-Hang Siu, Pheng-Ann Heng, Hanqiu Sun: Interactive Volume Cutting. Graphics Interface 1998: 99-106 | |
| 7 | George Baciu, Wingo Sai-Keung Wong, Hanqiu Sun: RECODE: An Image-based Collision Detection Algorithm. Pacific Conference on Computer Graphics and Applications 1998: 125-133 | |
| 6 | George Baciu, Wingo Sai-Keung Wong, Hanqiu Sun: Hardware-assisted virtual collisions. VRST 1998: 145-151 | |
| 5 | Clifford K. F. So, George Baciu, Hanqiu Sun: Reconstruction of 3D virtual buildings from 2D architectural floor plans. VRST 1998: 17-23 | |
| 4 | Elton K. H. Tsang, Hanqiu Sun, Mark Green: Virtual world modeler. VRST 1998: 179-186 | |
| 1997 | ||
| 3 | Hanqiu Sun: Data Input Devices and Application in Virtual Reality. HCI (2) 1997: 1001-1004 | |
| 2 | Xiaobu Yuan, Hanqiu Sun: P-buffer: a hidden-line algorithm in image-space. Computers & Graphics 21(3): 359-366 (1997) | |
| 1996 | ||
| 1 | Hanqiu Sun: Complexity Analysis of Molecular Specification and Processing of Scene Animations. Journal of Visualization and Computer Animation 7(2): 111-119 (1996) | |