| 2009 | ||
|---|---|---|
| 30 | Gurjot Singh, J. Edward Swan II, J. Adam Jones, Lorraine Lin, Stephen R. Ellis: Depth judgment measures and occluders in near-field augmented reality. APGV 2009: 127 | |
| 29 | Adam Jones, J. Edward Swan II, Gurjot Singh, Josh Franck, Stephen R. Ellis: The effects of continued exposure to medium field augmented and virtual reality on the perception of egocentric depth. APGV 2009: 138 | |
| 28 | Mark A. Livingston, Zhuming Ai, J. Edward Swan II, Harvey S. Smallman: Indoor vs. Outdoor Depth Perception for Mobile Augmented Reality. VR 2009: 55-62 | |
| 2008 | ||
| 27 | Adam Jones, J. Edward Swan II, Gurjot Singh, Eric Kolstad, Stephen R. Ellis: The effects of virtual reality, augmented reality, and motion parallax on egocentric depth perception. APGV 2008: 9-14 | |
| 26 | Adam Jones, J. Edward Swan II, Gurjot Singh, Eric Kolstad: The Effects of Virtual Reality, Augmented Reality, and Motion Parallax on Egocentric Depth Perception. VR 2008: 267-268 | |
| 25 | T. J. Jankun-Kelly, Josh Franck, David Wilson, Jeffery Carver, David Dampier, J. Edward Swan II: Show Me How You See: Lessons from Studying Computer Forensics Experts for Visualization. VizSEC 2008: 80-86 | |
| 24 | Joel P. Martin, J. Edward Swan II, Robert J. Moorhead II, Zhanping Liu, Shangshu Cai: Results of a User Study on 2D Hurricane Visualization. Comput. Graph. Forum 27(3): 991-998 (2008) | |
| 23 | Joseph L. Gabbard, J. Edward Swan II: Usability Engineering for Augmented Reality: Employing User-Based Studies to Inform Design. IEEE Trans. Vis. Comput. Graph. 14(3): 513-525 (2008) | |
| 2007 | ||
| 22 | Victoria Interrante, Joseph K. Kearney, Dennis Proffitt, J. Edward Swan II, William B. Thompson: Spatial Perception in Immersive Virtual Environments: New Theories and Current Controversies. VR 2007: 315-316 | |
| 21 | J. Edward Swan II, Stephen R. Ellis, Bernard D. Adelstein: Tutorial 2: Conducting Human Subject Experiments with Virtual and Augmented Reality. VR 2007: 319 | |
| 20 | Joseph L. Gabbard, J. Edward Swan II, Deborah Hix, Si-Jung Kim, Greg Fitch: Active Text Drawing Styles for Outdoor Augmented Reality: A User-Based Study and Design Implications. VR 2007: 35-42 | |
| 19 | J. Edward Swan II, Adam Jones, Eric Kolstad, Mark A. Livingston, Harvey S. Smallman: Egocentric Depth Judgments in Optical, See-Through Augmented Reality. IEEE Trans. Vis. Comput. Graph. 13(3): 429-442 (2007) | |
| 2006 | ||
| 18 | Eric Klein, Oliver G. Staadt, J. Edward Swan II, Greg S. Schmidt, Mark A. Livingston: Egocentric medium-field distance perception in projection environments. APGV 2006: 147 | |
| 17 | Greg S. Schmidt, Dennis G. Brown, Erik B. Tomlin, J. Edward Swan II, Yohan Baillot: Probabilistic Algorithms, Integration, and Empirical Evaluation for Disambiguating Multiple Selections in Frustum-Based Pointing. Journal of Multimedia 1(3): 1-12 (2006) | |
| 16 | Joseph L. Gabbard, J. Edward Swan II, Deborah Hix: The Effects of Text Drawing Styles, Background Textures, and Natural Lighting on Text Legibility in Outdoor Augmented Reality. Presence 15(1): 16-32 (2006) | |
