 | 2009 |
| 6 |  | Xi Cheng,
Gengdai Liu,
Zhigeng Pan,
Bing Tang:
Fragment-based responsive character motion for interactive games.
The Visual Computer 25(5-7): 479-485 (2009) |
| 5 |  | Zhigeng Pan,
Xi Cheng,
Wenzhi Chen,
Gengdai Liu,
Bing Tang:
Real time falling animation with active and protective responses.
The Visual Computer 25(5-7): 487-497 (2009) |
| 2008 |
| 4 |  | Bing Tang,
Zude Zhou,
Quan Liu,
Fangmin Li:
Market-Driven Based Resource Scheduling Algorithm in Computational Grid.
CSSE (3) 2008: 161-164 |
| 2006 |
| 3 |  | Bing Tang,
Zhigeng Pan,
Le Zheng,
Mingmin Zhang:
Simulating Reactive Motions for Motion Capture Animation.
Computer Graphics International 2006: 530-537 |
| 2 |  | Bing Tang,
Zhigeng Pan,
ZuoYan Lin,
Le Zheng:
PHI: Physics Application Programming Interface.
ICEC 2006: 390-393 |
| 1 |  | Bing Tang,
Zhigeng Pan,
Le Zheng,
Mingmin Zhang:
Interactive generation of falling motions.
Journal of Visualization and Computer Animation 17(3-4): 271-279 (2006) |