 | 2009 |
| 8 |  | László Szirmay-Kalos,
László Szécsi:
Deterministic Importance Sampling with Error Diffusion.
Comput. Graph. Forum 28(4): 1055-1064 (2009) |
| 7 |  | László Szirmay-Kalos,
Tamás Umenhoffer,
Gustavo Patow,
László Szécsi,
Mateu Sbert:
Specular Effects on the GPU: State of the Art.
Comput. Graph. Forum 28(6): 1586-1617 (2009) |
| 2008 |
| 6 |  | László Szirmay-Kalos,
László Szécsi,
Mateu Sbert:
GPU-Based Techniques for Global Illumination Effects
Morgan & Claypool Publishers 2008 |
| 2006 |
| 5 |  | László Szécsi,
László Szirmay-Kalos,
Mateu Sbert:
Light animation with precomputed light paths on the GPU.
Graphics Interface 2006: 187-194 |
| 2004 |
| 4 |  | László Szécsi,
László Szirmay-Kalos:
Efficient Approximate Visibility Testing Using Occluding Spheres.
WSCG 2004: 435-442 |
| 3 |  | Mateu Sbert,
László Szécsi,
László Szirmay-Kalos:
Real-time Light Animation.
Comput. Graph. Forum 23(3): 291-300 (2004) |
| 2 |  | László Szécsi,
Mateu Sbert,
László Szirmay-Kalos:
Combined Correlated and Importance Sampling in Direct Light Source Computation and Environment Mapping.
Comput. Graph. Forum 23(3): 585-594 (2004) |
| 2003 |
| 1 |  | László Szécsi,
László Szirmay-Kalos,
Csaba Kelemen:
Variance Reduction for Russian-roulette.
WSCG 2003 |