| 2004 | ||
| 15 | Deborah Hix, Joseph L. Gabbard, J. Edward Swan II, Mark A. Livingston, Tobias Höllerer, Simon Julier, Yohan Baillot, Dennis Brown: A Cost-Effective Usability Evaluation Progression for Novel Interactive Systems. HICSS 2004 | |
| 14 | J. Edward Swan II, Joseph L. Gabbard, Deborah Hix, Steve Ellis, Bernard D. Adelstein: Conducting Human-Subject Experiments with Virtual and Augmented Reality. VR 2004: 266 | |
| 2003 | ||
| 13 | Mark A. Livingston, J. Edward Swan II, Joseph L. Gabbard, Tobias Höllerer, Deborah Hix, Simon Julier, Yohan Baillot, Dennis Brown: Resolving Multiple Occluded Layers in Augmented Reality. ISMAR 2003: 56-65 | |
| 12 | J. Edward Swan II, Joseph L. Gabbard, Deborah Hix, Robert S. Schulman, Keun Pyo Kim: A Comparative Study of User Performance in a Map-Based Virtual Environment. VR 2003: 259- | |
| 11 | Yohan Baillot, Joshua J. Eliason, Greg S. Schmidt, J. Edward Swan II, Dennis Brown, Simon Julier, Mark A. Livingston, Lawrence J. Rosenblum: Evaluation of the ShapeTape Tracker for Wearable, Mobile Interaction. VR 2003: 285-286 | |
| 2000 | ||
| 10 | J. Edward Swan II, Marco Lanzagorta, Doug Maxwell, Eddy Kuo, Jeff Uhlmann, Wendell Anderson, Haw-Jye Shyu, William Smith: A computational steering system for studying microwave interactions with missile bodies. IEEE Visualization 2000: 441-444 | |
| 1999 | ||
| 9 | Baoquan Chen, J. Edward Swan II, Eddy Kuo, Arie E. Kaufman: LOD-Sprite Technique for Accelerated Terrain Rendering. IEEE Visualization 1999: 291-298 | |
| 8 | J. Edward Swan II, Theresa-Marie Rhyne, David H. Laidlaw, Tamara Munzner, Victoria Interrante: Visualization Needs More Visual Design! IEEE Visualization 1999: 485-490 | |
| 7 | Deborah Hix, J. Edward Swan II, Joseph L. Gabbard, Mike McGee, Jim Durbin, Tony King: User-Centered Design and Evaluation of a Real-Time Battlefield Visualization Virtual Environment. VR 1999: 96-103 | |
| 1998 | ||
| 6 | Jim Durbin, J. Edward Swan II, Brad Colbert, John Crowe, Rob King, Tony King, Christopher Scannell, Zachary Wartell, Terry Welsh: Battlefield visualization on the responsive workbench. IEEE Visualization 1998: 463-466 | |
| 5 | Marco Lanzagorta, Milo V. Kral, J. Edward Swan II, George Spanos, Robert Rosenberg, Eddy Kuo: Three-dimensional visualization of microstructures. IEEE Visualization 1998: 487-490 | |
| 4 | Klaus Mueller, Torsten Möller, J. Edward Swan II, Roger Crawfis, Naeem Shareef, Roni Yagel: Splatting Errors and Antialiasing. IEEE Trans. Vis. Comput. Graph. 4(2): 178-191 (1998) | |
| 1997 | ||
| 3 | J. Edward Swan II, Klaus Mueller, Torsten Möller, Naeem Shareef, Roger Crawfis, Roni Yagel: An anti-aliasing technique for splatting. IEEE Visualization 1997: 197-204 | |
| 1995 | ||
| 2 | Raghu Machiraju, J. Edward Swan II, Roni Yagel: Spatial Domain Characterization and Control of Reconstruction Errors. Rendering Techniques 1995: 64-73 | |
| 1 | Don Stredney, Wayne E. Carlson, J. Edward Swan II, Beth Blostein: The Determination of Environmental Accessibility and ADA Compliance Through Virtual Wheelchair Simulation. Presence 4(3): 297-305 (1995) | |